I am watching the presentation now and there a re a few things that make me wonder if the PS5 indeed provides significant advantages with some decisions.
In the past RAM loaded information that is not visible or experienced by the player. This time around memory may have only doubled, but the SSD speeds means that what is loaded is exactly what's in front of the player, seeing and experiencing. The SSD can serve as both a super fast scratch disk but also as a way to optimize fully the use of RAM. This is where these custom controllers and chips are probably assisting this. The positive thing is that the developer need not worry about these chips. So assuming the ultra best case scenario where 16GB are fully used thanks to those SSD speeds just for the sake of the argument, that will be 16GB of information in front of the player, not data waiting to be accessed. Thats a lot more information at every frame that could have been accessed if we were still stack with slow drive speeds. So its like having more than 16GB of RAM in actual results compared to what we could have in the past.
Thats a super big deal.
Is the difference in speeds between Series X and PS5 enough to provide a tangible advantage? Based on Cerny's description it probably compensates for the lower bandwidth in memory
The other good thing is that he expects developers to gain familiarity with the hardware in less than a month. Thats below PS4 and PS1 levels. Which may probably eliminate concerns where the developer may have to fiddle with frequency speeds and such....hopefully...
The other thing that makes me wonder is that, he says its easier to fill 36 CUs in parallel with useful work than fill 48 CUs , so I wonder if this was a good choice along with higher clocks than going higher CU count.
It is interesting that their frequency approach maintains constant power and shifts power from CPU to GPU if it is partly unused through Smartshift. Is this something that happened before or something also in Series X?
I wonder how 3D audio between PS5 and Series X differs. They dedicated a lot of time for sound in the presentation so it is a big deal for them.
In the past RAM loaded information that is not visible or experienced by the player. This time around memory may have only doubled, but the SSD speeds means that what is loaded is exactly what's in front of the player, seeing and experiencing. The SSD can serve as both a super fast scratch disk but also as a way to optimize fully the use of RAM. This is where these custom controllers and chips are probably assisting this. The positive thing is that the developer need not worry about these chips. So assuming the ultra best case scenario where 16GB are fully used thanks to those SSD speeds just for the sake of the argument, that will be 16GB of information in front of the player, not data waiting to be accessed. Thats a lot more information at every frame that could have been accessed if we were still stack with slow drive speeds. So its like having more than 16GB of RAM in actual results compared to what we could have in the past.
Thats a super big deal.
Is the difference in speeds between Series X and PS5 enough to provide a tangible advantage? Based on Cerny's description it probably compensates for the lower bandwidth in memory
The other good thing is that he expects developers to gain familiarity with the hardware in less than a month. Thats below PS4 and PS1 levels. Which may probably eliminate concerns where the developer may have to fiddle with frequency speeds and such....hopefully...
The other thing that makes me wonder is that, he says its easier to fill 36 CUs in parallel with useful work than fill 48 CUs , so I wonder if this was a good choice along with higher clocks than going higher CU count.
It is interesting that their frequency approach maintains constant power and shifts power from CPU to GPU if it is partly unused through Smartshift. Is this something that happened before or something also in Series X?
I wonder how 3D audio between PS5 and Series X differs. They dedicated a lot of time for sound in the presentation so it is a big deal for them.
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