Predict: The Next Generation Console Tech

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Who ever said anything about 6670 in dev kits? Durango dev kits are 8 core CPU, 12 GB of RAM and 7xxx GPU.

I think people are referring to IGN or someone else claiming a 7670 in a kit (which is obviously not a GCN part, it's the same as a 6670).
 
Has he been saying more things about this lately?

- Xbox 720 CPU is not PowerPC
- Wii U CPU is PPC
- PS4 GPU is no 7970 exactly, same family but not that model
- Devs want 4GB on PS4
- Some guy say "I can't imagine a console with 8GB ram" and Lherre say "maybe you should start to imagine".
 
so is a $400 box that sits powered off the vast majority of the time.

The 360 is now supposedly getting great use from apps and features. All without dedicating a huge chunk of resources to those features.

There has to be a better balance than 3GB dedicated to the OS. I'm not the only one here who thinks that's an insane amount for an OS.

Crytek wanted 8gb of RAM and apparently Microsoft might do it.

http://i.imgur.com/siTVH.jpg[img]

Crytek wanted 4x the GPU performance of a NV590. I guess that would be around Maxwell level? What is ATI's roadmap equivalent to Maxwell?


[img]http://i.imgur.com/R0E1k.jpg[img]

We know Square Enix wants lots of RAM and Blu-Ray doesn't have enough storage capacity.[/QUOTE]

Problem is, even if Durango has 8GB, it sounds like they won't have access to anywhere near 8GB.
 
- Xbox 720 CPU is not PowerPC
- Wii U CPU is PPC
- PS4 GPU is no 7970 exactly, same family but not that model
- Devs want 4GB on PS4
- Some guy say "I can't imagine a console with 8GB ram" and Lherre say "maybe you should start to imagine".

Considering devs have dev kits from both and they are an indication of what to expect I find it surprising that the devs are asking for only 4GB for the PS4 when they see 8GB on the next XBOX
 
Considering devs have dev kits from both and they are an indication of what to expect I find it surprising that the devs are asking for only 4GB for the PS4 when they see 8GB on the next XBOX

Bad translation, sorry:

Están aún discutiendo el tema de la RAM (los desarrolladores están pidiendo mínimo 4). Pero vamos esa info que ha salido "ahora" es de hace un año.

June 10 2012: "(In Sony) They are discussing the RAM size (devs are asking for at least 4GB). That info is from a year ago."
 
I predict 4GB of ram at the utmost; consoles are still targeting TV-viewing distances, plus 'smart' developers who would be capable of utilizing more than 1GB of ram for 'game' (ie non graphics) purposes will optimize anyway so 4GB should be enough. I am even thinking 2GB unified should be enough to deliver a considerable boost. Come to think of it 2GB would be enough. I will just mean that developers have to stream some more, and resort to more advanced texturing (virtual and/or procedural) methods.

If PS3 ends up using 2 though, and Xbox has 8, Sony will need to throw a lot of money, and whatnot around to have it as the main platform.
 
Well developers are asking for more than 2GB so obviously Sony and MS will listen.
The memory boost from gen to gen were around 16x
From PS1 to PS2 the memory increased from 2MB to 32MB.
From PS2 to PS3 the memory increased from 32MB to 512MB
If the PS4 is 2GB's only thats just 4x the PS3's memory.
8GB sounds like continuing the trend of a close to 16x memory boost
Bad translation, sorry:



June 10 2012: "(In Sony) They are discussing the RAM size (devs are asking for at least 4GB). That info is from a year ago."

Thanks :smile:
 
You can't do a simple multiplication factor to determine the parts in next gen consoles.

For example, you can have 8GB in a console just as easily and cheaply as you can in a PC (well, maybe not as cheap as Newegg lolol) but it will not be of a faster type (where many consoles in the past have excelled - fast expensive memory).

You can offset (in some respects, at least) a larger but slower pool of memory with EDRam, but that comes with its own caveats. (Note: there is more than 1 console manufacturer currently rumoured to be using this method)

You can use a split architecture and have some fast and some slower memory to reach a higher number... but then you usually have a more complicated motherboard and a more difficult time with future cost reduction as a result.

Or, you can use a faster unified pool (as with Sony's current strategy) but that pool does not *currently* come in densities large enough to reach a very high number without an exorbitant cost both in parts and in board complexity.

There are multiple ways to go about it, and not all of them involve a simple multiplication factor to reach the 8GB total. Conversely, the high number doesn't always tell the story.
 
