However, that rift sequence is not the most demanding in the game, and it's also not really interactive. That's with a bug racing trial in the game which atm on the PC, has some significant pauses when transitioning to a couple of worlds. As it doesn't scale with texture setting like the rift sequence does my guess this is not necessarily a problem with streaming performance but some other bug, but regardless as to the reason, as it stands now the one area in the game that actually involves gameplay and rift transitioning performs much worse on the PC than the PS5. We'll see what the next patch brings.
How does the latest patch improve things there? I haven't started playing the game properly yet so don't have a save that far in.
Ratchet & Clank: Rift Apart September 25th Update improves Ray Tracing, Rift transitions and AMD FSR 2.2
Nixxes has released the September 25th Update for Ratchet & Clank: Rift Apart which improves Ray Tracing, Rift transitions and the quality of AMD FSR 2.2.
www.dsogaming.com
Nixxes said:
- Improved Rift transitions during the Awesome Bugtrax Done Quick Speetle Course Challenge.