I hate all sorts of things this generation, low resolutions, inconsistent frame-rates, shoddy voice work...but something I can't stand and I hope is non-existant next-generations...is cloning. I hate playing a current generation game and seeing identical enemies rushing towards me (unless it is in context, like say, a sci-fi FPS, naturally your enemies may look all alike). Unfortunately I think its the least likely problem to be solved next-gen (and that's why I'm writing about it), but I have my hopes, especially with procedural synthesis and whatever other techniques available to developers that allow for randomly generated geometry and textures.
Let's take for instance RE4. I've seen tons of videos, the latest being the IGN video review...and boy does Capcom recycle villagers, seriously I think there's maybe 10 models used a few hundred times. I hope with a sequel Capcom would make an algorithm that would randomly alter a base model to insure unique facial features, clothing, texture patterns maybe even alter animations. Imagine the increase in immersion when a whole town really feels like a real place, with each person being totally unique. Or how about a Japanese RPG. The norm is to come across absolutely identical clones of enemies, usually multitudes of them on the same screen, all doing the same synchronized animation. I would love a game that would dramatically alter a base species model so that each creature was unique and interesting to look at (with some creatures being "runts", others being unusually large, some with battle scars, the possibilities are endless), each would move in its own way, all by just altering a few parameters on a base model.
How about you guys? Do you have 1 particular pet peeve that you would like to see eliminated next-gen?
Let's take for instance RE4. I've seen tons of videos, the latest being the IGN video review...and boy does Capcom recycle villagers, seriously I think there's maybe 10 models used a few hundred times. I hope with a sequel Capcom would make an algorithm that would randomly alter a base model to insure unique facial features, clothing, texture patterns maybe even alter animations. Imagine the increase in immersion when a whole town really feels like a real place, with each person being totally unique. Or how about a Japanese RPG. The norm is to come across absolutely identical clones of enemies, usually multitudes of them on the same screen, all doing the same synchronized animation. I would love a game that would dramatically alter a base species model so that each creature was unique and interesting to look at (with some creatures being "runts", others being unusually large, some with battle scars, the possibilities are endless), each would move in its own way, all by just altering a few parameters on a base model.
How about you guys? Do you have 1 particular pet peeve that you would like to see eliminated next-gen?