But those negative factors of the 360 at launch were at least partially, if not primarily related to the power draw. The only way around it is to make the console OMG XBOX HUGE, and I mean really big, which people won't want in their living rooms.I don't think they even care then. As long as they don't sound like a hairdryer and use something stupid like 500w and are more reliable then the X360 was at launch I think people will not care.
But those negative factors of the 360 at launch were at least partially, if not primarily related to the power draw.
Ideally I'd like to think (hope) that these boxes will draw less than 100w at the wall but I'm sure there's still some tech fetishist within these companies that will rally against that happening (evening if its better for their divisions long term health). Its difficult and mostly foolish to draw an arbitrary line here but I believe anything more than a 125W TDP (pre power supply) is stepping into the realms of the absurd and that the business suits (i.e. the people that are actually running both Sony and Microsoft's gaming divisions these days) would rightfully step in at that point.
That still leaves room for a ~90w single chip solution. A 2-3 billion transistor chip integrating an expanded CELL, ~20MB of eDRAM L3 cache and a 1-2 billion transistor DX11 GPU should still be possible at 28nm/22nm while operating within that sort of restraint and it should still present a huge leap over the current generation.
If they're serious about getting DD of full games started, they'll put a mechanical hard drive in there. Also, there's nothing stopping sony from putting a 32GB SSD in a sata enclosure inside the PS3, except the still high costs of fast SSD's. Given that semiconductor process isn't advancing rapidly, I don't see SSD's being cheap enough to put in consoles in the next 3 years. So I feel the safe solution is to start with a mechanical drive and replace it with SSD in a "slim" model when and if the SSD becomes cheap enough.1. There will be no standard mechanical HDD.
2. The cost of standard peripherals will likely to greater.
The higher cost of the latter will likely make the former a non-starter. Also once they include a standardised HDD theres absolutely no way they can remove it from their design, that $30 BOM cost for a laptop HDD will always be with the console whether it is put to significant use or not, thats especially bad when for most people $5-15 of flash would more than suffice.
If they're serious about getting DD of full games started, they'll put a mechanical hard drive in there. Also, there's nothing stopping sony from putting a 32GB SSD in a sata enclosure inside the PS3, except the still high costs of fast SSD's. Given that semiconductor process isn't advancing rapidly, I don't see SSD's being cheap enough to put in consoles in the next 3 years. So I feel the safe solution is to start with a mechanical drive and replace it with SSD in a "slim" model when and if the SSD becomes cheap enough.
Those machines are sold for $2k+ so they can afford to spare no expense when designing their cooling and housing. A cheap $400 box doesn't have this luxury and anyway, high end laptops definitely aren't "80% premium desktop tech" as you claim, try 50-60% at best. The highest end DTRs use dual "mobility 5870s" which are downclocked desktop 5770s, they definitely do not offer 80% of the performance of a 5970 or dual GTX 480s as your figures imply.
Laptops tend lack general standards for their parts.Does anyone have any hard figures though on the cost of the cooling solutions used in high-end laptops?
Most of the cost in an SSD is the flash, not the controller. 32 GB usb flash drives are more expensive than a sata notebook hdd.Not SSD because that requires flash + expensive controller. What I was talking about was a small quantity, likely between 8 and 32GB of flash soldered directly onto the motherboard or daughter board like for instance the current 4GB Xbox 360 Arcade.
Laptops tend lack general standards for their parts.
Does anyone have any data on the warranty rates for laptops?
I don't have segment-wide numbers, but some of what I've seen for some brands' RMA rates within 2 years were pretty horrific.
Do launch / first year buyers really care about power load ? As long as it can be cooled properly I don't really care how much power my console uses. I don't think i'd mind up to 200w or so
That's an interesting possibility I remember that we discussed it a while ago when D.Kanter released this article/POV. Actually 16GB as stated in the article cold be "good enough". Enough for Os/Os update/patches/saves and caching as well as some DLC/XBLA games.Not SSD because that requires flash + expensive controller. What I was talking about was a small quantity, likely between 8 and 32GB of flash soldered directly onto the motherboard or daughter board like for instance the current 4GB Xbox 360 Arcade.
Yes, 2 yrs is actually pretty good for a heavy user. I think I'm on my 5th in the last 5yrs.
Most of the cost in an SSD is the flash, not the controller. 32 GB usb flash drives are more expensive than a sata notebook hdd.
If they want to move toward digital distribution (surely they do?) then there will be a lot more than 32GB of storage. And for 2012-2013, that will mean a mechanical HDD. Later on they can move to SSDs, and they won't need really expensive flash or controllers since they will only have to match the performance of a HDD. Which is basically exactly what corduroygt said
That's an interesting possibility I remember that we discussed it a while ago when D.Kanter released this article/POV. Actually 16GB as stated in the article cold be "good enough". Enough for Os/Os update/patches/saves and caching as well as some DLC/XBLA games.
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In regard to perfs I don't think one should be concerned about it, the gap(in time) between this gen and next gen launch will be the greater (greatest?) we've seen in a while, 7/8 years.
Those systems will be monster no matter what.
On top of it manufacturers could make some saving vs the standard parts we find in the PC realm now. For example RBE/ROP numbers could drastically lower than nowadays PC standards if manufacturers think solutions as MLAA DLAA are good enough. Think of the RSX vs the Geforce7800 the RSX already had only half the ROPs. They have room for saving.
Looking at a recent examples, the HD68xx I read that AMD considered to configuration 16SIMD (? I can't find the link to check) arrays and S6 RBE vs the actual HD68xx. A console manufacturer may have favored the former configuration for example. Anyway why those damned manufacturers has to be so secretive, I'm already bored of waitingmost likely without any new in early 2011 I'll put together a gaming bare-bone PC
Tahir market reports are saying that 3DTV purchases are disapointing and the lack of head sets sold in ratio to tvs sugests that the 3DTVs are purchased because they can't get the 2d features in other lower models.
3D will be a non issue for next gen consoles. It will be like hdtv back in 2002.
Sony will use 3D capability to push sales of their 3DTVs the same way they used PS3 to push BluRay playback this gen. Microsoft will have to support 3DTV gaming as well.
Personally I hope 3D gaming becomes ubiquitous, that means that I can play all those 30 fps 3D titles at 60fps in 2D mode
Cheers
Sony will use 3D capability to push sales of their 3DTVs the same way they used PS3 to push BluRay playback this gen. Microsoft will have to support 3DTV gaming as well.
Personally I hope 3D gaming becomes ubiquitous, that means that I can play all those 30 fps 3D titles at 60fps in 2D mode
Cheers