Don't see why, nothing graphically intense happening during the portal scenes.Maybe the CPU/GPU are load balancing, and things aren't ironed out yet.
Don't see why, nothing graphically intense happening during the portal scenes.Maybe the CPU/GPU are load balancing, and things aren't ironed out yet.
Generating each world in quick snap shot requires a lot of cpu. Load new animations, new actors, new everything. Textures are just one part of the equation. New lighting new shadows a bunch of new things all need to be computed. If you’re based on temporal you don’t have any frames immediately to work off.Don't see why, nothing graphically intense happening during the portal scenes.
Don't see why, nothing graphically intense happening during the portal scenes.
It should be pretty heavy on the whole system imo. The SSD is the enabler or having access to so much content, but the system still needs to be render and update.
I can understand the CPU being the bottleneck in that situation but not the GPU needing to draw power from the CPU.
GPU still needs to do a lot of work. I’m not saying there is power changing hands necessarily; just stating that hitching can come from any aspect of the pipeline if you’re doing that much so quickly.I can understand the CPU being the bottleneck in that situation but not the GPU needing to draw power from the CPU.
But as long as the data is in RAM, then the next 'scene' should be rendered in whatever frame time is needed, correct? The transitions did look like a good second, maybe a bit more.GPU still needs to do a lot of work. I’m not saying there is power changing hands necessarily; just stating that hitching can come from any aspect of the pipeline if you’re doing that much so quickly.
tldr; if you ignore the assets loading aspect requirements, the at some point in time, one needs to recognize that the engine is rendering and updating 2 separate worlds during the transition from one to another.
right, forgot about that.But as long as the data is in RAM, then the next 'scene' should be rendered in whatever frame time is needed, correct? The transitions did look like a good second, maybe a bit more.
Yes, they're too bloody big! 70 MBs of inlined image. Use the imgur links for streamed video. If people are posting big inline gifs elsewhere (in specific game threads?), I haven't seen it and they should stop!* I'm seeing everyone been posting gifs left and right Shifty, so if these are too much I'll take them down asap.
Yes, they're too bloody big! 70 MBs of inlined image. Use the imgur links for streamed video. If people are posting big inline gifs elsewhere (in specific game threads?), I haven't seen it and they should stop!
I think this is why good audio in consoles (PS3, Xbox One, PS5) doesn't garner the attention that the cool tech warrants. I'd like to be proved wrong and will be keeping an eye on the those black/white PlayStation headphones.
still need that price. So much is banking on the most important aspect.After a few hiccups, it looks like Sony is going back to what they do best. I was quite impressed by the quality of the reveal, with those CGI intermissions, the cool vibey music. Good for them. The only thing that really needs to die fast is the atrocious live stream quality. Absurd in the 4K age.
They've been doing well on the marketing side of things since the UE5 reveal.
Yes because in-game monetisation contributes to ongoing earnings. Maybe some big ticket single player titles will push up the ticket price. ND's next epic might be a bit more expensive .Actually. Are we expecting games to stay at £59? Better not go up to £69 or I'll buy even fewer games at full price than I do now.
Still can't get over how crazy Horizon 2's visuals look, I mean in terms of the overall package including lighting, effects, models, density, asset fidelity, iq, on screen actions, this has got to be the most graphically intensive real time game trailer anyone has ever shown right?
https://i.ibb.co/J5fcNrN/Horizon-Forbidden-West-Announcement-Trailer-PS5.gif
* I'm seeing everyone been posting gifs left and right Shifty, so if these are too much I'll take them down asap.
After a few hiccups, it looks like Sony is going back to what they do best. I was quite impressed by the quality of the reveal, with those CGI intermissions, the cool vibey music. Good for them. The only thing that really needs to die fast is the atrocious live stream quality. Absurd in the 4K age.
They've been doing well on the marketing side of things since the UE5 reveal.
What I just realised after rewatching the reveal is that the PS5 is going to be very expensive, it's made out of caviar.Agreed, only issue was the crappy quality of the stream - that was a really basic miss IMHO. I only just realised that the little ‘bubbles’ the DS4 emerges from was actually mini symbols. Lol
The event was a huge success for them. I think they will have another event by the end of the summer to show the UI, BC, Services,
I wasn't a fan of the weird CGI intermissions, I feel like I'm the only one.After a few hiccups, it looks like Sony is going back to what they do best. I was quite impressed by the quality of the reveal, with those CGI intermissions, the cool vibey music. Good for them. The only thing that really needs to die fast is the atrocious live stream quality. Absurd in the 4K age.
They've been doing well on the marketing side of things since the UE5 reveal.