Can we just be clear that it isn't a 'doomsday prediction' but a design consideration. Shrinking of chips is becoming more costly making it something to factor when planning a launch configuration and planning price-points and long term scaling.
I thought I was already clear
me said:
Yes, new nodes are getting more expensive and slower to roll out. This has been true for a long time but I wouldn't take one companies political consternation as a doomsday prediction when other companies have adapted much better
It certainly is a design consideration--but so is the abandonment of 5 year life cycles and screaming down to the $99 price point as fast as possible. The market has expanding in number as well as revenue streams (console advertising, paid online, DLC, media streaming, retail price hikes, etc).
Those are all factors in predicting the hardware.
Another big factor is not to overlook that one company so completely @#$%@# up their lunch in terms of BOM costs and has essentially run their company so deep into the red they cannot be reliably leaned on to launch a traditional console (not impossible, but it is surely not certain). Another competitor, already seeing their green grows in the Disney-family-friendly alternative gaming-toy market, ditched the technologically centric design philosophy. Which leaves only one device maker who lost their shirt with their first console and, due to a major #@$@##$ up in cooling design (and probably metal layers ala bump gate so I wouldn't pin it all on cooling), ate serious bad PR crow and lost over 1B which hurt platform profits and market positioning. That in conjunction with diminishing return on visuals, lack of competitive pressure, and PR folks wringing their hands at the eye of bigger prizes (broad market media distribution, alternative ubiquitous interfaces) really have the wind out of their sails so the table is being set for traditional budgets being "impossible" instead of a more realistic "we really want to nickle and dime you to death with DLC"
The market is completely different (I predict MS saw how the Waggle Wii was disruptive and are hoping, core gamers be damned, their is enough lightening in the Kinect bottle to repeat) and there are *major* issues on the chip front but what people are ignoring is there are two sides to this coin of costs/revenues and amazingly board makers are able to buy chips, boards, memory, etc and consistently turn out new GPUs and whatnot as competitive prices from generation to generation (this last go around seems a little different for many reasons, one being NV essentially let AMD set the field and they have reaped at the high end and had little to compete in the middle markets; both seem to be enjoying a price way siesta.)
Anyways, I get the
feeling there are those in certain peoples' ears (
ahem, PM inboxes) setting the table, framing expectations, and directing the discussion in terms of what is possible and what should be expected. I think there is a big demarcation between such as well as the balance of costs/revenues and big picture corporate goals. I understand the later, and are totally valid in a prediction, but they don't dictate the parameters of the technical side.