"2GBs RAM. 64 bit pointers." That makes sense...
I don't think so. It says unified memory architecture in the (supposed) list of specs, so memory access for on-chip devices would obviously be routed through a crossbar switch that prioritizes GPU access over CPU.According to those specs there are two speed access from Cpu and from Gpu to memory that would imply no shared bus and so no one chip Apu.
1.8TFLOPS is still not enough for 1080p Samaritan, it needs 2.5T right? I hope they can push it to a 7870 for the final spec and 4g of GDDR5. Thought they wanted "The best and not the cheapest hardware", prove us you really mean it Sony .
"We were one of the first studios in the world to get access to all of the next-generation consoles. Obviously we can't talk about what they are but we know what next-gen entails. I think people... I'm not going to judge it because it'll get me in trouble, but next-gen is actually not a clear picture right now."
'Best' can mean lots of different things. Best experience; best value; best features; easiest to program if you're a dev. Doesn't just mean the most powerful hardware.1.8TFLOPS is still not enough for 1080p Samaritan, it needs 2.5T right? I hope they can push it to a 7870 for the final spec and 4g of GDDR5. Thought they wanted "The best and not the cheapest hardware", prove us you really mean it Sony .
I don't recall anyone pushing for a 6670. It was justified as a valid option rather than dismissed out of hand by others, but no-one was corssing their fingers hoping for a 6670 to make their console dreams come true.On the one hand you have people pushing for a 480 SP 6670 in next Xbox, saying nothing more is feasible
DXT is lowest bpp texture compression format
I agree, if the APU is being made at 64 then it'll be 64 bit. It'd just be a stupid waste. That shows how far console design has come, from custom parts carefully balanced to off-the-shelf components thrown together to hit a pricepoint. [/cynic]Eh, it's probably more work to make it not have 64-bit pointers.
According to those specs there are two speed access from Cpu and from Gpu to memory that would imply no shared bus and so no one chip Apu.
High power consumption.OK, with this 28nm CPU/GPU combination and these clock speeds [3.2ghz/800mhz], 2gb of gddr5 and HDD, what total tower consumption are we talking about?
Also, performance difference between these specs and PS3/x360.
That falls exactly within my expectations...
Is the WiiU that underpowered now ?
;p
There was some talk wrt to the 64bits address space following Dice announcement.I agree, if the APU is being made at 64 then it'll be 64 bit. It'd just be a stupid waste. That shows how far console design has come, from custom parts carefully balanced to off-the-shelf components thrown together to hit a pricepoint. [/cynic]
I may be wrong, but I understand that to mean in the PC space where the memory map is chopped up thanks to Windows. In a console, the memory address space should be very tidy, with OS at the front and everything else after it I guess.There was some talk wrt to the 64bits address space following Dice announcement.
It was a bit over my head but if I got it properly it has benefit wrt to virtual address space.
See this post seems to make sense no matter the amount of RAM
It's more ~ x10. The only thing that is x18 is texels fill rates.Difference between Durango and Wii-U is equal to or slightly bigger than the difference between Dreamcast and Xbox according to a confirmed developer on Neogaf. What does that say to us?
http://www.segatech.com/technical/consolecompare/index.html
The above article makes it seem like the Xbox GPU has a 18x(!) advantage over Dreamcast. The Xbox looked like it was seriously bottlenecked by its ram.
I would not be surprised if AMD widen its SIMD to follow Intel.
Can you link me with that post?Difference between Durango and Wii-U is equal to or slightly bigger than the difference between Dreamcast and Xbox according to a confirmed developer on Neogaf. What does that say to us?
http://www.segatech.com/technical/consolecompare/index.html
The above article makes it seem like the Xbox GPU has a 18x(!) advantage over Dreamcast. The Xbox looked like it was seriously bottlenecked by its ram.
Difference between Durango and Wii-U is equal to or slightly bigger than the difference between Dreamcast and Xbox according to a confirmed developer on Neogaf. What does that say to us?
http://www.segatech.com/technical/consolecompare/index.html