Predict: The Next Generation Console Tech

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Hmm. From what I understand they did break a couple big stories and were right. Reading through their pages that does seem odd. They seem to indicate 2 GPU's. Would that make sense? 2 of the 6670's and a good deal of ram?

There is no way 6000 series will be in Durango or Orbis in any shape or form.
 
What about that VG247 rumor on Durango? I know they were the first to leak setting of next GTA and the main theme of the game. Location was correct, and from trailer it seems theme is too.

The guy who posted the rumor said its 100% reliable, and it was much closer to what I would expect from console coming 8 years after their last one.

This one: http://www.vg247.com/2012/04/02/xbox-720-detailed-blu-ray-inside-always-on-netcon-required/?

Dual HD 7000 series Gpu, that could function as one big ass multicore gpu?

I like the sound of that :p

Not so keen on the always on requirement, though...
 
Yeah, I've been wondering about the old "dual GPU" rumors too. Which at one point afflicted both sides IIRC.

Most likely as many rumors do, they will be relegated to the scrapbook of history as false when the truth is revealed. Like "Gakai will be announced for Sony BC at E3".
 
Yeah, I've been wondering about the old "dual GPU" rumors too. Which at one point afflicted both sides IIRC.

Most likely as many rumors do, they will be relegated to the scrapbook of history as false when the truth is revealed. Like "Gakai will be announced for Sony BC at E3".

Ya there is some intriguing possibilities if one of them went that way. The ability to say, turn one off during none gaming, many different tricks that are available using 2 chips instead of one, some games possibly using 1 card to do things like physics and other weird tricks.. I am sure someone more unwelcome will post why this is very stupid but its interesting to me.
 
I heard it is RAM with dev kits having 12GB. Just a rumor though, we will see.



In my defense (a) MS has been a leaky ship for, what, 7 years running? And (b) the lack of leaks due to the increasing degree of information be spread to those outside of MS has also been surprising.

Yeah. But if you think about how relatively little we know about Wii U (in some respects), too be getting as much as we have about Orbis/Durango 1.5 years out is very good.

Hell I think all along I'd been saying, first 360 specs leaked early 04 for a Nov 05 launch. So the timelines might be similar.

I tend to think, at least to us as Westerners, the western companies are leaky. Due to cultural and language barriers, I see the Japanese companies as nigh impenetrable.

However the "problem" for them is they have to give the info to big western third parties by necessity, who then leak it.

I think a seemingly overtly simple factor here is, note we've had what seem to be official spec sheets of sorts leak for both Wii u and Orbis dev kits. The Orbis one listed key info like GPU clock and SP's. The Wii U leaked spec sheet in contrast did not reveal any of those parameters. And I'm hearing the same thing about Durango GPU specs "SP's are not known", etc. Too my mind, this probably means only a few key engineers programming too it then have any idea of the actual specific powers of the CPU/GPU, if even them.

I think it might be as simple as keeping key specs off your internal spec sheets may be very effective. It seems to be working for Wii U and Durango.
 
I terms of leaks on 360, I mate of mine who worked for a well knownUK developer , sent me a PDF of the complete specs about 18 months before they showed up online. Since his job was on the line I obviously didn't post anything . My friend wasnt a programmer either.

The amount of info floating around at that time was incredible. Today regarding the Nextbox we must have misinformation because some parts of what appear online look way under what a fanboi would dream up
 
In my defense (a) MS has been a leaky ship for, what, 7 years running? And (b) the lack of leaks due to the increasing degree of information be spread to those outside of MS has also been surprising.
I think what happened is, MS saw they were in a ship full of leaks, so they cleverly drilled more holes to let the water leaking in flow out. And now there's so much information movement, no-one knows what's happening. The worry here is that their engineers are in the middle of all this and forget what they're making...
 
This has been posted on Gamespot:
0002z9dx

that image is the same cropped slide appeared some month ago, and was fake
i remember it well because was a broken dream

surferibm05s021512.jpg
 
Yeah, I've been wondering about the old "dual GPU" rumors too. Which at one point afflicted both sides IIRC.

As far as I unterstood, those rumors pointed towards Microsoft basically using two identical (aka "twin") "mother" APUs (CPU+GPU) sharing a common Xenos-like "daughter" die with eDRAM and ROPs:

(CPU+GPU) === (eDRAM/ROPs) === (GPU+CPU)

SONY, on the other hand, was rumored to use one APU (CPU+GPU) + one bigger dedicated GPU (+ FPGAs / specialized logic). As far as I'm concerned, the APU part sounded very much like a prototype solution, though (could very well end up being "HSA ready" CPU + "HSA ready" GPU in the final system, imo).

I'm really looking forward to some more consistent leaks now.
 
As far as I unterstood, those rumors pointed towards Microsoft basically using two identical (aka "twin") "mother" APUs (CPU+GPU) sharing a common Xenos-like "daughter" die with eDRAM and ROPs:


SONY, on the other hand, was rumored to use one APU (CPU+GPU) + one bigger dedicated GPU (+ FPGAs / specialized logic). As far as I'm concerned, the APU part sounded very much like a prototype solution, though (could very well end up being "HSA ready" CPU + "HSA ready" GPU in the final system, imo).

The problem with all of that is latency. For traditional GPU stuff, having long distances between the CPU and the GPU or the shader array and the rops is a no big deal -- it has no significant impact on throughput. However, if you want closer CPU/GPU co-operation, GPGPU, HSA and all that, you really cannot split them on different dies. Nothing can really be "HSA ready" if the signal has to travel on something other than a silicon substrate to get to the other kinds of processing elements.
 
I disagree, you can have a nice coherent link between them. hypertransport, PCIe with coherency extension, or even what you had in the PS3 though it was a bit flawed at the time.
case in point, multi-socket PC and other computers appear to work well and have been since the 90s. but I won't argue that common die or common substrate isn't faster, motherboard is cheaper too.

with an APU + GPU, both could do HSA. you would just prefer doing it on the APU as much as possible. also this solution is slightly weird but why not, secondary GPU would be disabled for multimedia, web browsing etc. and maybe when playing lightweight indie games.
 
I heard u liek cores, so we put cores in ur cores, so u can compute while u compute. Yeah, right... Tell me another one whydoncha. :LOL:

From now on, everybody's gonna have to put cores in their cores to be able to compete with microsoft... :rolleyes:
 
That goes well beyond my expectations, interesting.

That's because Microsoft is the first one to discover how to put more cores in your cores. Why only have 1 core per core when you can have 2 cores per core?

In the future, we may even get up to 4 cores per core. Somewhere around the same time when TSMC gets 20nm right, I think.
 
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