- Xbox 720 CPU is not PowerPC
- Wii U CPU is PPC
- PS4 GPU is no 7970 exactly, same family but not that model
- Devs want 4GB on PS4
- Some guy say "I can't imagine a console with 8GB ram" and Lherre say "maybe you should start to imagine".

It's worth noting lherre has slowed his posting altogether lately (at neogaf). That is why there is not so much new lherre info. I think he has only made a few posts in the last month or so, and of course many dont comment on next gen hardware.
 
It's worth noting lherre has slowed his posting altogether lately (at neogaf). That is why there is not so much new lherre info. I think he has only made a few posts in the last month or so, and of course many dont comment on next gen hardware.

You said he seemed to agree with Durango having more RAM but worse GPU. Do you have any link or remember his words? I really don´t remember where/when he said that.
 
It's worth noting lherre has slowed his posting altogether lately (at neogaf). That is why there is not so much new lherre info. I think he has only made a few posts in the last month or so, and of course many dont comment on next gen hardware.

Lherre has posted a lot in the spanish forum. And the user named Lherre in NeoGAF is the same than the user named Lherre in the spanish forum ;)
 
Lherre has posted a lot in the spanish forum. And the user named Lherre in NeoGAF is the same than the user named Lherre in the spanish forum ;)

Nah, he barely posted on EOL as well. The PPC and the GPU talk came as an answer to what I said on the WiiU thread. In fact, with a few exceptions, he always writtes on the WiiU threads.
 
Lherre has posted a lot in the spanish forum. And the user named Lherre in NeoGAF is the same than the user named Lherre in the spanish forum ;)

Has he made any recent next gen comments then? I dunno about you but I dont speak Spanish...and translaters may not be accurate enough.

Anyways, I think we have pretty good info, I'm not sure when the next "update" so to speak will be, but I think we're looking at months between updates.

In the case of for example, the exact flops of Durango GPU, we may not know till close to launch even.
 
Interesting article regarding PS Vita SOC. Seems like Sony is definitely interested in 3D (or quasi-3D, as it must have TSV to be 3D apparently) packing technologies.

http://www.chipworks.com/en/technical-competitive-analysis/resources/technology-blog/2012/07/sony%E2%80%99s-ps-vita-uses-chip-on-chip-sip-%E2%80%93-3d-but-not-3d/

Specifically, the memory interface to the 1 Gb (128 MB) VRAM

Hopefully Vita is a test for 3D Stacking & the PS4 has a SOC with the memory stacked on.
 
As I stated before, I heard rumors that the PS4 would be using 4D stacking. It was from a really reliable source. He said Sony would stay with IBM, but everyone here is claiming AMD so I just accepted that.

I was researching 4D stacking however, and guess what turned up:
http://www.google.com/patents/US20110170266

It appears that the 4D stacking method is patented by IBM. In that case, I think we can expect the PS4 to carry IBM hardware, maybe alongside AMD GPU's, and 4D stacking as well

edit: OMG :-0

55. The device of claim 46 wherein said micro-channels comprising a cooling channel comprises a plurality of cooling channels having a square square shaped cross section or tunnel shaped cross-section, said cooling channels being stacked on-top of one another or staggered, the inside of said cooling channels being coated with a material comprising a coating to reduce fluid resistance and increase wear resistance inside of said cooling channels.
looks like we have a winner.
I am betting my 360 that PS4 will be 2GB, 4D stacked, Cell2
 
As I stated before, I heard rumors that the PS4 would be using 4D stacking. It was from a really reliable source. He said Sony would stay with IBM, but everyone here is claiming AMD so I just accepted that.

I was researching 4D stacking however, and guess what turned up:
http://www.google.com/patents/US20110170266

It appears that the 4D stacking method is patented by IBM. In that case, I think we can expect the PS4 to carry IBM hardware, maybe alongside AMD GPU's, and 4D stacking as well


IBM screwed Sony the last time.

I doubt Sony goes with IBM again for the 8th gen.
 
IBM screwed Sony the last time.

I doubt Sony goes with IBM again for the 8th gen.

Not really, Cell may have been difficult to programme but it was a damn impressive piece of hardware that I think really did pay off.

On balance it might not have been the best mix of hardware for a 2006 console but I certainly don't think IBM did Sony poorly in its design.
 
Yea, and like IBM put gun to Sony head and said they have to come with Cell request :LOL: Cell was designed by Sony, Toshiba and IBM. Sony came to IBM with their aims and asked them what can they do, its not like IBM was building console.
 
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