I really don't think Sony should advertise dry tech presentations like this on their consumer-facing channels anymore. People expect too much and in the end it all just turns into a pissing contest over one number and vast misunderstandings/misrepresentations of various terminology.
Across REE and GAF in particular it's all 10.3 vs 12.1 with no real consideration for back-end, front-end saturation, fill-rate, I/O efficiency etc.
Even as a PlayStationer my only real disappointment is 448GB/s of bandwidth. I think 512GB/s would have been a big win as the relative bandwidth would have given an edge. An additional ~4GB of cheap/slow RAM would have been the icing too.
Also, if Sony want to allow and curate a list of third party drives that's great, but they should market proprietary ones too to keep it simple for the less technically versed. I know people are averse to pricey proprietary stuff, but standards maintain quality and keep it more straightforward for most average users. Gotta say 825GB is just an odd number to market, they should have bit the bullet and pushed to 1TB even if it marginally degrades the optimal channel layout.
I don't expect >10% performance differentials here, if anything I expect both to have different advantages/disadvantages depending on the characteristics of a given piece of software.
On another note, Cerny said "intersection engines" which I believe references terminology in AMD patents where the RT hardware sits in the vicinity of the Texture Unit; if I'm not mistaken this hasn't been alluded to elsewhere yet...