Imagine tesselated cars and nearby surrounding with all the other elements made out of voxels :droll:
May beSo does that mean that in titles like GT6 you'll be able to drive through walls? Voxels also mean destructability right?
May be
I was more thinking incredibly complex geometry for all the static non accessible parts of of track.
You have it all backwards. Intel hasn't proven yet they can compete with Cell, let alone its next iteration. We know there's an x86 base, which means more transistors spent on instruction decode, which means less transistors spent on execution resources. IOW if both designs are tailored to the same die size, Intel's architecture should be expected to perform worse.
That is indeed a big problem, and I did mention it, but on the other hand they could get in a fuckton of trouble with crystal clear anti-competitive behaviour.That PC will have to run windows, which is at least 50-60$ in bulk, not to mention MS will be reluctant to give them bulk pricing since it will compete directly with the 360.
The Xbox-360 sold well enough ... and I haven't had a PC ever which was as loud as that nasty thing.The console is almost like a dvd player or a receiver, it needs to have lower power and heat than a PC to sell well.
Not really. Intel spends few transistors on x86 decoding nowadays... IIRC, the percentage floating around is 1% for the newer designs. I can't find my old source for that though, so take the exact number with a grain of salt. =\
Intel showed a die shot of Nehalem that indicated that the area devoted to x86 decode and microcode was about the same size as the OOO logic, and about 2/3 the size of the core section devoted to execution units.
The logic most likely does not have the density of SRAM, which would reduce the transistor count versus cache, but at least in terms of physical die space, its signficance is higher than 1%.
It sold well enough due to the strength of its software library, however financially it cost MS dearly due to high cooling demands resulting in an expensive console to manufacture and ship, and I'm not even mentioning RROD, disc scratching, or other errors, which was caused by the pressures to reduce manufacturing costs and going overboard with cost reduction. If MS had designed the 360 properly, they might not have had so many warranty claims but then the cost of the 360 would be higher, like what happened with the launch PS3. Both were destined to lose billions, wither due to expensive manufacturing costs or warranty claims...The Xbox-360 sold well enough ... and I haven't had a PC ever which was as loud as that nasty thing.
These days you can get a $400-500 PC that will shame all consoles, but I truly believe power/heat will be a big factor next gen. That's the reason I'm not getting an HTPC, because it'll be big, loud, and will have high power and cooling requirements. The console is almost like a dvd player or a receiver, it needs to have lower power and heat than a PC to sell well.
That is why I could see the PS4 use the cell and larrabee, since cell is already pretty efficient when it comes to performance/watt, and ever since the P4, Intel learnt their lesson and power/heat is #1 consideration in their chip designs ever since. This is directly opposed to ATI/Nvidia, where their video cards use more power than the total power of the x360 or ps3. Current GPU's definitely aren't power efficient compared to the Core architecture we've seen from Intel, and I believe Intel can make a much better GPU regarding performance per watt than both ATI and Nvidia.
That's what I am saying too, both the PS3 and 360 were sucking too much power and generating so much heat that it cost Sony and MS billions, either in manufacturing or in warranty costs. It's a shame that the PS3 "slim" is bigger than the launch PS2.It might have been true on the PS2 generation but that wasn't true at all with this generation. I have to state, when the first generation PS3, came out, it was sucking up around 200-230 Watts during gaming.
Even if they would take the most basic off the shelf GPUs during the launch they would have console with significant leap in power.More than likely, any future-gen consoles will not be a significant leap in power.
Grall, I have the feeling there's a lot of people that share your analysis, at least in major parts. However, reasonable as it may be, it is also not very exciting for those who, well, want to get excited.
Balancing cost, performance, power draw, market appeal, size and design constraints, ease of development, profitability, et cetera is difficult for anyone, and not really the stuff to get hyped about.
I'll take the liberty of condensing your post:
"The next generation from Sony and Microsoft is likely to be relatively straight forward extensions of the current designs, with a keen eye on keeping cost down and power draw suitable for a living room entertainment device."
How could the above possibly sustain a 108 page thread?