Predict: The Next Generation Console Tech

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Because Intel cannot sell those companies $300 CPU neither IBM. They have to find ways to make those CPUs for $50-80 like Xenon. There are lot's of cost cuttings involved but it is possible to manufacture a modern CPU for less. The point is you don't need to launch a console at $800 to be on par with a modern performance PC.

You are missing the point. Intel is already selling all the chips they can make at their 32nm process with fat profit margins on desktops and laptops. Why should they take away capacity from that and make console chips? Pretty much everything x86 cpu related that Intel makes is being sold at premium prices already. They don't have to find a way to sell the chips at $50-80 if the market is willing to pay more!

Why go into the console business where margins are razor thin?
 
Well I can tlel you this much


phenom x 6 (forgot the speed i got my gf ) plus mobo plus 8 gigs of ram was $280. Radeon 6950 was $280 after rebate. $560 . You don't need an ssd for a console so you can put in a 2TB wd green drive for $100 . So your at $660 for a beast that would play batman aa at 5760x1080 with 4x fsaa and all settings maxed. Its a game that the current gen consoles can't even get at 720p with low settings and no fsaa.

All those costs are at retail mark up. The cpu is on a larger micron process than 28nm , the gpu is on 45nm instead of 28nm also.

Both chips would drop greatly in price

First of all, the retail markup on online prices you've quoted is very low, second, you're at already more than the $599 PS3 without taking into account the case, optical drive, power supply, cooling, controller, the cost to put it all together and shipping, not to mention security design that has to be incorporated into a console.

I doubt we'll see anything more than 125-150W for next gen.
 
Why go into the console business where margins are razor thin?

There's always the potential risk that they ignore the console market and in the process somehow a new killer standard develops there, a standard that can leap out to other devices outside of console and over time present a real risk to Intel. The closest analogy I can think of is Arm cpu's, largely ignored for reasons as you and other have stated. But over time a whole industry of software and tools have been built behind Arm to where it could potentially pose a very real threat to Intel, albeit it long term.

I get the whole costs and margins thing and hence why Intel would chose to ignore consoles for that reason, but given the ever increasing volume of console hardware sales, and how use of consoles is adapting to needs beyond games, I think Intel eventually needs to make their presence known there.
 
First of all, the retail markup on online prices you've quoted is very low, second, you're at already more than the $599 PS3 without taking into account the case, optical drive, power supply, cooling, controller, the cost to put it all together and shipping, not to mention security design that has to be incorporated into a console.

I doubt we'll see anything more than 125-150W for next gen.

Lol and let me ask you , how much did it cost sony to create each ps3 ? original guesses from sites like isupply had it between $800 and $1,000 .

You ignore some key parts here. 1 the Radeon 6950 is 40nm gpu not 28nm. Droping the design to 28nm would also drop the price greatly and power usage

The phenom x 6 is also not on 28nm its on 45nm vs 28nm that an ext gen console could launch at.

With that knowledge and the fact that i paid retail for these parts and you can expect the price to drop greatly. The system i listed cost more than the retail priceo f a launch ps3 but not what sony paid for it . Moving to an advanced micron process would only make what i listed cheaper. You then say that there would be security design that has to be designed into the console and thats true but I don't think you'd add that to the cost of making the console , that is something that you'd expect would be spread out across the life of the console. At some point the console's price will drop below the retail price and each console sold would make a profit for the company.

Also Sony and MS operate on the razor blade system. You give away handle and charge for the blades. MS and Sony sell consoles at break even or a loss at the start of the generation and make money by selling games and collecting liscense fees.



As for why they'd stay in this market. Well for MS they have to stay here. Its one of the few key market that they are in that google/apple has no presence in . Ms also is making money now in the market , why would they leave ? If anything its the best time for them to be here. Sony is in a much much weaker postion going into the next round and while nintendo is in a better postion than last gen due to the sucess of the wii its still not any where near as dominate as the ps2 was.

So if MS is able to launch with a good compelling system which advances graphics in a sizable way they can become the market leaders and as nintendo and sony can attest too there is a damn lot of money to be had being the number 1 home console .


I imagine ms doing 1 of 2 things


Fully AMD system

AMD 8/16 bulldozer cpu.
AMD dx 11/12 hybrid gpu
4-8 gigs of ram
1TB hardrive

Or another AMD/IBM system

Next generation waternoose 6 core set up
AMD dx 11/12 hybrid system
4-8gigs of ram
1TB hardrive


i'd also love to seem them move away from optical formats and make some type of flash ram system for the console
 
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Eastmen I love your enthousiasm when it comes to next sytems possible specs.

Bomlat, I don't get why you think that consoles manufacturers have hit a wall in regard to hardware wheter it's in regard to cost or power consumption. I see plenty of opportunity for them to provide noticable improvements with their next systems while keeping costs, power and form factor under control.
 
Lol and let me ask you , how much did it cost sony to create each ps3 ? original guesses from sites like isupply had it between $800 and $1,000 .

