Playstation TV (PS3 in-store demos)

Dont forget to get pics next time you have a chance.

Well, there are stores around London advertising themselves having playable PS3's, but by the time i get there the thing will be out in the US so there will be no need for that as we'll get an avalanche of pictures and impressions from over there... :D
 
Unfortunately it seems that will be the case, like it was with the 360. They could have used all that processing power to make sure that 480i/p users enjoyed vast amounts of AA, but it just didn't happen, and it won't happen on PS3 either. Oh well... Shame cause they're still the vast majority, but i guess everyone's trying to push HDTV sales and this is an incentive: make SD look worse than it really should so people will want to buy a HDTV... I understand the mentality but still...

A couple years from now we will look back on that decision and realize it was for the best.
 
It gives HD users proper resolution. Did you mean it doesn't change anything for SD users?

What are you talking about?
I'm talking about the fact that SD users get no extra when in lower resolution. If the game was rendered internally at the same HD resolution, SD users would get free SSAA which is nice(TM).

HD users would get HD resolutions anyway, like they already do.
 
Many 360 games do render at the same resolution regardless of output resolution, others render at lower resolution but with added MSAA.
 
Yeah, some do just waste the power of the console by turning the resolution down out of what could only be sheer ignroance.
 
Many 360 games do render at the same resolution regardless of output resolution, others render at lower resolution but with added MSAA.
Is there any sort of list or numbers to go with this? The added MSAA doesn't strike me as a bonus as I was expecting 720p to have MSAA! SDTV should get 720p with MSAA downscaled to add about 2xSS into the mix, which should look pretty good on an SD set, especially when games get their 4xMSAA working. All I've seen thus far, which is very limited coverage as the games sites all have HD sets, which means they're providing no service at all for 90% of gamers, are examples where the SD renderings are rendered at the same quality of the HD renderings but at a third the resolution, using a third the graphics rendering power. I find that a waste, and contrary to what was promised, so I'd like to know things have improved.
 
No, he is saying that if gamers are rendered at 720p or 1080p then SD and ED gamers would notice a difference compared to games which render at 480p when using 480 line outputs.


I understood that part. But what about the part where he speaks on HDTV owners? It seems like he is saying that HDTV owners aren't getting anything good out of the deal.
 
I understood that part. But what about the part where he speaks on HDTV owners? It seems like he is saying that HDTV owners aren't getting anything good out of the deal.

No. I said that for HD owners it wouldn't change anything cause the game would render and output HD res, so they're good.

SD owners however, sometimes get the same games rendered at 480p instead of keep the rendering at 720p and get free SSAA when outputting at 480p.
 
Is there any sort of list or numbers to go with this? The added MSAA doesn't strike me as a bonus as I was expecting 720p to have MSAA! SDTV should get 720p with MSAA downscaled to add about 2xSS into the mix, which should look pretty good on an SD set, especially when games get their 4xMSAA working. All I've seen thus far, which is very limited coverage as the games sites all have HD sets, which means they're providing no service at all for 90% of gamers, are examples where the SD renderings are rendered at the same quality of the HD renderings but at a third the resolution, using a third the graphics rendering power. I find that a waste, and contrary to what was promised, so I'd like to know things have improved.
I don't know of any list, but I know CoD2 does use 4xMSAA at lower resolution for 480 line output where there is none with the higher resolution outputs; and Saints Row's recent patch upped the AA from 2x to 4x for 480 line outputs as well. Granted it could look better if wasn't just the edges getting MSAA but the whole screen getting AA'ed from the downsampling; but as both those games have framerate issues the less demanding 480 line modes are arguably a good thing. and at that point they might as well have some 'free AA' to doll them up a bit. As for the benefits of just leaving it up to the scaler to do the downsampling, quite a few games do render at the same resolution regardless and use 4xMSAA as well, Condemned did both at launch, and the new Splinter Cell being the most recent example I've seen.

But back towards the topic at hand, is anyone aware of how the PS3 and PS3 games handle scaling to or rendering for various outputs?
 
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I don't know of any list, but I know CoD2 does use 4xMSAA at lower resolution for 480 line output where there is none with the higher resolution outputs; and Saints Row's recent patch upped the AA from 2x to 4x for 480 line outputs as well. Granted it could look better if wasn't just the edges getting MSAA but the whole screen getting AA'ed from the downsampling; but as both those games have framerate issues the less demanding 480 line modes are arguably a good thing. and at that point they might as well have some 'free AA' to doll them up a bit. As for the benefits of just leaving it up to the scaler to do the downsampling, quite a few games do render at the same resolution regardless and use 4xMSAA as well, Condemned did both at launch, and the new Splinter Cell being the most recent example I've seen.

But back towards the topic at hand, is anyone aware of how the PS3 and PS3 games handle scaling to or rendering for various outputs?

I wish I could say, but the playable units were hooked up to 720p displays. The nonplayable (cause the dude was playing movies off it) unit was hooked up to a 1080p display. But since there were no games on it I was not able to see any difference.
 
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