Sis said:
I would only add that the skeptic in me wonders if it's not so much the new price as it is the marketing behind the new price.
But, rationally, it seems that there are categories of people that are willing to spend X numbers of dollars on an entertainment device and the trick is compartmentalizing these consumers into appropriate buckets such that every price drop includes the maximum number of consumers. Going below $200 is just shorthand for saying, "the majority of consumers".
It's an important price point still, but I don't place nearly as much importance as I would have in the past, and if it DID have genuine effects all by its' lonesome, the Cube would have far surpassed the Xbox in North America, the PS2 wouldn't have sold nearly as much (or held the prices it did), etc.
People expect to pay a good $200 minimum for a good handheld anymore (I'm not talking just consoles here, but MP3 players, cell phones, PDAs...), and they usually derive far less enjoyment from them. (More convenience, of course.
)
Price
discrepencies will have more of an effect, in my book, but those can be overcome with smart advertising and obviously-recognized value, and--of course--that everpresent "mindshare." In NA, the Xbox succeeded over the Cube despite a $50-100 gap at all times and Nintendo's enormous track record in that market because of obvious extras (and games), while the PS2 basically commanded whatever-the-hell price it wanted and Microsoft was forced to follow due to lead-in, mindshare, etc. (and
games...)
I mention
games, because of course in the end this market is ALWAYS about them. The beginning is usually more about
a game, price points, and obvious hardware advantages/disadvantages, but years in (and sometimes, after people already feel a generation has been "lost" or "won") it's about
games en toto.
I feel it's more arguable that there's a "hard cap" not on the bottom end ("the race to $199") but at the top end. $500 certainly seems like a price point at which consumers are MUCH more apt to go
and balk at purchases ("why, that's half a grand!"), which is why I figured Sony to aim for $399 starting systems and $499 "deluxe" systems, which would be mainly more compelling add-on bundles. People don't balk as much about those because they know what kind of follow-up purchases they're bound to make anyway...
The $499/$599 pill may be hard to swallow, especially with the competition very much underneath. Does Sony have enough HDTV substructure to lean on? Can they market the PS3 effectively between now and launch to let people know exactly what
more they get? Will MS and Nintendo be able to capitalize on the price gap right out of the gates?
Sony doesn't have an easy climb with this--but it is not an unassailable one. For now I can only answer with a big shrug.