Pet peeves you want to see gone next-gen

this is a console issue, not a game one-

THOSE DAMNED LITTLE THUMB-NOBBY-THINGS! I hate those pieces of shit. They are slow, innacurate, and akward. Why is it so hard to get rid f them!?
 
^^ I guess people find it hard to keep their thumbs off their joysticks....

(I could have said "people find it hard to keep their thumbs off their knobs" but i thought that would have been a bit much.)
 
rabidrabbit said:
I don't think the characters would really all need to be totally different.
They can have same faces, like 10 different or so (as cgi characters often still look very alike in facial features, even in prerendered movies) and because they are seldom seen so close, and even if you did go close to every one of them it is likely you'd have forgotten the facial features of the character you met 7 characters ago.
Anyway, I don't think next gen consoles will be powerful enough to render hundreds of characters in high enough polycount and texture resolution that you could really appreciate a unique face among a group of hundreds or even tens.

Mix those faces with 10 different hairstyles, facial hair, makeup, 10 different trousers, shirts, dresses, hats, glasses, shoes... and you'll get thousands of unique combinations.

(Edit: I didn't read l-b's previous post before posting, but he seems to have repeated just what I said here :LOL: )

There would be characters that have the same clothes, hairstyles... but so is there in real life.

Again, it would be at least as important to animate those characters uniquely enough, or even enough different routines so that they would not appear like robots from the same factory line.

Just doing that would be great, kind of like an MMORPG's options of differentiating player characters. You won't all be totally unique but its close enough. I'll settle for that, but with a little extra programming, or perhaps with some effort put into some middleware software, you could dynamically alter some features to insure total uniqueness...for the sake of immersion.

passerby said:
* Protagonists have unlimited inventory space. Considering the surface area and strength required to carry such a pile they should be giants, have no need of puny weapons, and should just knock out the pillars and collapse the building instead of bothering to 'clear the level'.

Bwahahahaha
 
Loading screens.

I'm serious when I say that if all the next gen offered was SM2.0 graphics but no games had loading screens, I would be happy.
 
cables.

wireles for everybody! and a touchscreen miniscreen on your joypad so you can rub and finger your way trough all those hard levels
 
Mine would be drastic LOD changes. Maybe it doesn´t happen that much, but it´s enfuriating to me to see an incredibly detailed character made of 10000+ polygons, and next to it a model made of around 500.

It also irks me a bit when I see a gorgeous cinema in the Jak games and when actual gameplay pops up, the character has far lower detail than it had 3 seconds ago.

Developers say people don´t notice but I do! :cry:

Oh, and I don´t really complain that much about framerate, but devs need to keep it constant.
 
Cinematics will always at least appear to be more detailed, even if they were using the exact same models as in gameplay. That's because in gameplay you almost always have the characters much further away than in intermission cinematics.

But I agree, lod popping can look quite annoying when done badly, recently witness GTA games and Halo 2.
 
Oh go on people, use you imagination! I'm sure you can do better than Aliasing, Shimmering and those things...

Who wants a totally wireless console?

Who wants a console that doesn't need controllers to play EVERY game?

Who wants a game where people are intelligent, not just a bunch of limited code and sentences to be randomly used here and there? Where people and things move like they do in real life, not constrained by stupid and rudimentary animation we have seen until today?
 
london-boy said:
Who wants a game where people are intelligent, not just a bunch of limited code and sentences to be randomly used here and there? Where people and things move like they do in real life, not constrained by stupid and rudimentary animation we have seen until today?

Is it sad to dream of it nearly everyday? I love the idea of emergent AI where things will occur that were never intended (well interesting things). I would love far more in-depth AI, I want to be able to follow a villager around and have them act out a real life...and not have it seem terribly repetitive. But that doesn't affect gameplay for most games much and next-gen system probably won't have enough ram to track all of that data.
 
rabidrabbit said:
Cinematics will always at least appear to be more detailed, even if they were using the exact same models as in gameplay. That's because in gameplay you almost always have the characters much further away than in intermission cinematics.

But I agree, lod popping can look quite annoying when done badly, recently witness GTA games and Halo 2.

Yeah, I´m aware that with dramatic camera angles a character can seem more detailed, but in the Jak games the gameplay Jak IS much less detailed than the one in cinematics. :)

I´m a sucker for consistency, and this doesn´t really affect games (except for Square´s, the awfull LOD change in those is actually distracting), but sometimes I can´t stop wishing that the characters in cinemas were the same characters I was controlling.
 
Inane_Dork said:
Loading screens.

I'm serious when I say that if all the next gen offered was SM2.0 graphics but no games had loading screens, I would be happy.
I'm with you there! I agree exactly with what you say, and have been griping about it since the Sega CD, 3DO, PS1 days. Why does XBOX only have a 5X DVD drive, when 16X drives were available LONG before it was released? Even an 8X drive would have helped out alot. (along with an ATA 133 cable as oppossed to a ATA 33 cable.)

I bet next gen. machines are NO BETTER, maybe even worse than this gen. If Sony does use Blu-Ray they should actually have the shortest load times this gen. as Blu-Ray has the fastest data transfer rate. If MS uses standard DVD's again the loading times will be absolutely horrible. (even if they only use 256MB of ram, a 16X DVD would give a worse ratio than the 5X dvd filling the current 64MB of ram...and that one leaked, hopefully bogus, spec sheet said X2 might only have a 12X dvd drive!! :devilish: )

There is nothing that ruins the experience of a game like loading screens.....well the only thing worse is a BSOD. :LOL: Fable was ruined by loading. I'd have played it alot more after I had beaten it if not for that. The game becomes more of a chore than anything. Like if you take the wrong door it's like ^#$%%$!!!! it!!! Now I have to wait another 30 seconds to get to where I wanted to go! (because you have to go back throught the wrong door, then through the right one) You end up using that lame warp thing just to avoid as many loading screens as you can.
 
Back
Top