4 years later.
It's about what the previous option was a few months earlier. Someone buying a console for £400 doesn't begrudge someone buying the same 4 years later £200, nor someone buying a £500 phone is upset over someone getting a better phone for £500 years later. If the console price drops £50 just after you buy a console, you'll be mildly miffed and shrug it off, ut emotions will run a lot higher if the price drops 1/3, you'll be more than miffed. As long as the delta is small enough, it'll be accepted. Presenting a price drop and a higher performance would be a significant delta, well beyond anything the console space has ever seen. Personally I think people will be more bothered by a change in spec for the better than price. That is, buy a £300 console now and it drops to £200 tomorrow, Joe Consumer will explete, "oh fi!". But buy a £300 console now and the model released tomorrow is 30% faster, the expletive will be more colourful. That's because the money isn't really worth the same. The 30% better epxerience is for the life of the platform, whereas that £100 difference is however many hours work to pay for. I think, that thought just popping into my head and sounding very reasonable! Yeah, that makes sense. With 100 hours of gaming, the better box provides 30% better gaming x 100 hours, while the £100 difference is all of a few hours difference between the two customers.slim may be out between 2.5 - 3 years later. So not as late as the 4years in the example.
so how much longer does it have to be before it would be considered ok?
Would screenshots on the box, online store fronts, and game demo reels have standard/enhanced versions?
Share recording only goes back so far.Would there be a replay of the Killzone SF resolution lawsuit?
I think I worked out XBO needing to get to 1200Mhz on the GPU side of things to hit 1.8TF. It'll still be behind on ROPs but man will that Esram have bandwidth at that speed LOL. That's a pretty high over clock.
8xFP16 rendertargets.Microsoft should go to Epic and ask how big ESRAM has to be for them to effectively run UE4 at 1080p. Then when Epic says they want 64mb, Microsoft can take that information and say, "¯\_(ツ)_/¯ "
But with the inclusion of Esram, they traded logic for memory, and they ended up with a soc larger than Orbis. Durango and its memory it was around 90% of the cost of Orbis and its GDDR5, while being around 60% of its performance. To me this is a colossal Fuck up.
What you describe its nice on paper, two pools with loads of bandwidth, but it could be solved with 8/16GB of HBM2 in 2017. Vega its coming at year´s end, and apus with HBM next year.
I agree it was a fuck up, but don't agree with all your reasoning here.
They didn't necessarily trade logic for memory. Just because esram took up die doesn't mean that the X1 would have used that die area for CUs if it wasn't there. MS still had heat, power and noise targets that additional CUs would have blown through, they still at a concept level would have under-emphasised GPU power, they still would have gone big on Kinect as dash control (but not for gaming), and they would still have been aiming for 8GB from early on and not as a last minute bump.
X1 power was a result of MS's misreading of ... everything ... and not because they used esram. Esram unfairly gets the blame for MS's woes because it's the easy thing to point a finger at in 2013/2016 etc and say "durr" but it's a symptom of MS's approach, and not the cause of it.
Durango is also rather more than 60% of Orbis. GPU is around 70%, CPU is 110%, and there is die area taken up by other MS customisations (including random chunks of esram not related to the 32MB pool of video memory). A MS equivalent to Durnge might still end up being larger.
HBM2 is likely to be vastly more expensive than mainstream memory types, and that certainly will cut into your die budget. Some of the 2017 APU slides from a few months ago were even suggesting that they might use HBM1 (128GB/s).
128-bit GDDR5X mixed with 40~80 mm^2 of esram seems like it would have a good chance of being cheaper than equivalent BW HBM2, plus you'd get to chose where you package everything.
We don´t know if they settled from the beginning at 12 Cus or if it was the size of the APU the limit, both designs are around 350mm2. Maybe a combination of both
Well, I´d like to know the economics of HBM2, samsung and Hynix are expected to ramp up volume production at Q3, yes I guess it´ll end up in the pricier cards at first, but they don´t even need 4 stacks at 8GB, with 16GB would be enough.
Also an HBM based design would mean a really small pcb and case, and would use less power, i think
Anyway, just dreaming
Take this with a massive grain of salt:
https://translate.google.com/transl...iochi-insider-conferma-esistenza-di-xbox-next
". it will be extremely powerful from the start, i think 5-6 times PS4 Neo, then something in the order of over 10 TFLOPS or so. "
If that's true then I really hope the partnership between MS and Oculus will allow for Xbox Next compatibility with the headset!
Also MS could help with the Oculus supply as they have store presence and supply lines all over the world
? 5-6 times Xbox One would be around 7Tflops...Ps4 Neo is supposedly 4TflopsOr 5-6 times Xbox One puts it at PS4Neo levels.