Playstation 5 [PS5] [Release November 12 2020]

Discussion in 'Console Industry' started by BRiT, Mar 17, 2020.

  1. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
    Moderator Legend Alpha

    Joined:
    Feb 7, 2002
    Messages:
    19,278
    Likes Received:
    22,111
    It'll be less pronounced because the GPU performance is within 15-20% range and bandwidth difference is within 25%. It's not as vast as the 4Pro's deltas of 42.85% GPU and 49.54% bandwidth.

    EDIT: underestimated the 4Pro GPU deficit at 25%
     
    #281 BRiT, Mar 18, 2020
    Last edited: Mar 18, 2020
    goonergaz, function and RobertR1 like this.
  2. SlmDnk

    Regular

    Joined:
    Feb 9, 2002
    Messages:
    677
    Likes Received:
    480
  3. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,488
    Likes Received:
    2,221
    Location:
    Maastricht, The Netherlands
    That SSD speed combined with the compression innovations etc and work on all the related bottlenecks, it is so dry on paper but in practice I think it is a very, very big deal. 5.5GB/s and with all those system optimizations ... Wow. With the way this works, it’s basically a huge increase in system memory.

    It will be interesting to see though how this will be bottlenecked by the actual limited space. On the one hand games can be smaller because they need less replication. On the other hand at these speeds games could be 10-100 times the size they are now in terms of assets, except that would mean you could only install one game at a time.

    It also suggests that VR headsets can become cheaper for PS5. Will be interesting to see how it turns out. In the end the next gen of VR is what I am most excited about!

    And will be interesting if we indeed get personalized audio profiles for spatial audio.

    The lack of anything tangible or visible made this a tad boring nevertheless, but that SSD speed is very exciting.
     
  4. anexanhume

    Veteran Regular

    Joined:
    Dec 5, 2011
    Messages:
    2,078
    Likes Received:
    1,535
    chris1515, PSman1700 and Mitchings like this.
  5. DSoup

    DSoup Series Soup
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    15,380
    Likes Received:
    11,491
    Location:
    London, UK
    Here's what he said. Not quite clear but it's implied by his language - emphasis mine:

    Our 5.5 gigabytes a second really should translate into something like a hundred times faster I/O than PS4 and allow the dream of no load screens and super-fast streaming to become a reality. Having said that expandability of our SSD is going to be quite important, flash is costly and you may very well want to add storage to whatever we put in the console. Now the kind of storage you need depends on how you're going to use it.

    If you have an extensive PlayStation 4 library and you'd like to take advantage of backwards compatibility to play those games on PlayStation 5 then a large external hard drive is ideal you can leave your games on the hard drive and play them directly from there thus saving the pricier SSD storage for your PlayStation 5 titles or you can copy your active PlayStation 4 titles to the SSD. If your purpose in adding more storage is to play PlayStation 5 titles though ideally you would add to your SSD storage we will be supporting certain m2 SSDs these are internal drives that you can get on the open market and install in a bay in the PlayStation 5 as for which ones we support.​

    Suggesting the less-ideal option is to put PS5 games on the HDD and, presumably transfer to SSD when you want to play!?! :???:
     
  6. Mitchings

    Newcomer

    Joined:
    Mar 13, 2013
    Messages:
    117
    Likes Received:
    181
  7. Love_In_Rio

    Veteran

    Joined:
    Apr 21, 2004
    Messages:
    1,627
    Likes Received:
    226
    Sure there isnt VRS and mesh shaders. They mentiond geometry engine and primitive shaders, the Vega thing. I hope at least this time they are functional.
    By the way the tempest 3d block is not clear if isnt using CU shaders, would be the tip on the cake.
    Not even a bespoke thing in the GPU except for the compatibility work.
     
  8. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,488
    Likes Received:
    2,221
    Location:
    Maastricht, The Netherlands
  9. PSman1700

    Legend Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    5,402
    Likes Received:
    2,377
    Thats boost clocks, you can expect everything between 9 to 10TF depending on the situation.

    The 10 TF is the max clock though, ditto the above.

    The CPU in PS5 is max freq 3.5ghz, max freq for XSX is 3.8 sustained. I have no idea regarding the CPU but if its like the GPU, its not sustained 3.5 even.

    It is a dissapointment if you expected too much, otherwise there's nothing wrong with the machine. You shouldnt compare it to the XSX either, different platforms different games, different reasons to own.

