Oh come on guys. We have impressive looking games, a lot of great things will come I am sure.My fear coming true, anything outside nanite/lumen now looks disappointing.
Oh come on guys. We have impressive looking games, a lot of great things will come I am sure.My fear coming true, anything outside nanite/lumen now looks disappointing.
Oh come on guys. We have impressive looking games, a lot of great things will come I am sure.
I think mainly lumen - we can have awesome looking geo and assets without Nanite. But if a game does not have some form of RT lighting... it looks really last gen.My fear coming true, anything outside nanite/lumen now looks disappointing.
I think mainly lumen - we can have awesome looking geo and assets without Nanite. But if a game does not have some form of RT lighting... it looks really last gen.
Yup! I mentioned something similar about the lighting. That's the main part that really looks bad at the moment with SM2, especially in the outdoor areas.I think mainly lumen - we can have awesome looking geo and assets without Nanite. But if a game does not have some form of RT lighting... it looks really last gen.
Spiderman 2 was running at 30fps, loads of games were running at 60fps beforehandYes, YouTube 1080p/60fps.
I wonder if they are using RT shadows now.Yup! I mentioned something similar about the lighting. That's the main part that really looks bad at the moment with SM2, especially in the outdoor areas.
This scene's lighting and shadowing looks quite nice though...
Games like Forbiden west, Demon souls r or Forza Horizon 5 looks better than most titles with rt (with exclusion of titles like Cyberpunk). I think rt is cheap approach for many mediocre looking titles to hype it has modern graphics. It is ofcourse future and makes games looks better but you can do so much more with frame time budget before adding heavy rt.I think mainly lumen - we can have awesome looking geo and assets without Nanite. But if a game does not have some form of RT lighting... it looks really last gen.
Easy to find:Bungie Marathon revival is aesthetically cool, but no gameplay.
The best thing of this show was indies games
Yes, very underwhelming show and litle alarming of playstation future. Almot 2 years absent and what they show was 70% titles that could be on state of play, gaas games that nobody cares about and will die in few months, no first party hybrid games for psvr2 and even spiderman2 looks rushed and only slightly improved over miles morales. For me only impressive trailer was Re4 psvr2 and its thx to Capcom.Overall most (or many) people were highly disappointed by this showcase including Spider-man 2.
But as expected by me this is the result of the real legacy of Jim Ryan and his new strategy for the Playstation brand. Biggest stuff Playstation produced before (GoW gameplay reveal, Demon's souls + Ratchet and Clank or even the PS5 hardware and PSVR2 by Cerny) was the result of his predecessors' work.
Now we are starting to see the result of accountant management and greed dream of services, cross-gen development impacting PS5 dev, big pressure on studios to produce games, very limited type of games (third person shooters for single player + services games), cutscenes or PC builds to show off games, 90% of rail sections to show off your biggest game of the year.
The best thing of this show was indies / small games (The talos principle 2 and some others) and PSVR2 RE4 remake not developed by Sony own studios. FF16 stuff was OK (I admit I am starting to like what they are showing of FF16) but already shown elsewhere. Where are Sony killer apps for PSVR2? Where is Astro 2 on PSVR2 or PS5? What's Bluepoint doing?
I mean how could they green lit this "showcase"?
That doesn’t have anything to do with releasing good games. Releasing visually stunning games? Sure it requires a bigger tech stack. But most of MS studios are using UE nowadays.Sony has a better software ecosystem and tools. Not to mention better developers. Outside of the Forza teams and Coalition, Microsoft doesn't have any technically top tier studios.
We have all been waiting for something to show us what the consoles can do, so yes I was talking about visuals. Doesn't mean that's all that matters of course.That doesn’t have anything to do with releasing good games. Releasing visually stunning games? Sure it requires a bigger tech stack. But most of MS studios are using UE nowadays.
Indie scene is where we see the best games. They aren’t afraid to innovate.
If all you need are graphics to declare the best games, that is a shame.
you’re missing out on an incredible suite of games, That are super memorable.
There's a remake of Marathon 2 on Xbox 360 with high res textures, modern controls and smooth performance. It's also BC for One/Series, and has been on sale for as cheap as 1.99 I think. I'm fairly sure I got it on sale for that price.Easy to find:
: )
Played this quite a bit on huge screen Macs back then. It was not too good, but better than Photoshop.
It’s still subjective. Sony doesn’t have a monopoly on visuals. Most of these challenges for studios, all of them, is that making the game when it’s not fun they need to reboot and make the game in a shorter time frame and that is what kills visuals. Just not having enough time. If you can make a game from start to end without rebooting, the graphics quality bar I suspect would be quite high.We have all been waiting for something to show us what the consoles can do, so yes I was talking about visuals. Doesn't mean that's all that matters of course.