You ignore some key parts here. 1 the Radeon 6950 is 40nm gpu not 28nm. Droping the design to 28nm would also drop the price greatly and power usage

The phenom x 6 is also not on 28nm its on 45nm vs 28nm that an ext gen console could launch at.
Launching at those prices cost a lot of money for Sony and to a lesser degree, MS. So they're not going to do that again. You also are not understanding the fact that lower process nodes do not drop price and power usage that greatly anymore. The current gen went from 90nm to 40/45nm to finally become profitable. 40->28 won't have as big of an effect. You've also completely ignored the costs for case, power supply, controller, packaging, assembly, optical drive etc. And no, optical drives will not be replaced by Flash by next gen.

As for why they'd stay in this market. Well for MS they have to stay here. Its one of the few key market that they are in that google/apple has no presence in . Ms also is making money now in the market , why would they leave ? If anything its the best time for them to be here. Sony is in a much much weaker postion going into the next round and while nintendo is in a better postion than last gen due to the sucess of the wii its still not any where near as dominate as the ps2 was.
I didn't say why Sony/MS would stay there. I said there is no incentive for Intel/AMD to produce advanced cpu's with the most advanced manufacturing process and sell it to console makers at 5% markup, when every chip they make is in demand by the PC market at 100% or more markup.
 
There's always the potential risk that they ignore the console market and in the process somehow a new killer standard develops there, a standard that can leap out to other devices outside of console and over time present a real risk to Intel. The closest analogy I can think of is Arm cpu's, largely ignored for reasons as you and other have stated. But over time a whole industry of software and tools have been built behind Arm to where it could potentially pose a very real threat to Intel, albeit it long term.
I see that, but the only thing that seems to be really pushed on home consoles is graphics, and if Intel was still pushing LRB, it'd make sense for them to enter the market, but priorities have changed on the LRB front at Intel.
 
I disagree, ARM is not a threat to Intel. Apple is a threat, but they would have been if they had chosen to push say MIPS as well.
 
I disagree, ARM is not a threat to Intel. Apple is a threat, but they would have been if they had chosen to push say MIPS as well.

ARM, Intel and Apple are in three distinct markets with very little overlap: low power CPU IP, high performance merchant CPUs and consumer electronics.

Cheers
 
Anyone,who think that the RROD is avoidable:tear down a few game consoles,and it will be clear what is the reason of the RROD and the YLOD.

And you can see the fate of the computing from that too.
 
When will people learn that the Wii is immaterial to both Sony and MS and anyone else who wants to get into the console biz or for that matter, any dev that isn't nintendo or a nintendo subsidiary?

Wii isn't a console, it is merely as accessory required to play nintendo games.

It is he lame excuse from the MS and the Sony why they can not make real money from the console business.

Who prevent anyone to make good quality and well selling games to the wii?
Actually,the royalty low,the development cheap , and the user base big.
On the xb/ps the royalty high,the user base small,and the development cost high.

Actually the perception wrong:eek:n the leading system there is a big pile of shovelware - and now the wii is the leading system.And of course the free software with the machine/fitness board/controller band the numbers to the favour of the N too.
 
Launching at those prices cost a lot of money for Sony and to a lesser degree, MS. So they're not going to do that again. You also are not understanding the fact that lower process nodes do not drop price and power usage that greatly anymore. The current gen went from 90nm to 40/45nm to finally become profitable. 40->28 won't have as big of an effect. You've also completely ignored the costs for case, power supply, controller, packaging, assembly, optical drive etc. And no, optical drives will not be replaced by Flash by next gen.

Yes it cost them alot , yes they will do it again because it cost sony alot with the ps2 and the psone.

If looking at MS the costs for the 360 was less than the xbox .

This gen did go from 0nm to 40/45 for sony to be profitable but we don't know at what point MS became profitable and from what i can tell it would have been at the 65nm point.

Remember the xbox 360 launched at $300/$400 and 5 years later we still have sku's ranging from $200 all the way up to $400.

I also get the feeling that you don't know how chip costs work. MS will buy a production run of x amount of wafers for x amount of money. On each wafer they can have 500 chips that work as need or 10. The cost per wafer stays the same however. So if they have 5,000 for a wafer and 500 work each chip costs MS $10 . If they have a wafer and 10 work they pay $500 for each chip.

With a proper design and good yields ms can put alot of cpu /gpu power in the console at little cost. Even on the same process node optimising , layout changes and just general knowledge coming from using the process can drive yields up .

A cayman level chip on 28nm would be realtively small and price would drop greatly. Remember you like to point out optical drives and other costs when looking at consoles. When looking at gpus you can only see the price once everyone has gotten their cut of the pie. But to find out the true cost of a gpu you'd have to strip the ram , cooling and other things out of it



I didn't say why Sony/MS would stay there. I said there is no incentive for Intel/AMD to produce advanced cpu's with the most advanced manufacturing process and sell it to console makers at 5% markup, when every chip they make is in demand by the PC market at 100% or more markup.

