It depends if you take a "couple percent" in reduction literally.
Ye, could be anything. Between 9 and 10TF it is.
Double post somehow.
It depends if you take a "couple percent" in reduction literally.
PS5s audio is based on modified AMD CU (not specified which specific version) with caches ripped out at least. I'm pretty sure XSX can sacrifice a CU or two for audio if needed, unless it has some audio DSP solution (or to add on top of it), there should be no reason they couldn't use TrueAudio Next if they wanted which does exactly that.Also, I called it on the 3D audio as pretty evident given the acquisition of Audiokinectic. XBSX has no audio processor? I guess that might be a point of comparison.
Stadia finally is more powerful!10.2 TF I've catched it to the digits since one year... [emoji28]
I'm mostly wondering whether their "primitive shaders" are just that, introduced in Vega, or just different word for the more advanced mesh shadersDespite this presentation being "made for developers" there's a lot of information still missing and unconfirmed.
What about Variable Rate Shading, Mesh Shaders and DirectML?
Micosoft gaves us more clear information in their blog posts: https://news.xbox.com/en-us/2020/03/16/xbox-series-x-glossary/
Is this because Microsft had an advantage over Sony by using DirectX?
Ye, could be anything. Between 9 and 10TF it is.
Double post somehow.
Stadia finally is more powerful!
Well if it's 10% power reduction via 2% clock speed reduction, the only one that correlates directly to performance would be the latter. So it would be a rough bottom of 2.18GHz & 10.07TF (GPU) or 3.43GHz (CPU) , so perhaps these are just minor adjustments at the top-end so that you can prioritize CPU<>GPU workloads in a given situation, or they could be more dependent on the nature of the workload itself or even in the case of the CPU, the instruction types used (as he may have alluded to in regards to 256-Bit instructions in the presentation). I guess we won't really know until devs with hands-on experience start divulging info.
I'm mostly wondering whether their "primitive shaders" are just that, introduced in Vega, or just different word for the more advanced mesh shaders
So with Sony PS5 having ability for consumer M2 NVME drives that meet as yet to be determined threshold, will those too suffer from the heat related slowdowns that DF covered on the SeriesX deep-dive? If so, what will be their throughput after hitting the slowdowns?
No, the SSD in the expansion bay must be as fast as the native SSD. The HDD can be used for run PS4 games from and, my hope is, that it can be used to store (or backup if you prefer) PS5 games that you have but won't fit in the solid state storage. All indications are PS5 games must be run from SSD and that SSD has to be as fast as Sony's option.Then how is nobody going to design a game with larger, better, faster loading worlds if you can play from an slower SSD?.
If it basically ran with boost mode all the time there would not be a boost mode.
There are a lot of things that raise concern. In the presentation Cerny mentioned a few times that the developer should be aware how he uses the hardware. Then there is boost, variable frequency and temperatures. Then there are the clear disadvantages compared to X. And also no mention of the various other technical features that help efficiency on the X.
The PS5 sounds like a weaker console that is also less clear cut for the developer to reach maximum performance.
Why do they need that when adequate NVMEs can be used?Another thing, with the PS5, will we get expension cards like the xsx will offer?
this is a 9 teraflops GPU. No GPU in the world can sustain 2.23GHz.10.3 vs 12 wont even result a resolution drop, maybe some settings higher on Xbox that’s it?
Not sure how much benefit ssd would bring for ps5 in graphics tho.
Everything about Sony's PS5 has felt rushed and not all there tbh.Despite this presentation being "made for developers" there's a lot of information still missing and unconfirmed.
What about Variable Rate Shading, Mesh Shaders and DirectML?
Micosoft gaves us more clear information in their blog posts: https://news.xbox.com/en-us/2020/03/16/xbox-series-x-glossary/
Is this because Microsft had an advantage over Sony by using DirectX?
Another thing, with the PS5, will we get expension cards like the xsx will offer?
No, the SSD in the expansion bay must be as fast as the native SSD. The HDD can be used for run PS4 games from and, my hope is, that it can be used to store (or backup if you prefer) PS5 games that you have but won't fit in the solid state storage