Hardware variety isn't really an issue with suitable middleware. It does mean losing out on peak performance, but the convenience is well worth it for many, I reckon. And for most content it's irrelevant; only for serious games. Well if you're looking at a game that can be played on console, PC and mobile, then that's hardly of great importance.
As for hardware companies savign the best stuff for themselves, that's fine. You need a reason for people to buy your profitable hardware after all. You just have to ensure that they have reasons to buy in but no reasons not to. In Apple's case, they could provide an improved experience on their hardware maybe, but as long as I have to buy an Apple device before I can consume Apple content, there's a big step. Surely it's better to offer iTunes on Droid and stuff to get people hooked on the content, and then wave a tantalising new bit of hardware to the people who already own iStuff and say, "run your iStuff on this for an even better experience than on your old Droid" ?
As long as they can, then one reason to avoid Apple's ecosystem is mitigated. the more content that's locked to a hardware, the more reason you give consumer to stop and question if now is the time to buy into that ecosystem or if they should wait and see. Personally that's one fo the largest hurdles for me buying an Windows or iOS platform of any form. If Windows takes off on tablets and mobiles than it'll be safer. Otherwise I want open standards that i can take with me. SEN is offering an option now because I know I'll be able to use that content on lots of platforms in a way I can't trust of the others. And that means I can buy Sony hardware to use it, or Samsung, or ASUS, or whoever's making the best hardware irrespective of the software. If you had to buy a PC that was tied to a particular browser, so Dell always had Firefox and HP had IE and Alienware had Google, you'd be more apprehensive about the hardware you'd buy, no?The problem with your argument is that Droid owners already have the capability to use itunes as the source of their music purchase. And I am sure that there maybe a few Droid owners who are originally ipod owners who still use itunes. For many Android users, not being forced to use itunes is one of the many reason they chose an alternative to the iphone.
As long as they can, then one reason to avoid Apple's ecosystem is mitigated. the more content that's locked to a hardware, the more reason you give consumer to stop and question if now is the time to buy into that ecosystem or if they should wait and see. Personally that's one fo the largest hurdles for me buying an Windows or iOS platform of any form. If Windows takes off on tablets and mobiles than it'll be safer. Otherwise I want open standards that i can take with me. SEN is offering an option now because I know I'll be able to use that content on lots of platforms in a way I can't trust of the others. And that means I can buy Sony hardware to use it, or Samsung, or ASUS, or whoever's making the best hardware irrespective of the software. If you had to buy a PC that was tied to a particular browser, so Dell always had Firefox and HP had IE and Alienware had Google, you'd be more apprehensive about the hardware you'd buy, no?
That's because they're working on it. The goal is open. UV is an open standard to be supported across devices, if only the idiots managing it could get their act together.What option is that because looking through the Video Unlimited website the only devices capable of playing VU content is either Sony based hardware or Sony based software on a PC. What I am seeing is no different than Apple ecosystem.
Great, but that means you are outside of the considerations. And only for music and movies. For this brave new world of content on demand and cross-device downloads (how many of your download games are platform agnostic?), it is an issue. It's not just about videos and music, but apps and games and whatever else gets invented. A game bought for Live will run on a Windows PC, Xbox, and Windows phone, but that means you have to buy wholeheartedly into the Windows ecosystem to share that content. Likewise for iOS. Sure, you can run your apps on your Apple TV and iPod, but not on your Transformer eeePC. You ahve to buy into the Apple system 100% or miss out. An open system will liberate people from the hardware. You won't have to buy a new Samsung tablet to access your Samsung apps, because they are Android apps that work across devices. And you won't have to buy a Sony phone to play Sony games because they'll run on other certified phones like HTC. That's one extra issue to not have to worry about, unlike closed ecosystems.The beauty of Apple (and Sony I guess) ecosystem is that I am not require to fill my library with content bought through itunes/DRM based service. Software apps excluded, which is literally the case with all OSes. My library is 90% DRM free with only a handful of movies purchased through itunes for my son because I really have no interest in those movies myself. As long as that is an option, I am not worried about which hardware ecosystem I choose because for the most part I provide my own library. So all I am concern about is the hardware/software features themselves and product quality.
I could be wrong and perhaps Apple has enough brand equity to sell the first 5 million, if it didn't have games, but I'm pretty sure Apple will have to try and lure existing console gamers to chose their console. Else, suffer AppleTV3.0
Apple does not even have to show the mainstream press about their console, they can just show it at their Apple stores and that "5 million" number that you quote and repeat from that old pre-PS3 launch days will look like a silly little number...
And I am no Apple fan but I have seen their fans... and spoken to the average fans, most of them cannot give me a straight sensible explanation as to why they bought an Ipod, ipad or iphone. specially at premium prices that make you shudder.
And yet, those same fans have relatively neglected the fruit themed AppleTV product two generations in a row. And they've relatively ignored imacs as well.
It's not as though the logo on its own will be enough to move product as has been proven by AppleTV and imacs over the decades.
Shifty Geezer said:A game bought for Live will run on a Windows PC, Xbox, and Windows phone, but that means you have to buy wholeheartedly into the Windows ecosystem to share that content. Likewise for iOS. Sure, you can run your apps on your Apple TV and iPod, but not on your Transformer eeePC. You ahve to buy into the Apple system 100% or miss out. An open system will liberate people from the hardware. You won't have to buy a new Samsung tablet to access your Samsung apps, because they are Android apps that work across devices. And you won't have to buy a Sony phone to play Sony games because they'll run on other certified phones like HTC. That's one extra issue to not have to worry about, unlike closed ecosystems.
