eastcore said:Alejux said:You seem to be forgetting that a lot of the geometric details in UE3's models are stored in the textures, via parallax mapping. I'm not sure you could just reduce the texture resolution and not have a big impact on the overall quality of the characters and other objects.
It wouldn't even matter. In this case, systems like the X2 will be able to pump enough polys to lower the normal mapping resolution and just use higher detailed poly models. The X2 will have poly compression too.
Now THIS I agree with you. I expect to see Ruby-esque characters (80,000+ polys) on these next gen consoles. At least in some games that have a more controlled environment. But I'm not sure how the UE3 engine will fit with that.