nelg said:
It was somewhat of a tongue and cheek remark. The reality though is that such expenses are considerable and must be accounted for. What is the point otherwise? If Sony spends $2 billion on building a fab just for Cell and over its lifetime make 100 million of them then right there you have a cost of $20 per chip which must be accounted for (not including other expenses).
Well, the fab is a bad example to use, because the fab is an asset with utility beyond Cell. To tie it inexorably to PS3 production is looking at it entirely the wrong way. So no, I don't think $20 per chip is the way to look at it in the least. Rather, how many chips will be fabbed at these plants over the course of their existence?, will they ever be sold?, what value will be retained?, will they see use in the next Playstation or for other Sony products/ICs?, etc etc...
Building a fab would be a plant and equipment expenditure also, and not R&D by the way, so if you want to talk R&D let's talk R&D; if you want to expand it to plant and equipment, well ok let's do so formally.
There is a world of difference from paying to funding. Just because something is paid for now does not mean it is expended now.
No, but it
does mean it will not further contribute to losses going forward.
The thread is about manufacturing costs, afterall, and not development costs that have already been paid.
The point I am trying to make is that it really is impossible to guess the true cost of the PS3. Sony's accountants must love (or hate) the overlapping expenses. What division do you expense BD development to? What percentage of BD licensing fees and royalties go towards the the gaming division? I would like to know the breakdown of the the $850 million projection. Sony could have been very conservative and amortized the expense over a short term (5 years?). Or they could have been creative and expended it over 10 years and moved some of the cost to other divisions.
This is par for the course for most industries; it's hardly unique to Playstation. Afterall, when were 360 R&D expenses paid? They were part of that $4 billion MS lost during the XBox tenure. Same with anything. If Samsung is paying ~$100 million in LCD TV R&D
this year, the fruits of that labor won't be seen until
next year, etc etc...
As for BD, obviously the R&D there isn't going to be Playstation at all, but rather the optical division, whatever realm that falls under (I guess under the larger consumer electronics umbrella). I doubt any of the
format licensing fees/royalties will go to SCE, and if so, then only based upon whatever structure they determine via sub-licensing, as in that case SCE will be further responsible for payment to Sony proper.