Ah yes, some official "specs". There's still a lot we do not know officially.
So what speed does the CPU run at?
What's the cache sizes?
Etc... Etc... Etc...
Ah yes, some official "specs". There's still a lot we do not know officially.
So what speed does the CPU run at?
What's the cache sizes?
Etc... Etc... Etc...
The Graphics Processing Unit (GPU) has been enhanced in a number of ways,
principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as
physics simulation. The GPU contains a unified array of 18 compute units, which collectively
generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation
tasks, or some mixture of the two
I'm pleased to see lees innovation, i.e the innovation already happpened in the open platform of PC's.
It much better for the world, no need for special dev-kits or workstations to use this level of tech yourself, the tools widely available.
Wouldn't you still need a devkit? It's likely that the GPU, though based on GCN, is not directly comparable with any similar PC part. Even if Sony provided OpenGL as an alternative to LibGCM for developers, you'd still want to profile your games on actual hardware and not some PC that's a fair bit different.
Well, at least there should be enough memory to hold decent sized voxel presentation of the world..Wonder if this means SVO GI for UE4 is back in? Rein seemed really happy that 'someone stepped up'. lol
8GB RAM
176 GB/s bandwidth
= 5.8gb/s maximum addressable RAM at 30fps, 2.9gb/s addressable at 60fps (not that you’ll ever get anywhere near 100% bandwidth utilisation)
Is the GPU GCN or GCN2? Are there 4 reserved CUs or is the whole GPU customised for better GPGPU? What's the audio DSP's capabilities and will it enable 3D sound? What's the ? Is there stereoscopic body tracking or not? We don't know the top technical innovations because we don't know the inner workings. One of Vita's top achievements is stacked RAM, but that wasn't revealed in the Vita press release. We have some simplified specs. And there's no point going on a rant demanding insder knowledge like you did with RSX, because it's very unlikely going to happen. By all means discuss what has been accomplished, but believing a lack of public discussion on internal workings means there's no innovation is naive.You see, we do have some official specs.
what kind of math is this?
You divide 176GB/s by 60 frame/s and you get 2.93 GB/frame accessible by the system each frame.
Same math and divide 176GB/s by 30 frame/s and you get 5.87 GB/frame accessible by the system each frame.
Which points out the importance of bandwidth that many on these forums have stressed.
great, now tell me which bluray/HD feeds RAM at 5.87 GB/S, because, you know, this happens continuosly.
you're confident that each frame you need all the data new, too.
interesting, please elaborate
I think that has been established in this post.
It's not absurd maths. Have you read the post?I don't think so, what make you believe that this has been established in this link, care to explain how this absurd math can work in real world??
I have read, and you?It's not absurd maths. Have you read the post?