Let me ask you a question. If you were AMD and you were hurting for cash and MS said to you , we want to take your bulldozer cpu and have the rights to produce it at global foundry and we will give you $5 per chip sold do you think that would be a bad choice for AMD ?

If we look at the xbox 360 its sold 50m units. IF amd got a $5 cut per unit they would have pocketed a cool 250m for doing nothing but liscensing the design to MS . If AMD is able to get both a cpu and gpu in the next console it would be great for them. it would be very little work for an anual pay check over the course of a console gen , 5-10 years.

It has nothing to do with amd actually making the chip. They just have to design it. Why else do you think AMD is in two consoles and nvidia inside of one console ? They all want it cause its easy money. A gpu design may last 1-2 years at retail but thats it. THe ps2 is still on sale what 8 years after it was released. IF amd or nvidia had a chip inside of that console they owuld still be getting a piece of that pie. Amd is still getting money from the xbox 360 and it looks like it will be around for at least another 3 years, AMD got money from the gamecube and wii and both will be around a while yet.
 
Let me ask you a question. If you were AMD and you were hurting for cash and MS said to you , we want to take your bulldozer cpu and have the rights to produce it at global foundry and we will give you $5 per chip sold do you think that would be a bad choice for AMD ?
AMD does not have the right to license out an x86 design for somebody else to do with as they please.
MS would be tied up in litigation, and AMD would cease to be a CPU provider. It is a non-starter for both companies.
 
Eastmen I love your enthousiasm when it comes to next sytems possible specs.

Bomlat, I don't get why you think that consoles manufacturers have hit a wall in regard to hardware wheter it's in regard to cost or power consumption. I see plenty of opportunity for them to provide noticable improvements with their next systems while keeping costs, power and form factor under control.

Probably because Bomlat doesn't realize that the current generation of consoles will be remembered for being the most lackluster consoles from a technological perspective ever.

The launched on the wrong side of a process transition AND on the wrong side of a programming transition (DX10 et al). Unlike past consoles, the current gen consoles despite their high costs, didn't really push any new technology.
 
Probably because Bomlat doesn't realize that the current generation of consoles will be remembered for being the most lackluster consoles from a technological perspective ever.

The launched on the wrong side of a process transition AND on the wrong side of a programming transition (DX10 et al). Unlike past consoles, the current gen consoles despite their high costs, didn't really push any new technology.

What, relative to PCs? The 360 had Xenos with its EDRAM, a triple-core processor at 3.2 Ghz, and Live. The PS3 had the Blu-Ray drive and Cell.

The consoles certainly didn't seem to be particularly behind the curve when they came out, RSX and the Wii excepted. ;)
 
AMD does not have the right to license out an x86 design for somebody else to do with as they please.
MS would be tied up in litigation, and AMD would cease to be a CPU provider. It is a non-starter for both companies.

I don't know , can't ms fab the chips at global foundry
 
What, relative to PCs? The 360 had Xenos with its EDRAM, a triple-core processor at 3.2 Ghz, and Live. The PS3 had the Blu-Ray drive and Cell.

The consoles certainly didn't seem to be particularly behind the curve when they came out, RSX and the Wii excepted. ;)

They've managed to hold their own quite well, especially when figuring diminishing returns, and the vast majority of games at 720p. While I'm not a "PC gaming is dying" naysayer, I am not stupid enough to not admit that consoles have taken a huge bite from the PC, especially when they been marketed as being so social with Xbox Live type services. MS did a pretty damn good job going after the MTV and 20 somethings crowds. People are naturally afraid of computers when they are as potentially complicated as they are and computer gamers are seen as anti-social, nerdy geeks; much more so than console gamers. I think that really is a thought process that does go through the minds of people.

Next gen will be more about pushing more interactive game worlds than graphics, so heavy emphasis on that side of processing should be the focus. What is interesting is how deploying beefy GPUs can help in this regard when used for GPGPU, and that is in a way of a saving grace for extreme amounts of latent graphical power, assuming the manufacturers are will to pay for the capability both with the die itself, but also with a proper amount of RAM, bandwidth, and a PSU to handle it all. Developers in the end will be able to choose how hard they want to push graphics or the reactive game world.

So, I think MS needs to go for a system as such.......(or similar to)..

Power6 or 7 based CPU for BC and programming commonality with 4+ Cores
ATi based GPU in the 6850 Class (though even Juniper would be a very nice solution)
4 GB Unified XDR across 128 bit buses in order to meet bandwidth needs

If we are willing to abandon IBM in this endeavor, then I would almost like to push the whole Bulldozer idea (assuming it really is as good as planned), though I would find a Fusion based console much more fascinating. 4 Bobcat cores + 400 or so SPs + 2 GB GDDR5 would make a great fit for a Wii 2 if Nintendo wants to stay in similar power and size constraints. Though the current Fusion parts are all single RAM channel only? If so, AMD really would need to expand it to 64 x2.
 
Tonight's PSP2 announcement makes one thing completely clear.. Sony is still not afraid to launch bleeding edge, huge systems.. Expect PS4 to be a monster
 
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