This looks like they are referring to that techradar article: http://tech.uk.msn.com/news/article.aspx?cp-documentid=9896153
Looks like just rumours.
Looks like just rumours.
Intel starts 32nm mass production next fall and 22nm should be ready in time for the next Xbox but it probably wouldn't be used right away. If they manage to make games run on just Larrabee then having only one processor in the console will benefit costs significantly.According to http://www.anandtech.com/showdoc.aspx?i=3414 The die size of Dunnington is 503mm^2. That would make the 64 core version far too much for any console at 45nm.
My quickie calculation implies that a 64 core might creep down to about 300mm^2 for a 32nm version which *Might* just be enough to squeeze one in.
First page before the article got pulled,
"[. . .] Intel has revealed that each Larrabee core will pack a supercharged ALU capable of 16 vector operations per cycle. With 64 cores that works out to no less than 1,024 vector ops per cycle. By comparison, AMD's top GPU, the Radeon HD 4870, can do 800 per cycle while NVIDIA's GeForce GTX 280 knocks out a relatively modest 240."
I'm not getting how they figure 4-5x the raw computational power of todays most powerful GPU's.
So the're saying its going to pack between 4 and 6 TFLOPs?
Does that work out for 64 cores at 2Ghz??
How are you so sure? This isn't the celeron from Xbox 1, that was a mainstream cpu that Intel was selling just fine regardless of the console deal. Intel might feel compelled to offer Larrabee to MS at barely above cost in order to make sure their design gets widespread use and support. Landing a next-gen console deal is the best and perhaps the only way to do that.Buying the Larrabee chips directly is in no way going to be equal to or cheaper than licensing the design and outsourcing manufacturing of that GPU, which while maybe not as powerful as Larrabee would be more economical and and designed to accomodate a small form factor.
How are you so sure? This isn't the celeron from Xbox 1, that was a mainstream cpu that Intel was selling just fine regardless of the console deal. Intel might feel compelled to offer Larrabee to MS at barely above cost in order to make sure their design gets widespread use and support. Landing a next-gen console deal is the best and perhaps the only way to do that.
Success on a closed system meant for gaming isn't going to ensure or help widespread use in the PC market. Larrabee is Intel's response to GPGPU for the high performance computing market and a way to keep AMD from operating in the graphics market by itself.
Intel is going to have all the traction it needs to make sure larrabee gets ample sales by making a less powerful, cheaper and intergrated mobile form of larrabee a standard component of Centrino. All Intel has to do after that is make sure that its higher end version of Larrabee can compete against whatever Nvidia or AMD is offering. Intel doesn't need to sell MS or Sony Larrabee at a dirt cheap priceswhen its has better alternatives to market adoption.
unless its a bitch to program for . The current tools out there may not work well for this design.
We also don't know how this will perform against newer model ati adn nvidia gpus.
If the performance is there and heat output can be lowered, the devs will have no choice as LRB is more than likely to be used in Intel plans for its hetergenous multi-core chips. Even if LRB can't perform as a discrete card it slated to take the place of GMA, which is more important for Intel than the discrete market.
There are other chip makers than intel. Labree can suck and gaming shifts to amd.
From a timing standpoint, I think the recent Halo 3 recon announcement puts a likely firmer date on the Xbox 3.
Some time ago rumors had stated MS had a alternating years Gears/Halo tentpole holiday title strategy. As such, it would now look like this:
06 Gears
07 Halo 3
08 Gears 2
09 Halo 3: Recon
10 Gears 3
Which means more than likely imo the current plan is Xbox 3 in fall 2011, launching with Halo 4 currently under dev by the MS Halo team.