Well in pure FLOPs waving, you have 230.4 GFLOPS for CELL and another 400.4 for RSX, so 10x that would be a 6.308 TFLOP AMD SoC.
sure? Most sources report a more realistic number for rsx: http://timothylottes.blogspot.it/2011/01/3ds-and-ngp.html
The following are relevant facts about the RSX...
- Little Endian
- 8 vertex shaders at 500Mhz
- 28 pixel shaders (4 redundant, 24 active) at 550Mhz
- 28 texture units (4 redundant, 24 active)
- 8 Raster Operations Pipeline units (ROPs)
- Includes 256MB GDDR3 650Mhz clocked graphics memory
- Earlier PS3 Models: Samsung K4J52324QC-SC14 rated at 700Mhz
- Later PS3 Models: Qimonda HYB18H512322AF-14
- GDDR3 Memory interface bus width: 128bit
- Rambus XDR Memory interface bus width: 56bit out of 64bit (serial)
source: http://www.edepot.com/playstation3.html#PS3_RSX_GPU
RSX is overrated