Blazkowicz
Legend
a commercial game engine is an API in itself. I'm sure Epic would like to get rid of a bloated layer even if they have to deal with many code paths. rather, they want to do the tight code paths themselves they would have a range of backends such as xbox 360, xbox 720, AMD GCN, nvidia Maxwell, something like Tegra and Qualcomm etc. and still D3D and Opengl ES if needed.
this reminds me of doom3 with its many codepaths (including one giving full features on geforce 1), or even the original UT.
an indie developer couldn't do all of this by the way (if you think directX is bad, there's minecraft using java and opengl and it's very successfull)
this reminds me of doom3 with its many codepaths (including one giving full features on geforce 1), or even the original UT.
an indie developer couldn't do all of this by the way (if you think directX is bad, there's minecraft using java and opengl and it's very successfull)