I'd estimate 500m trans at the most for xb720cpu. Roughly half the size of an i7.
That depends as memory is denser than logic and a console chip is going to have less memory than Intel packs on their chips. So an i7 design with the same transistor count as a console CPU is going to have a smaller footprint because the i7 is going to have more memory... and Intel does a lot of fine tuning versus automation of layout.
Anyhow, a better metric would be area (mm^2) and TDP.
Anyhow, AlStrong, correct me if I am wrong but was Xbox GPU about 160mm^2 on 90nm and 110mm^2 on 65nm? Daughter die 70mm^2.
If so, going by area budgets (TDP can be scaled by frequency) MS is looking at about 230mm^2 (Xenos) to just shy of 260mm^2 *RSX) for the GPU if the same footprint is aspired to.
Now putting that into the context of ATI GPUs over the last couple years:
http://en.wikipedia.org/wiki/Comparison_of_AMD_graphics_processing_units
Code:
Model mm^2 trans proc gflops
~2010
6970 389 2640 40nm 2703
6870 255 1700 40nm 2016
6770 170 1400 40nm 1360
~2009
5870 334 2154 40nm 2720
5770 170 1040 40nm 1360
~2009
4890 282 959 55nm 1360
4770 137 826 40nm 960
~2008
3870 192 666 55nm 496
3650 132 378 55nm 174
~2007
2900 420 700 80nm 475
2600 153 390 65nm 192
I know someone was trying to call it "enthusiest" but on 28nm in 2013 a 2x jump over the logic of a 6850 (6870 with disabled units) is *right in the ballpark* of the previous gen console GPU's footprints. Yes, there would be redundancy (both block level and entire blocks disabled, as is *already the case* in console GPUs) so you are looking more at the 6850 functional units and you would also be looking at reduced frequency due to binning.
But even with those considered by going from 40nm to 28nm and the mentioned redundancy and reduction in frequency a console GPU with ~ 250mm^2 is going to be a lot faster than the Radeon HD6870 is today.
But that is comparing a 2010 GPU with a 2013 console GPU--the console GPU should be faster as it has 3 years of additional process technology behind it.
I don't know if they will target the same footprint but if they do hit about 250mm^2 nearly 3B transistors and 3TFLOPs is not exactly "enthusiest" but is something they could squeak out with significantly reduced frequencies over the PC parts + redundancy (a fictional PC part at that size is going to be nearly 3.5B transistors and well over 4TFLOPs and something like a follow up to the 389mm^2 6970 is going to weigh in at over 5B and 5GFLOPs, roughly). Now that, especially in cross fire, is enthusiast
As for all of those (also in Redmond?) who think the Xbox crowd is interested in the Xbox 3 being a Wii-like approach, what are the sales pitch? Why would I want this new console over just keeping my current box? What is going to get the enthusiasts excited about spending $300 for a Kinect-Box with games with marginally improved features and graphics?
Something has to sell the new thing. Graphics is one of the "obvious" selling points to get $300 out of someone's pocket. The Wii was novel with the Wiimote. Call me confused but I would rather keep my Xbox 360 than plunk down on a "services box" that doesn't offer enough under the hood to provide new experiences over the old box. There are a LOT of quality games I have never played on the Xbox so the new box needs to offer something compelling to invest in it.
Links with lots of numbers on sizes...
http://www.pcreview.co.uk/forums/jasper-xbox-360-150w-65nm-gpu-finally-arrive-stores-t3682974.html
http://www.tgdaily.com/hardware-fea...0-now-in-production-xbox-‘540’-coming-in-2009
http://forum.beyond3d.com/showthread.php?p=1600128