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I've noticed long standing trend of consoles having about the same amount of RAM as high end videocards released around the same time period, a historical precedent which leaves even 4GB as extremely wishful thinking.
Well, there's also a trend of an average of 12x the RAM of the previous generations of consoles (at least the last three). And 2GB would be 4x. So that would be quite the trend-breach, especially for a generation that has lasted longer than most previous generations. So I would expect 4GB minimum, but would definitely not consider 8GB out of the question, if next gen happens late 2013 or 2014. In that respect the 32MB to 640MB in Vita is a similar timeframe. It would be weird to me if a home console released 1-2 years after Vita contians only 3x the memory of that handheld device. That said, whatever it is, it is generally likely to be disappointing.![]()
Well, there's also a trend of an average of 12x the RAM of the previous generations of consoles
That's only applicable to one console though. I don't think it's a good metric to use.
hmm...So basically 4x2Gbit GDDR5 + 12x4Gbit DDR3 (8Gbit exists, though you'll have even slower speeds), which implies a 128-bit GDDR5 bus (64-bit in clamshell) + 192-bit DDR3.What if you had to choose between 1GB of very fast VRAM and 6GB of DDR3 (CPU) or 2GB total fast UMA.
The Alienware X51 comfortably fits 8GB of memory (plus another 1GB of video) into a console size/power envelope -- but inefficient -- stock PC parts. Is the only reason 8GB of memory (which, not to mention, is cheap... very cheap) out of the question because we are assuming last-gen design considerations? If the inefficient stock PC design can fit in a DRAM module bus, why not a console?
Will there still be room after two dieshrinks?If you ditch edram, there's space for it.![]()
Will there still be room after two dieshrinks?
If you have an SoC, you'll want to have limits in place to facilitate future shrinks though. But... how small is your combined CPU/GPU anyway?The question is... how low will you go..
If you have 8 DDR3 memory chips on a 64 bit memory bus, how is the data and addressing handled?
Is each memory chip capable of handling 32 data traces? And if so do the same 32 traces get grouted to 4 memory chips? And how is byte addressing handled - is it in a straight sequence where you use up first 1/8 of the addressable range of memory on the first chip, then the 2nd 1/8 on the second? If so, this seems like it could be slow for pulling out a 64 bit variable stored sequentially in memory, but if the memory controller could allocate byte addresses in blocks of 4 across different parts of data bus you could speed this up. Maybe?
It's occurred to me that I know bugger all about this, and I can't find anything on a quick websearch that explicitly states what is happening (possibly because I don't know what I'm looking for). Anyone know?