Dont forget to get pics next time you have a chance.Oh damn, this just reminded me that there was a show here in London this weekend, actually 3 min from where i work, where they had playable PS3's and stuff... Missed it.
Dont forget to get pics next time you have a chance.Oh damn, this just reminded me that there was a show here in London this weekend, actually 3 min from where i work, where they had playable PS3's and stuff... Missed it.
Dont forget to get pics next time you have a chance.
I d love to play a PS3 with a sexy chick......and devour her blood.......Sony. PS3. HDTVs. Playable PS3s.
I think you are jealous. HA!I get the feeling most people on here will be lucky to play with PS3's in the next few years, let alone real girls...
Unfortunately it seems that will be the case, like it was with the 360. They could have used all that processing power to make sure that 480i/p users enjoyed vast amounts of AA, but it just didn't happen, and it won't happen on PS3 either. Oh well... Shame cause they're still the vast majority, but i guess everyone's trying to push HDTV sales and this is an incentive: make SD look worse than it really should so people will want to buy a HDTV... I understand the mentality but still...
A couple years from now we will look back on that decision and realize it was for the best.
Why exactly? It doesn't change anything for HD users.
It gives HD users proper resolution. Did you mean it doesn't change anything for SD users?
Many 360 games do render at the same resolution regardless of output resolution, others render at lower resolution but with added MSAA.
Is there any sort of list or numbers to go with this? The added MSAA doesn't strike me as a bonus as I was expecting 720p to have MSAA! SDTV should get 720p with MSAA downscaled to add about 2xSS into the mix, which should look pretty good on an SD set, especially when games get their 4xMSAA working. All I've seen thus far, which is very limited coverage as the games sites all have HD sets, which means they're providing no service at all for 90% of gamers, are examples where the SD renderings are rendered at the same quality of the HD renderings but at a third the resolution, using a third the graphics rendering power. I find that a waste, and contrary to what was promised, so I'd like to know things have improved.Many 360 games do render at the same resolution regardless of output resolution, others render at lower resolution but with added MSAA.
No, he is saying that if gamers are rendered at 720p or 1080p then SD and ED gamers would notice a difference compared to games which render at 480p when using 480 line outputs.
I understood that part. But what about the part where he speaks on HDTV owners? It seems like he is saying that HDTV owners aren't getting anything good out of the deal.
I don't know of any list, but I know CoD2 does use 4xMSAA at lower resolution for 480 line output where there is none with the higher resolution outputs; and Saints Row's recent patch upped the AA from 2x to 4x for 480 line outputs as well. Granted it could look better if wasn't just the edges getting MSAA but the whole screen getting AA'ed from the downsampling; but as both those games have framerate issues the less demanding 480 line modes are arguably a good thing. and at that point they might as well have some 'free AA' to doll them up a bit. As for the benefits of just leaving it up to the scaler to do the downsampling, quite a few games do render at the same resolution regardless and use 4xMSAA as well, Condemned did both at launch, and the new Splinter Cell being the most recent example I've seen.Is there any sort of list or numbers to go with this? The added MSAA doesn't strike me as a bonus as I was expecting 720p to have MSAA! SDTV should get 720p with MSAA downscaled to add about 2xSS into the mix, which should look pretty good on an SD set, especially when games get their 4xMSAA working. All I've seen thus far, which is very limited coverage as the games sites all have HD sets, which means they're providing no service at all for 90% of gamers, are examples where the SD renderings are rendered at the same quality of the HD renderings but at a third the resolution, using a third the graphics rendering power. I find that a waste, and contrary to what was promised, so I'd like to know things have improved.
I don't know of any list, but I know CoD2 does use 4xMSAA at lower resolution for 480 line output where there is none with the higher resolution outputs; and Saints Row's recent patch upped the AA from 2x to 4x for 480 line outputs as well. Granted it could look better if wasn't just the edges getting MSAA but the whole screen getting AA'ed from the downsampling; but as both those games have framerate issues the less demanding 480 line modes are arguably a good thing. and at that point they might as well have some 'free AA' to doll them up a bit. As for the benefits of just leaving it up to the scaler to do the downsampling, quite a few games do render at the same resolution regardless and use 4xMSAA as well, Condemned did both at launch, and the new Splinter Cell being the most recent example I've seen.
But back towards the topic at hand, is anyone aware of how the PS3 and PS3 games handle scaling to or rendering for various outputs?