Actually, in the demos so far, it has been demonstrated inexactly half the rendering resolution
This is nitpicking, but it's 640x704.
Actually, in the demos so far, it has been demonstrated inexactly half the rendering resolution
3d is gimmik. end ex.
Yes, batmann aa goty uses the tech from TriOviz. I could not notice any performance impact between 2d and 3d on the 360. Especially the detective mode looks impessive, normal gameplay not so much because the screen colors get distorted.If i remember correctly Batman:AA GOTY edition used a similar 'free' technique and the impressions from that were very positive, and although it was anaglyph type 3D the same techniques should be applicable to full colour 3D.
Are you ready for the X-Station? Or maybe the PlayBox? According to Sony's former global games boss, it might not be too far away.
David Reeves retired from his joint position as deputy president of SCE worldwide and president of SCEE last year.
"When you're on the first-party side, you realise how really, really expensive it is to develop a platform. Whether it's PS3, or Xbox 360 or even Wii, they cost millions - maybe not billions, but absolutely millions. You don't know when to put that stake in the ground of technology and move on. You know, say 'that's enough'.
"Eventually, it may just become so expensive to develop [their consoles] that Microsoft and Sony say, 'Okay, let's get together.' I'd say it's between 10 and 15 years away. That's how long I think it will take. I don't think it will be the next console cycle, but probably the next cycle after that, where you might have something platform-agnostic.
Crytek boss Cevat Yerli has claimed that developers' focus on PS3 and 360 is holding back game quality on PC - a format he believes is already "a generation ahead" of modern day consoles.
"As long as the current console generation exists and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both," Yerli told the latest issue of Edge.
"PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won't be able to squeeze more juice from these rocks."
Next gen may be the last. What would be the differentiator between PC and consoles?
OS can be hardware independent. High level metalanguages can be cross-OS. And as for OS, you've explained the tactical application of consoles. Why will people pick MS OS over Google OS next gen? How's about because MS OS is the OS on the PlayStation which is the platform that has far and away the best game experience for every flavour of gamer thanks to MS adding its franchises to Sony's. Alternative, how are Google going to get an extra leg-up in the OS market space if they aren't being targeted for AAA games development? Whereas Google OS on PS4 makes a machine that covers all bases.The big battle ahead whether it's for games, bring content to people television (movies, music, whatever services) is not about consoles. the war is about OS and CPU architectures. So between Apple, MS, Google on one side and Intel vs ARM on the other side.
The same differentiators that exist between PC and console now. Massive ease of use differences, and piracy rendering the PC market orders of magnitude less profitable.
I also think Onlive type services could be the boogeyman in the closet, we'll see how it shakes out.
We're speaking of 10/15 years ahead of now, that's a lot of time. I can't envision PC as devices locked in "nineties" from the twentieth century. Pc will evolve both in form factor and interfaces. Actually PC has we know them may disappear from most houses. Plenty of things are at work to back up my claims. Tablets are on the raise. It's only the beginning still today in the subway I saw an advertisement for the new HP printers that allow you print from your smart-phone from anywhere (as long as you have wifi/3G network available). But there are also possible form factor, a computer "fitting" in the keyboard is another one that I expect to appear at some point, tech like intel wireless display make this all too tempting.OS can be hardware independent. High level metalanguages can be cross-OS. And as for OS, you've explained the tactical application of consoles. Why will people pick MS OS over Google OS next gen? How's about because MS OS is the OS on the PlayStation which is the platform that has far and away the best game experience for every flavour of gamer thanks to MS adding its franchises to Sony's. Alternative, how are Google going to get an extra leg-up in the OS market space if they aren't being targeted for AAA games development? Whereas Google OS on PS4 makes a machine that covers all bases.
Consoles aren't redundant yet. Mobile phones won't be competing. Set-top boxes are the same thing as consoles, but they tend to be low-spec for financial reasons and can't compete with consoles designed for the task. Unless PC gaming can make a dramatic come-back such that a PC is used for all purposes, there's room for a gaming platform, and if there's room for a gaming platform, there'll either be competing platforms, or a converged device where all parties decide it's in their best interests to compromise rather than fight against each other.
