That's essentially what I've been proposing, though not clocked at 1GHz obviously.
How could you take that as Epic being wrong? Also it doesn't have to do with an "AMD sucks" viewpoint, it's simply looking at the information they've given us.
Epic gave us a formula to work with for Samaritan. It's very dependent on the resolution. Based on the supposed resolution (2560x1440) of the original you're looking at 4.4 TFLOPs. Three 580s is 4.5 TFLOPs. So now we see why they needed three 580s to begin with. As a comparison, a 6970 is 2.7 TFLOPs. I think anyone who reads these boards know two 6970s don't come anywhere close to three 580s.
Looking at their slides, the amount of FLOPs comes down by reducing the resolution. They would still need two 580s to run the demo at 1080p. At the same time a 7970 is ~3.8 TFLOPs. Considering it didn't blow away one 580 in benchmarks, there's no reason to believe one Pitcairn could handle Samaritan at 1080p.
I don't believe the gains of a closed environment are going to be enough based on how I see the console GPUs to be. Now if UE4 is designed to make that more efficient, then yeah I could see 1080p reached. But based on the info Epic themselves have given us, I don't see it as possible.
I think The Samaritan demo ran at 60fps as well, so if you halve it then the requirement should be even lower and even one 580 gtx should be enough. In worst case scenario you ditch the 4XMSAA and throw in FXAA which should boost 20fps or so.