Pet peeves you want to see gone next-gen

I want to see more work on creating better NPCs and support characters.

I can only think of a few characters that I liked such as Minsc (baldurs gate), The End (MGS3) and Yorda (ICO). FFX also did a good job in bringing Wakka to life. I don't think it takes much to elevate a generic character into having human characteristics. At least they should show some unpredictable behavior or little quirks.

Resident Evil's characters come from the same clone factory: Leon, Wesker, Steve, Claire and Jill are all plastic people with no personality. The same goes for Silent Hill characters. The EA LOTR characters had poor character models but great voicework.

I guess next gen consoles would be able to render very lifelike people but I wonder whether developers would put a high priority on doing this due to costs.
 
Mulciber said:
I prefer the good old days where harder enemies were just the original enemies in a different color. Like the first Dragon Warrior.

Both Halo CE and Halo 2 feature Elites with different colors denoting their difficulty level so those old days have been with us still.

Anyways to be on topic all I can think of is that hardware better not be having any types of crappy limits like low ram (PS2), bad color quality or no 24bit or 32bit rendering (XBox's Nvidia Nv2A), limited media (GC), etc.

If consoles are super duper ultra special powerfull wow indeed then we will just see the difference between poorly skilled developers and high skill devs much more clearly than we can today.
 
Akumajou said:
bad color quality or no 24bit or 32bit rendering (XBox's Nvidia Nv2A)

Would this be related to Fable's dithered smoke effects :?: Or is Fable actually running in 16-bit? :oops:


I hope for a VGA connector too. For one thing, I'd be more inclined to go online because my monitors are where my PC's are, and those are where my router is.

Personally, I don't care if the controller is butt-ugly; I just want it to feel comfortable (ergonomic) and not cramped. (yes, I'm one of those who actually liked the xbox controller.)

Rant:

And on the subject of the xbox controllers.... the S version had the dumbest placement for the white and black buttons. I can NEVER actually hit them despite placing them closer. I'm pretty much jamming both of them with the base of my thumb. I have to basically take my right hand off the controller to push them.


How about some wireless controllers that have a recharge station like those wireless mice?
 
i still think the nobbies are whats primarily holding consoles back

What do you propose to replace them with?

I'm with you there! I agree exactly with what you say, and have been griping about it since the Sega CD, 3DO, PS1 days. Why does XBOX only have a 5X DVD drive, when 16X drives were available LONG before it was released?

Because 16X drives were fiscally unfeasable at that time?

Even an 8X drive would have helped out alot. (along with an ATA 133 cable as oppossed to a ATA 33 cable.)

Why have an ATA-133 cable for an optical drive that's not even ATA-33? More intelligent data caching (along with better data placement on disc) would go along ways towards speeding load times than 3X speed improvement on the disc. (A lot of slow loading games are slow mainly due to poor data management (or simply trying to manage unrealistic amounts of data))...

Anyways to be on topic all I can think of is that hardware better not be having any types of crappy limits like low ram (PS2), bad color quality or no 24bit or 32bit rendering (XBox's Nvidia Nv2A), limited media (GC), etc.

So who determines what's a crappy limit? What's crappy for you may be fine for somebody else, and what's fine for you maybe crappy for somebody else... Besides, regardless of the specs, you all will be saying the specs on nexgen machines are crappy (regardless of their actual specs) anyways in a few years...
 
When Dreamcast was just released I thought the times of sub-60fps console gaming were finally over. The joy didn't last very long, and now 30fps with frequent slowdowns is pretty much the norm again with a lot of genres. I wouldn't be too surprised if the pattern is repeated next gen.
 
archie4oz said:
i still think the nobbies are whats primarily holding consoles back

What do you propose to replace them with?

I'm with you there! I agree exactly with what you say, and have been griping about it since the Sega CD, 3DO, PS1 days. Why does XBOX only have a 5X DVD drive, when 16X drives were available LONG before it was released?

Because 16X drives were fiscally unfeasable at that time?

Even an 8X drive would have helped out alot. (along with an ATA 133 cable as oppossed to a ATA 33 cable.)

Why have an ATA-133 cable for an optical drive that's not even ATA-33? More intelligent data caching (along with better data placement on disc) would go along ways towards speeding load times than 3X speed improvement on the disc. (A lot of slow loading games are slow mainly due to poor data management (or simply trying to manage unrealistic amounts of data))...

Anyways to be on topic all I can think of is that hardware better not be having any types of crappy limits like low ram (PS2), bad color quality or no 24bit or 32bit rendering (XBox's Nvidia Nv2A), limited media (GC), etc.

So who determines what's a crappy limit? What's crappy for you may be fine for somebody else, and what's fine for you maybe crappy for somebody else... Besides, regardless of the specs, you all will be saying the specs on nexgen machines are crappy (regardless of their actual specs) anyways in a few years...
Why have an ATA 133 cable? BOTH drives are connected to it in cable select. Those of us (including me) who have replaced their cable with a better one have seen faster loading times and smoother overall performance. Of course with a 5X dvd it only does so much. :?
 
More pet peeves! And it's all about game design and stereotypes, not technology.

(1) People in distress are very very trusting of strangers, even if they have blood thirsty organizations and assasins hunting them. They'll entrust strangers with details of their personal lives, happily putting their lives and lives of their loved ones into the hands of a bunch of aliens with bad dress-sense who just stumbled into the local bar.

(2) If in a JRPG, there is a male character who is well-mannered, speaks well, properly groomed, does not join the player's party and seems gay, 99% of the time he is (a)a bad guy(tm) and (b)IS gay.

