Ummmm, if they put up an Xbox event web page it could just be an announcement for an event to be held at a later date. There's no way they'd hold a huge event at the last minute without letting journalists know well in advance. There are flights and hotels to be booked.
Yeah Phil Spencer really walked back on those comments about Xbox One.5....almost to a point of contradiction. If you read the initial comments he talks about it sounds almost exactly what Sony is doing with PS4.5 and a mid generation type upgrade. But then after he said moving forward wouldn't be incremental but in "big numbers".
To me that just says "yes there will be mid generation type upgrade but it don't worry it will be a significant upgrade."
Ummmm, if they put's up an Xbox event web page it could just be an announcement for an event to be held at a later date. There's no way they'd hold a huge event at the last minute without letting journalists know well in advance. There are flights and hotels to be booked.
XB1.5 and PS4.5 are going to be exactly the same, aren't they. Probably have announcements on the same day, and then the execs will meet in a bar and talk about what's going on and how they both have the same product...why the hell are we doing this...all this competitive stress...let's just be friends! And in two months well have the PlayStation Xbox (Xbox PlayStation in NA) that plays all games. And the consoling world will collapse...Is 36 CU vs 12 CU not big enough numbers? I think a 3x increase in GPU would be considered "big numbers". Afterall, 18 CU vs 12 CU is AMAZEBALLS AUSUM!
My personal hope and dream here is that perhaps this slim model is a better variant with better clocks but we aren't talking whole new gen level like Neo is.DDR 4 could give them 50% more BW if they were prepared to pay a premium for the fast stuff. Taking into account a presumed 80% memory controller efficiency and 20GB/s cpu access, it might net you around 75% more BW for the GPU portion.
Sony have more than doubled GPU performance on a 25% increase in BW. Perhaps MS could treble it with DDR 4? I dunno. Pretty sure they'd need a larger and faster pool of esram (and more ROPs) to support it though.
XB1.5 and PS4.5 are going to be exactly the same, aren't they. Probably have announcements on the same day, and then the execs will meet in a bar and talk about what's going on and how they both have the same product...why the hell are we doing this...all this competitive stress...let's just be friends! And in two months well have the PlayStation Xbox (Xbox PlayStation in NA) that plays all games. And the consoling world will collapse...
Can Microsoft do 8GB GDDR5 and still maintain BC? Or do they have to go a route something like 8GB DDR4 + 64MB ESRAM? What kind of performance could you get out of 64MB of ESRAM anyway?
My personal hope and dream here is that perhaps this slim model is a better variant with better clocks but we aren't talking whole new gen level like Neo is.
And... Then over clock the OG XBO to meet the same performance spec hur
Can Microsoft do 8GB GDDR5 and still maintain BC? Or do they have to go a route something like 8GB DDR4 + 64MB ESRAM? What kind of performance could you get out of 64MB of ESRAM anyway?
I have a feeling we will not be seeing 64MB of ESRAM for the shrinks that are expected... unless CU/ROPs are being cut/halved for more ESRAM space.
Or did ESRAM fabrication (module shrinks) become smaller? I haven't really kept up with this...
GCN has full fill rate when writing 64 bit render targets. Modern console games bit pack two 32 bit render targets to one 64 bit render target effectively doubling the fill rate (compared to most GPUs).
8 bytes/pixel (64 bpp) * 16 pixels/clock * 853 MHz = 109 GB/s.
Now this is just the ROP color writes. If you use depth buffering or sample any textures, you obviously need even more bandwidth to fully utilize 16 ROPs.
PS4 memory bandwith is 176 GB/s. Subtract the CPU (up to 20 GB/s) and convert theoretical max to actual achievable bandwidth and you see that 16 ROPs are enough. More than 16 ROPs give proper benefits only when you are not bandwidth bound. All 64 bpp modes are bandwidth bound on GCN (as GCN has full speed 64 bpp ROP output). This means that HDR output (4x 16 bit float, such as lighting, post processing, etc) and/or g-buffer rendering (bit packed to 64 bpp RTs) do not get any gains from extra ROPs. More than 16 ROPs gives you benefits when you are rendering to 32 bpp (R8G8B8A8, R11G11B10F, etc) target or when you are rendering depth only (such as shadow maps).
Also you can use compute shaders to completely avoid the ROP bottlenecks. Most games already do this for post processing. Also traditionally high bandwidth rasterizer jobs such as particle rendering can be nowadays done with compute shaders. See here: http://amd-dev.wpengine.netdna-cdn....dering-using-DirectCompute-Gareth-Thomas.ppsx. This technique requires zero memory bandwidth for backbuffer operations or blending, because it renders the particles in tiles using LDS (64 MB local memory inside CU) to hold the backbuffer tile for blending. The final output is written to memory (once) using raw memory writes instead of ROPs.
Having more ROPs is of course nice, but you can avoid the performance hit in most cases... Except in shadow map rendering. 16 ROPs sucks for shadow map rendering
2017 xb1.5 when can go with newer tech gddr5x polaris, zen etc.
this year slim with buffed up spec on smaller die.
buffed(min):
hdmi 2 - to allow 4k streaming with updated hardware decoder/encoder.
up clocked cpu & gpu to make everything a little better.
even a 50Mhz gpu up clock would make a big difference(can't remember where it would place it TF wise)
leave esram, memory etc as is.
is anthing here for slim to unreasonable / problematic?
that's where I'm coming from, enough of an up clock not come in last in DF, or add to cost, shouldn't need much dev input, and not a big enough jump to pee off exciting owners.That's an interesting idea. What if Microsoft offered a slim with just higher clocks on a smaller die?
2.1GHZ cpu
1000MHz gpu = 1.5TFlops
Doesn't seem like much but if they offered this thing at $199 it would be compelling. Probably wouldn't require any changes from developers either.