I don't think it'll happen next gen, but I think both side are considering strategic alliances, only Sony have more possibilities there as they aren't tied to an OS. PS4 with Intel offering a Larrabee design cheap, or AMD offering a Fusion cheap, with Google offering an OS platform to grow their install base...lots of options.
Well given the thread title, we should be!(not even 10 15 year from now which is 2020/2025 Shifty we're not speaking PS4 and xbox3)
Microsoft chooses AMD Fusion II for XBox 720
December 1st, 2010 at 11:06 am - Author Jules
OK, the chances of the next XBox being called 720 are 50:50 at best but, for now, at least you all know what we’re talking about. While the name and final design for the box and packaging might still be up in the air, the internals appear to have been locked down. KitGuru investigates.
Microsoft launched its original little black XBox in 2001. Famously, the press sheets on the chairs at the seats in the announcement hall had AMD specifications the evening before, but Intel ones the morning of the actual launch. nVidia was always a lock on the graphics etc, but last minute dealing had meant the CPU was a Pentium surprise for most people.
Also famous was Intel’s complaining that no money could be made from the CPUs being sold to Microsoft and that it was having to mark the whole project as a marketing and brand awareness exercise. Bear in mind that, in most years, Intel can sell almost everything it makes – so having production lines running to make ‘chips without profit’ is frowned upon.
There were some heated debates between Microsoft and nVidia during the project. Probably the most famous is when, near the end of the project, Microsoft asked for the list of issues raised and fixed with the hardware and nVidia refused to release it, reportedly saying that it was ‘nVidia’s intellectual property and not to be shared with outsiders’.
Against that background, Microsoft ignored Intel and went with an IBM designed, triple-core Xenon CPU that is actually manufactured by Global Foundries. Originally a 90nm part, it is now only 45nm. More on this in a second.
Graphically, both Sony and Microsoft raised the bar significantly from previous generations. While nVidia provided Sony with a chip similar to the DX9 7600GT card (which today would have graphics performance similar to a GT220 for £30), Microsoft went with an R600 derivative from ATI called the Xenos. Performance is close to a Radeon HD 1900, but with DX10 features from the R600. Both choices have worked out well and game sales for both consoles are good.
For our story, the kicker is the summer release of the XBox 360 ‘s’. From the outside, everything looks the same. However, the CPU and GPU have now been integrated onto a single chip from Global Foundries. Sound familiar?
One last strike against Intel in the decision to go with AMD on the new console would be a ‘control’ issue between Microsoft and Intel. Once dubbed WinTel, there are now some pretty clear divides between the two companies.
For Intel and Microsoft, DirectX is the San Andreas Fault Line. No doubt that Microsoft’s use of an API like DirectX to sit between complex hardware and the operating system itself, has meant stability for everyone. It’s also generated tons of fun with driver writers around the world. But do you still need DirectX? It’s possible to conceive of a world where Intel offers TeraScale computing to the masses at low, low prices and all programs are written, and executed, in pure x86. Ex-Intel VP Pat ‘Kicking’ Gelsinger said as much when interviewed in 2007. “All your computer are belong to me” is what we heard.
The biggest ‘win’ that Radeon and GeForce will ever have over Intel’s Larrabee is the driver. The best graphics driver teams already work for AMD and nVidia, so Intel is playing catch-up, which it does not like. The ‘power model’ for business gives you another option. Radically change the environment. That’s what getting rid of DirectX would do. We’re not sure that Microsoft wants to give up that wonderful middleware which allows its operating systems to remain essential for all the best games.
So, choosing Intel is unlikely for CPUs and Microsoft’s experience of working with nVidia was less than stellar. At the same time, Microsoft now has a single chip, Fusion processor (version 0.9 ?) in the XBox from Global Foundries and it’s shipping by the million.
Initial AMD Fusion designs will work, but the full potential won’t be realised until the end of next year. Based on comments by people like Chekib Akrout, of all the likely designs to be targeted at the XBox 720 product, we think there’s a good chance that it will be the AMD Krishna product. This will be produced on Global Foundries’ 28nm ‘high-k gate first’ process (originally introduced in 2007 by co-inventors IBM, Toshiba and, ironically, Sony). The only real technical challenge for the first XBox 360 consoles was heat/noise, for which the AMD Krishna product could be the answer.
If it is AMD’s Krishna product, then that brings another tantalising possibility to the table. More on that later.