That's because they're working on it. The goal is open. UV is an open standard to be supported across devices, if only the idiots managing it could get their act together.
Great, but that means you are outside of the considerations. And only for music and movies. For this brave new world of content on demand and cross-device downloads (how many of your download games are platform agnostic?), it is an issue. It's not just about videos and music, but apps and games and whatever else gets invented. A game bought for Live will run on a Windows PC, Xbox, and Windows phone, but that means you have to buy wholeheartedly into the Windows ecosystem to share that content. Likewise for iOS. Sure, you can run your apps on your Apple TV and iPod, but not on your Transformer eeePC. You ahve to buy into the Apple system 100% or miss out. An open system will liberate people from the hardware. You won't have to buy a new Samsung tablet to access your Samsung apps, because they are Android apps that work across devices. And you won't have to buy a Sony phone to play Sony games because they'll run on other certified phones like HTC. That's one extra issue to not have to worry about, unlike closed ecosystems.
Okay, that's one less issue with media content. But as I say, apps aren't portable.UltraViolet the DRM format? UV is suppose to be platform agnostic but what does that have to do with what hardware ecosystem you choose. Apple doesnt officially support UV but UV is supported by iOS devices using apps like Flixster and UV will provide itunes download codes for your UV based purchases.
But there is! We have HTML, and Java, which are platform agnostic and allow the same code to run on different hardwares. PSS is set to be platform agnostic. The opportunity exists to have apps and games that can run on a software layer irrespective of hardware, much like the PC only with better hardware abstracting hopefully reducing the compatibility errors that plagued the PC for many years. So where a Live! app will run on Windows and an iOS app will run only on iOS, a PSS app should be able to run on any device that gets certified which isn't just Sony hardware. Whether PSS achieves that or not, whoever does manage, maybe Valve with a Steam middleware and apps, that will have a buying advantage as I won't be tied to a particular manufacturer.An open system will liberate people from specific hardware only to bind them to a specific OS when it comes to software. There is no such thing as a real open system because you bound in some form or fashion and there seems no plans in the future to make software, as a standard, OS agnostic.
Developed with Capcom, Monhan Card Master is a card game based off the Monster Hunter series. Players gather cards featuring Monster Hunter series characters, form guilds, and engage in cross-guild card battles.
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What does AirPlay / Microsoft Solution X have over DLNA? I had the impression that a spec already existed for remotely controlling and streaming to a renderer.
Would this purported battle be over whose proprietary DRM solution gets bundled?
Yeah, once they get tv's out there that have Apple TV built in, then any Apple device can mirror to any such tv. That's a good idea, where the Apple TV serves as a dumb terminal of sorts. It's cheap to build into tv's and provided the basics and/or grab new customers, then you can use your other Apple devices for more substantial stuff on the same TV. I'd presume Microsoft will follow suit with a similar idea, and over time the two of them will be the last ones standing. At this point I have to wonder if there are still any people left that don't believe Apple will be making a major play for the living room.
So we now have Microsoft bringing Live to Win 8, and Apple bringing Gamecenter to OSX. Let the games begin
I will be creating in-car and living room entertainment systems that support both DLNA and AirPlay. They are not mutually exclusive. AirPlay can be licensed. Even Apple knows the world is too big.
Just in your spare time?
Actually, there are a lot of AV receivers which support AirPlay. The audio part of it is well-supported and Apple isn't licensing the video streaming it seems.
Square Enix released Final Fantasy Tactics: The War of the Lions on the iPhone last year, but they were also working on a separate iPad version of the game alongside. Today, the iPad version has finally been released. Square say that waiting times have been sped up for this version, and that cutscenes can be skipped.
Square have plans to update War of the Lions on iPad in the future. ...
If you didn’t know, there was a free Battlefield 3 game on iOS devices. Notice I said “was,” as the headline suggests, the game has seen been taken down by Electronic Arts.
The game, sponsored by military flick Act of Valor, was a free download that featured one map and four weapons to use in multiplayer. Sounds good, right? Wrong. Well, as it turns out, the game received a paltry rating of 2.5 stars from customers who cited problems with the game’s controls, matchmaking issues and other things.
After seeing all this, EA has pulled the game and released a statement.
EA Mobile is committed to delivering mobile entertainment experiences that are on par with the content and quality users have come toexpect from their favorite EA gaming brands. To this end, we have decided to remove Battlefield 3: Aftershock from the App Store and are currently re-evaluating the app in response to the consumer feedback we’ve received. We thank all the fans who have downloaded the game to date.
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Some interesting facts about the updated All-Time charts:
17 [out of 25] apps from Top Paid for iPhone chart are from the Games category.
There are no Apple apps in the Top Paid for iPhone chart.
Facebook is still the most downloaded free app of all time for iPhone.
There are two Google apps in the Top Free for iPhone chart, no Apple apps.
10 apps from Top Free for iPhone chart are from the Games category.
13 apps from Top Paid for iPad chart are from the Games category.
There are 4 Apple apps in the Top Paid for iPad chart.
6 apps from Top Paid for iPad chart are from the Productivity category.
6 apps from Top Free for iPad chart are from the Games category.
There are no Apple apps in the Top Free for iPad chart.
20 apps from Top Paid for iPhone chart are priced at $0.99.
5 apps from Top Paid for iPad chart are priced at $9.99.
5 apps from Top Paid for iPad chart are priced at $4.99.