But on the flip side, if you worked damned hard and poured your heart and soul into an artistic creation only to have it flop and you struggle to make a living, you'd be feeling a damned sight sicker than any consumer wanting art ever would. If people want diveristy (or whatever else), they need to be willing to pay for it. Game devs have a hard enough life as is without some people expecting them to sacrifice even more.This concept of breaking down everything to be acceptable and pleasing to everyone sickens me...
Actually being on topic, and reading what Nakajima actually said,
This is another major dev looking at targeting iOS and Android, taking the console experience to a much larger install base. 'Proper' games are going to be appearing on those platforms, and they will grow to take more from the console-market dollars, making the prospect of an iOS box ever stronger. Will we see a sudden iBox announcement next year as Pachter predicted. Hard to say, but if the core games are available then the chance is definitely there."If we do go down that path, it's not going to be what you see on the market today, [which are] more watered down, less 'core' experiences," he continued. "We like to make games for core gamers, so if we take that approach, it's going to be a core experience on a tablet, something that gamers are going to love."