I have read, and you?
maybe going from 200 MB of working set to 6 GB is trivial for you, how much cache do you need according the 10x from the link? 60 GB of cache, now really?
and even if you take cache low to 3-5x, explain how do you make a workset of 5.87GB/frame working in ps4, please. I'm very curious to listen you
10x is very very high on the estimate. It did mention that 3x is good enough for most purposes.
If we do similar math for 60 fps v synced, then we shave off a bit from the 2.93GB/frame to about 2.5GB/frame maximum.
3 times that end up with 7.5GB, which is interestingly close to the PS4's RAM.
It's interesting that Sony might have hit a pretty good balance.
The point being every frame requires all assets to be re-read and this is where the bandwidth/frame comes into play in building each and every frame.
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