    VRS and ML are in MS's hands, besides the much higher cpu clock and gpu power advantage. Sony got the SSD speed on their side. XSX ssd speed isn't shabby either, their software stack might be superior.
     
  10. manux

    Veteran Regular

    Joined:
    Sep 7, 2002
    Messages:
    3,034
    Likes Received:
    2,274
    Location:
    Self Imposed Exhile
    Both consoles are so close to each other that it's not very realistic to even fight over which is better. XBox likely has little bit more pixels and framerate, ps5 likely has little bit more texture detail/less popup. And it all really, really comes to content and optimizations, not so much about raw power at all. And whatever the math today is there could be pro models later on and also there is pc+gamepass.

    It's going to be interesting to see the pricing of those consoles. My gut feeling is sony has managed cost better, but who knows in the end,... And MS has infinite pockets to subsidize if they so wish.

    Overall I'm super happy both MS and Sony raised the bar. It's great time to be a gamer no matter which platform(s) one likes/dislikes.
     
  11. JoeJ

    Veteran Newcomer

    Joined:
    Apr 1, 2018
    Messages:
    1,459
    Likes Received:
    1,703
    I see the boost as distributing a constant power limit between CPU and GPU. Wanna faster GPU - reduce CPU load. Sounds more consistent than boost stuff on PC.
    Serious work on HRTF audio. I don't know anything about this, except it is difficult. Curious what they achieve here. Really accurate audio simulation seems totally out of reach during my lifetime.
    No detailed word on RT features, but no secret sauce. Meaning MS will scale ahead due to GPU performance accordingly.
    No games yet :( but that's ok. It's just tech talk and not the time for celebrations.

    All in all we get very similar systems again, which is fine to me.

    Congrats to the gospel team. (Let me know how 'Insiders' wind out of this now... :) )
     
    chris1515, VitaminB6 and PSman1700 like this.
  12. Dictator

    Regular Newcomer

    Joined:
    Feb 11, 2011
    Messages:
    532
    Likes Received:
    3,152
    Maybe Cerny is talking about something like Probe Assisted RT. Something Morgan Mcguire worked on. That is cheaper than something like Metro Exodus.
     
    PSman1700 and DavidGraham like this.
  13. Love_In_Rio

    Veteran

    Joined:
    Apr 21, 2004
    Messages:
    1,627
    Likes Received:
    226
    Dont tell me that, i understood that was for PS4 games. It would be already incredible, and deny the so much talked greated worlds...
     
  14. bgroovy

    Regular Newcomer

    Joined:
    Oct 15, 2014
    Messages:
    799
    Likes Received:
    626
  15. DSoup

    DSoup Series Soup
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    15,380
    Likes Received:
    11,491
    Location:
    London, UK
    Don't shoot the messenger, Mark Cerny said it. It does sound though like they've not bottomed out all the options yet.

    I remember the PS4 reveal in February 2013 when they emphasised suspend and resume and that didn't arrive until March 2015 with firmware update 2.5 - almost eighteen months after launch and over two year after the reveal!
     
  16. PSman1700

    Legend Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    5,402
    Likes Received:
    2,377
    From DF article:

    https://www.eurogamer.net/articles/...s-and-tech-that-deliver-sonys-next-gen-vision

    'In his presentation, Mark Cerny freely admits that CPU and GPU won't always be running at 3.5GHz and 2.23GHz respectively. "When that worst case game arrives, it will run at a lower clock speed. But not too much lower, to reduce power by 10 per cent it only takes a couple of percent reduction in frequency'

    Where does that 10% land us, on a teraflop scale?

    Another thing, with the PS5, will we get expension cards like the xsx will offer?
     
    DavidGraham likes this.
  17. Love_In_Rio

    Veteran

    Joined:
    Apr 21, 2004
    Messages:
    1,627
    Likes Received:
    226
    Then how is nobody going to design a game with larger, better, faster loading worlds if you can play from an slower SSD?.
     
  18. Mitchings

    Newcomer

    Joined:
    Mar 13, 2013
    Messages:
    117
    Likes Received:
    181
    It depends if you take a "couple percent" in reduction literally.
     
    goonergaz and PSman1700 like this.
  19. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    4,069
    Likes Received:
    4,090
    Location:
    France
    2,23 - 2%= 2,18ghz
     
    goonergaz, damienw and PSman1700 like this.
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...