east of eastside
Newcomer
From what I can gather, the problem with going with a many-mini-core CPU vs a few-big-core CPU is much of the code is not able to be threaded out and run in parallel. Some things are, but much of it isn't.
I expect we will see higher thread capable CPU's, but the core count will remain < 8. They will likely attempt to increase IPC for the cases where multithreading is limited.
I'd like to think this would mean a Power7 derived CPU (even a tricore would be nice) but at this point, I'm not getting my hopes up. Xenon/Cell x2 with improved VMX and a turbocore option to run a subset of the cores at higher speed while disabling the unused cores is all I'm expecting.
Well, I was talking about its usage in Wii U, so I don't understand why it would have to be many mini-core? The Wii U CPU has already been reported to be quad core. The 204 flops of the 16 core PowerPC A2 Blue Gene configuration is coming from a quad floating point unit on each core. Couldn't they just add one or two of those units to each of the Wii U's four cores, up the clock speed over 3GHZ and get the performance they should be shooting for?