Given how slowly things move in the world of console gaming, we’d expect a new XBox 720 product (assuming no major issues with Global Foundries) to be launched in 2012.
http://www.techeye.net/hardware/foxconn-motherboard-gtx-460m-sli-xbox-720-processor#ixzz16stsNwRqWhile the Xbox 360 is still going strong, particularly with the recent release of the Kinect, it appears Microsoft is preparing the innards of its successor rumoured to be called the Xbox 720. KitGuru reports that Microsoft has chosen the AMD Fusion II processor for the console.
Take this with a huge grain of salt:
http://www.kitguru.net/software/gaming/jules/microsoft-chooses-amd-fusion-ii-for-xbox-720/
Another story on the same subject, but not in english: http://www.tomshw.it/cont/news/xbox-720-con-amd-fusion-ii-pronti-a-scommettere/28379/1.html
Another mention of the original KitGuru article:
http://www.techeye.net/hardware/foxconn-motherboard-gtx-460m-sli-xbox-720-processor#ixzz16stsNwRq
Based on comments by people like Chekib Akrout, of all the likely designs to be targeted at the XBox 720 product, we think there’s a good chance that it will be the AMD Krishna product
For me, it's not about what the next Xbox is going to be called. I don't think it's going to be named either Xbox 720 or Xbox 1080. The point was, is the next Xbox going to be using some sort of AMD Fusion APU or not. I do hope it's a discrete GPU, not Fusion.
Indeed the article seems pure speculations but I would see nothing wrong with Ms going with AMD.that article is so wrong and light that i can't take it seriosly
The whole reason why game consoles are affordable is that they spread the development costs over a wide base. The real implication of what he said is that the costs are so high the pressure in releasing a platform is astronomical. My guess is that words were spoken in the background that they will never again eat their whole suit in losses when they launch their next console. The cost structure works so long as you sell your console but if the console market doesn't gravitate to your console then the development costs would eat any console maker alive.
To spread the development costs you would need to cater to as many markets as possible. This presents a dillemma as current generation consoles are more than adequate for all of the media functionality which they could care to add. Then theres also the wider market to consider which hasn't really been turned on by graphics above and beyond other considerations and the high end which represents a lot of core and hardcore buyers whom purchase a lot of software and whom will be the early adopters of 3D technology. So where to position the console?
If nothing else, this generation shows the danger of overshooting the market. By positioning a console too high and leaving the last generation console as a rear guard can let that position get over-run by a cheaper and lower performance console variant which is coming in fresh to the market. The two more expensive consoles were well over $300 at launch for the 'good' versions and that left a hole in the sweet spot. If the graphics card market has a sweetspot at $200-250 to maximise revenue then the console market may very well have one too.
I believe that Sony and Microsoft both recognized they were overshooting their market because of the existance of cheaper cut down variants of their mainline consoles. However we have to also recognize that as they add functionality to the consoles the number of background tasks would also increase. However the cheaper version which likely doesn't have a HDD doesn't have the ability or need to perform as many background tasks. So why not take a leaf from the GPU makers handbook and disable a core and some functional units on the GPU as a form of cost management, especially at the start when yields are bad? Why keep resources active on the cheaper console variants when they cannot make use of them? They can always re-enable them at a later date when they revise their console with larger internal storage etc.
Rumour - Microsoft Have Chosen AMD Fusion II for Next Xbox Hardware
By Matt Williams - Fri Dec 3, 2010 3:11pm -
Xbox 720?
Tech-site KitGuru has dissected the history of the Xbox CPU and made a pretty big prediction. Analysing the history of Microsoft's consoles and business relationships around them, the website is claiming that the next Xbox will feature a AMD Fusion II CPU.
"Based on comments by people like Chekib Akrout, of all the likely designs to be targeted at the XBox 720 product, we think there’s a good chance that it will be the AMD Krishna product. This will be produced on Global Foundries’ 28nm ‘high-k gate first’ process."
Should the rumour be true it would potentially serve to quell two of the longest ongoing complaints targeted at the Xbox 360: Heat and Noise.
"The only real technical challenge for the first XBox 360 consoles was heat/noise, for which the AMD Krishna product could be the answer."
Be aware that all of this is only rumoured, but for all we know the next Xbox could be just around the corner. Microsoft remain tight-lipped.