Anyone thought about a subscription model like dish /cable network?
Like this:
- Core Pack: online gaming + hardware for 10$ a month
- Gaming Pack: 1 full game + 2 XBLA/PSN game + one DLC / month: 20$ for month
- Hardcore Gaming Pack: 3 full game + 4 XBLA/PSN game + 2 DLC for month 30$ for month
- Entertainment Pack: Netflix, Facebook,Twitter, Pandora, Music 15$ for month
In this way there is no real need for gigantic, uber, power hungry console, because they can introduce new faster hardware when it became reasonably cheap. Probably this will happen at every new production process.
Example:
2013: Launch of Xbox 3 / PS4 -> performance 1x, production cost 200$
2014: Production cost covered, the subscription now make cash
2015: Launch of Xbox 4 / PS5 and replacement of old units-> peformance 2x, production cost 200$
2016: Production cost covered, the subscription now make cash
..
And so on...
Since there is no real next-gen, the production cost of the next generation game won't ramp up so quickly. Off course, the hardware must be really easy to code.
For a similar model, an APU is perfect. A 2013 APU@22nm, with 4 Bulldozer modules and a N.I derivate, could target 1 Teraflops easily (Llano is around 500 gigaflops), under 200$ and 100 W of TDP.