From what I know so far Durango is... "weird". I need more details than what I have to confirm if it's officially "weird" or just a misunderstanding due to vague info.
Is nice to see VERY old info like new XD
I would have rejected these out of hand but bgassasin says they are legit. The GPU being a 7970 is more of a typo or ignorance supposedly (obviously doesnt match the flops count), bg says it's more like an underclocked pitcairn.
Another thing I really question though is the APU part. I highly doubt they're going to cram 4 steamroller's plus a pitcairn onto a SOC (edit: OTOH, I do remember AMD talking a couple years ago about how great Fusion would be in consoles, so thats something, maybe it really is an SOC).
Come to think of it I highly doubt steamroller will be ready by late 13.
But as I said bg vouched for these and he was apparently right about some details of the Wii U (even if his overall estimation of it's power was way high).
How likely are 4Gb GDDR5 chips? If MS or Sony went to a manufacturer and ordered say 80-120 million chips over a 2 year period, would they be willing to go ahead with producing 4Gb chips?I noticed lherre weighed in on these specs
http://www.neogaf.com/forum/showpost.php?p=38670054&postcount=395
At least that implies they were real at some point so on the right track, just outdated.
BGassasin also mentioned he heard Sony was reluctant to go to split pool memory, so that GDDR5 density increase was the only way they'd consider moving up to 4GB the way he understood.
I don't quite understand this rumour, AFAIK Fusion is a single chip, the x86 cores and GPU on that one chip. That rumour when from one chip and then saying both chips will manufacture in 28nm. I don't get that.
If I'm reading the rumours positively. It says PS4 will have
CPU+APU (Liverpool)
2 steamroller module (basically bulldozer) (4 x86 cores) (3.2 GHz)
Pitcairn level performance APU (800 MHz) giving 1.8TFLOPS (which is much improved to what AMD been putting out)
Manufacture in 28nm
GPU
'Tahiti' 7950/7970 level chip with 2GB GDDR5 over 128 or 256 bit interface.
Manufacture in 28nm
That's the current rumour for PS4 isn't ? AMD CPU+APU(Fusion) with a dedicated AMD GPU ?
Not that much different compare to PS3 with Cell(PPE+SPEs) and a GPU.
OK, with this 28nm CPU/GPU combination and these clock speeds [3.2ghz/800mhz], 2gb of gddr5 and HDD, what total tower consumption are we talking about?
Also, preformance difference between these specs and PS3/x360.
Nope. bgassasin and steviep confirmed that it's just an apu.
2 steamroller module, 18 CU's on the same chip, together with 2 GB of GDDR5.
But they are "very old" target specs, for some other insider. Things could have changed.
2 steamroller modules means 2 cores with 4 hardware threads -4 integer units and 2 fpus-?. I think it would be lacking for AI, physics...
The current AMD A10 is similar to this except the GPU is older and smaller, I'm guessing next year model will be the CPU+APU for PS4. Though the A10 is already at 246mm2. Upping to 18 CUs even with 28nm is going to be larger than 300mm2.
Also are these 'old' rumours saying PS4 doesn't have a dedicated GPU chip ? That would be sucks for performance. Sony should include 7970 class GPU in there at least. That would give PS4 the equivelent performance of XFire 7970 PCs, with console optimisation and all.
I think Sony should aim for something like this for PS4 in 2013 if using AMD part.
CPU+APU Liverpool:
2 Steamroller Module (Four x86 cores) @3.2 GHz with 4MB L2 Cache.
18 CUs (1152 Stream processors) @800 MHz
with its own 2 to 4 GB DDR3/GDDR5 memory.
~350mm2
GPU
32 CUs @800 MHz.
with its own 2-4 GB GDDR5.
~365mm2
Without the dedicated GPU, PS4 would be a little weak, might as well stick with the PS3 for a while longer.
If it has dedicated GPU those APUs in the CPU can take over for physics. The 4 integer units is sufficient for AI.
In exclusive we have the detailed first specs (not final) for PS4, most likely first alpha kits sent to developers:
TLDR SPECS
CPU
4 core (2 core pairs) 3.2 GHz AMD x86 (Steamroller)
aggregate, 10x PS3 PPU performance
512 KByte L2 per core pair
64 bit pointers
GPU
AMD R10x series GPU @ 800 MHz (Tahiti)
aggregate 10x RSX performance, 1.84 TFlops
DX”11.5″
cheap branching
18 compute units, focus on fine grained compute & tessellation
MEMORY:
2 GByte UMA, pushing for 4 GByte
192 GByte/ sec non-coherent access for e.g. GPU
12 GByte/ sec coherent access for CPU
>50% longer memory latency for CPU/ GPU compared to PC!!!
DXT is lowest bpp texture compression format
MEDIA:
50 GByte BD drive
PCAV, between 3.3 and 8x BD, most likely clamped to 6x
automatic background caching to HDD
HDD SKU with at least 380 GByte
downloadable games
EXTRA HARDWARE:
video encoder/ decoder
audio processing unit, ~200 concurrent MP3 streams
HW zlib decompressor
Our source claims that the final specs should be 10x powerful than PS3, due to this info has got 10 months.