Pet peeves you want to see gone next-gen

Sage said:
i dont think so. you cant turn an analog controller into a true digital controller. analog controllers are squishy and squishy means inaccurate and slow.
Of course you can, it's just a matter of putting some switches against the shaft of the stick. That could easily be done by a sliding mechanism.
A good digital stick can be faster and as accurate as buttons/keys if the switches are sufficiently close to the sticks shaft, and that head of the stick (the part you hold) is shaped so you are never unsure about what direction you're pressing.
 
Squeak said:
and that head of the stick (the part you hold) is shaped so you are never unsure about what direction you're pressing.

unless there's strong tactile feedback, you it's very easy to push the nubbie off-center and accidentally hit one of the switches to the side. and analog stick just makes it that much worse- there is NO feedback at all and so you usually end up going just a tiny bit less than straight and constantly having to correct that. that's the whole problem with analog controllers- they are slow and you have to constantly correct them.
 
Boy some people are obsessed with nubbies lol, now that's what I call a pet peeve.

I seriously hate the idea of clones. When sega released pics of condemned I was sickened by the absolutely identical enemies they throw at you, side by side no less. Same exact creature, same bandages on the head in the exact same orientation...drives me nuts.
 
Sage, as you say it's just of matter of sufficient tactile feedback.
With all that animosity you have against analogs, I'm surprised you can even accept a mouse, there is also no feedback and need to correct all the time with that. :) Sure, analog lacks a bit of the immediateness of digital control but you gain so much in precision and flexibility that it's well worth it. IMO.
GwymWeepa said:
I seriously hate the idea of clones. When sega released pics of condemned I was sickened by the absolutely identical enemies they throw at you, side by side no less. Same exact creature, same bandages on the head in the exact same orientation...drives me nuts.
Yeah, at least they could mirror them and change the palette.
 
Squeak said:
Sage, as you say it's just of matter of sufficient tactile feedback.
With all that animosity you have against analogs, I'm surprised you can even accept a mouse, there is also no feedback and need to correct all the time with that. :)
but I'm talking about using it for movement which is the only reason you'd want to use a digital controller. and I never have to correct with a mouse, I can put it exactly where I want it.

Sure, analog lacks a bit of the immediateness of digital control but you gain so much in precision and flexibility that it's well worth it. IMO.

i disagree. I think you LOSE in precision with analog because it's squishy. with a keyboard I can push "w" and every single time I will go in a perfectly straight line forwards at maximum speed. i can push "a" and every single time go in a perfectly straight line left at maximum speed. with a nubbie I shove it in the generally-forwards direction and go generally-forwards, most of the time. it's not dependable, it's inaccurate, and you often end up running at a less-than-optimal speed because you're just a tiny bit off-center and that causes you to get killed by someone running faster than you.
 
Last I checked I couldn't run perfectly straight instantly at maximum spead. Now of course games don't need to be realistic, but this behaviour is only natural. Imho, it makes the game more dynamic as it give you greater range of movement, and thus players will move in more interesting patterns.
 
DudeMiester said:
Last I checked I couldn't run perfectly straight instantly at maximum spead. Now of course games don't need to be realistic, but this behaviour is only natural. Imho, it makes the game more dynamic as it give you greater range of movement, and thus players will move in more interesting patterns.

hmm.... okay... well while you're moving in interesting patterns I'm circle-strafing you, jumping, changing directions constantly, etc etc... dodging all of your rockets, and landing every shot with my wimpy little pistol and eventually killing you without taking a single hit.... because my controlls are faster and more accurate.
 
That has far more to do with the blatant superiority of a mouse for FPS than with any general digital advantage. For things like a racing game or flight sim, an analogue stick easily offers far greater precision than digital keys or buttons.
 
Sage said:
DudeMiester said:
Last I checked I couldn't run perfectly straight instantly at maximum spead. Now of course games don't need to be realistic, but this behaviour is only natural. Imho, it makes the game more dynamic as it give you greater range of movement, and thus players will move in more interesting patterns.

hmm.... okay... well while you're moving in interesting patterns I'm circle-strafing you, jumping, changing directions constantly, etc etc... dodging all of your rockets, and landing every shot with my wimpy little pistol and eventually killing you without taking a single hit.... because my controlls are faster and more accurate.

Well, last I checked there was more to gaming than FPS. I don´t think I need to mention how friggin unintuitive and awkward it is to play an adventure, stealth, racing, fighting game with a keyboard/mouse.

It´s far more comfortable for the user in these types of configurations, and intuitiveness and ease of use in 95% of the other genres is one thing that I wouldn´t change just to have elite FPS precision. :LOL:
 
Almasy said:
Well, last I checked there was more to gaming than FPS. I don´t think I need to mention how friggin unintuitive and awkward it is to play an adventure, stealth, racing, fighting game with a keyboard/mouse.

It´s far more comfortable for the user in these types of configurations, and intuitiveness and ease of use in 95% of the other genres is one thing that I wouldn´t change just to have elite FPS precision. :LOL:

I think it's completely the opposite- to me it's horribly akward to try playing an adventure, stealth (not really sure what qualifies as stealth) or fighting game (not really sure what qualifies as a "fighting" game though) with a nubbie. Any time where you have free movement in a game and you try to use anything other than a free controller you are removing the intuitiveness. Racing and flight sim games are different because they have limited free movement. And, even then, I do much better on racing games with a keyboard for forward/back and mouse for left/right... I prefer a joystick for some flight sims but that's only when I want to get into the whole "flying an airplane" thing... otherwise I prefer a mouse and do a much better job with a mouse than joystick...

have you ever played BattleField 1942? Put me in an airplane and I'll show you how much mouse can kick joystick ass... or, even better, load up desert combat and give me a helocopter. With a helocopter, the mouse makes it possible to me to have complete unrestricted control and I can do absolutely anything within the limits of the game physics, I'm untouchable and absolutely decimate my enemies.... all thanks to Mr Mouse and Mrs Keyboard. Joystick punks got nothin on me. :devilish:
 
Fodder said:
So, digital is better because you aren't very good with analogue. Fair enough. :LOL:

digital is better because analog is slow and inprecise. maybe for most people the greter degree of freedom with analog helps them overcome their otherwise-poor ability to bond with the controlls directly. Of course, what's really sad is that it took me only a few hours with analogue nubbies to start kicking ass on games that I'd never played before, playing against people who have been playing them every day for months... and I thought that I was really sucking because I would ahve been doing at least 20x better if I'd had a mouse and keyboard...
 
I forget if this was brought up, but I can't stand repetetive animations. It was okay up to this point, due to hardware limitations it couldn't be helped, but next-gen, I want some variation in animations. For instance, let's say you're playing a fighting game, and you do, say, 3 quick kicks to a fighter's face...each kick is delivered in the same, absolutely identical manner (this includes things associated with the kicks, such as the cloth animation on clothing as its shifted by the fighter's movements). No one is a robot, there should be some variation on the animation. The connection timing can be identical, for the sake of gameplay (you wouldn't want a kick to take any longer or be any faster just to be more realistic), but how everything moves and reacts should be randomized a bit.
 
Back
Top