(3) Healing potions are actually fairy dust, since you see some character wave his/her hand, then sprinkles of light dance over a wounded comrade and healing occurs. This looks like fariy dust to me. With healing potions these people should be throwing jars of fluid into each other's faces.

(4) Shop keepers have an armory of weapons, armour and magic items that can overthrow armies and bring down mythical beasts. 90% of the time, the organization that was going to take over the world should have been the Shop Keepers' Union.

(5) A great mystery of the world(s) is that even creatures such as rats, boars, wolves, lions, snakes, crocodiles etc carry unusable items such as money, jewelry, armour, helmets, boots, swords, etc. with them, which becomes the property of a triumphant adventurer. Immeasurable fame and fortune awaits whoever can solve this mystery, but legends speak of a terrible cost for the truth - one that may destroy the fabric of reality.

(6) Heroes are actually dispicable scumbags, because they loot every fallen foe. You know how disgusting the act of looting dead bodies are? I have never read the line 'then Aragon smote the last orc. And after that they searched every dead orc. And lo! They found 30 gold, a pair of pearl earings, a leather belt, and a half-eaten cheese sandwich'.

(7) Strongholds of evil master minds lack proper alarm systems, and their lackeys are stupid, short-sighted and deaf. Otherwise half of the 1,000 occupants living in the 5 levels of the stronghold would have enough common sense to converge on the brainless bum who just used the front door and pummel the idiot to powder.
 
passerby said:
More pet peeves! And it's all about game design and stereotypes, not technology.

(1) People in distress are very very trusting of strangers, even if they have blood thirsty organizations and assasins hunting them. They'll entrust strangers with details of their personal lives, happily putting their lives and lives of their loved ones into the hands of a bunch of aliens with bad dress-sense who just stumbled into the local bar.

(2) If in a JRPG, there is a male character who is well-mannered, speaks well, properly groomed, does not join the player's party and seems gay, 99% of the time he is (a)a bad guy(tm) and (b)IS gay.

(3) Healing potions are actually fairy dust, since you see some character wave his/her hand, then sprinkles of light dance over a wounded comrade and healing occurs. This looks like fariy dust to me. With healing potions these people should be throwing jars of fluid into each other's faces.

(4) Shop keepers have an armory of weapons, armour and magic items that can overthrow armies and bring down mythical beasts. 90% of the time, the organization that was going to take over the world should have been the Shop Keepers' Union.

(5) A great mystery of the world(s) is that even creatures such as rats, boars, wolves, lions, snakes, crocodiles etc carry unusable items such as money, jewelry, armour, helmets, boots, swords, etc. with them, which becomes the property of a triumphant adventurer. Immeasurable fame and fortune awaits whoever can solve this mystery, but legends speak of a terrible cost for the truth - one that may destroy the fabric of reality.

(6) Heroes are actually dispicable scumbags, because they loot every fallen foe. You know how disgusting the act of looting dead bodies are? I have never read the line 'then Aragon smote the last orc. And after that they searched every dead orc. And lo! They found 30 gold, a pair of pearl earings, a leather belt, and a half-eaten cheese sandwich'.

(7) Strongholds of evil master minds lack proper alarm systems, and their lackeys are stupid, short-sighted and deaf. Otherwise half of the 1,000 occupants living in the 5 levels of the stronghold would have enough common sense to converge on the brainless bum who just used the front door and pummel the idiot to powder.

LOL, another excellent post.
 
Here's another one to consider. The evil Lord Nastiness has assembled an army and is going to smite the civilised world. You march along with Mr. Nice, with a suitable heroic swagger, and chop his minions. Every now and then a formidable foe will appear who actually gives you a run for your money, but after spinkling copious amounts of fairy dust over yourself (actually it's like that mousse makeup where it's liquid in the potion bottle but turns to dust when it meets the air) you leave the (looted) corpse of your enemy and proceed to ruin Lord Nastiness' plans further.

What bothers me is why does Lord Nastiness leave the biggest badguy he's got for when you're all beefed up? Surely after you've caused a bit of a nuisance he'll send a mob of friggin' huge trolls to be done with you once and for all instead of letting you get to level 50+? Likewise in shoot-em-up's why does the enemy attack in neat little waves? Why don't they just rush you, all 10,000 of 'em, get the job over with and be home for tea?

And WHY do poor peasants keep gold and potions and enchanted items in barrels outside their house?

Computer games make no sense. I don't think I'll play them any more.
 
biggest pet-peeve:


not releasing a demo and expecting people to pay 50 damned dollars for the game!

what happened to getting demo's before the game shipped, to get the players all excited and hyped-up about the game?
 
My pet peeves:

New Xbox controller please; Personally I find it too big, not uncomfortable, but not comfortable either, the black and white buttons should be placed better, where they are more easily reached. And above all else please Microsoft please, get right of the clear plastic bubble on the controller, without fail that things reflects light into your eyes making it very difficult to play. Okay I'm done with my controller rant

Texture Clipping and Collision Detection; I don't notice it so much any more mainly in the 32/64 bit era. but games like Tekken Tag Tournament, when characters like Kuma/Panda would pick you up, and give you a bear hung, youd offen see the opponents limbs poking out of the back of Kuma/Panda. Also quite a few 3rd person adverture/horror games youd often see your characters arms going into the wall etc.

Half-arsed ports; Easier said then done, but if you are gonna make a port of a good game, please don't kill it, and use your whole-arse :LOL:

Stupid enemies; in general better AI and more difficult games would be awesome.

Thats all I can think of at present, but I'm sure there is more.
 
Back
Top