Last I heard (yesterday), Diablo III had been postponed to "sometime in 2013".How about Diablo III on iPad 2/3?
However we aren't talking most uses, we're talking gaming. Gaming will always need more power.
This article of faith lies at the core of a lot of your argumentation. But it is a personal opinion, and it is not supported by sales data.The bestselling handheld last generation was the DS, not the PSP, the bestselling console was the Wii, and all of these game consoles seem to outsell what is undisputably the most powerful platform for gaming available, PCs.
Yep, .NET is fully portable. However, Win8 supports native development too, just like Win7. I suspect devs will just build both ARM and x64 versions of their product and let Setup choose which one to install. No translation layers needed. That's what we do today with x86/x64, so it's not like it doesn't happen every day already.It's compiled to byte code and JIT'd just like Java.
The number of people playing video games in the U.S. has risen 241 percent since 2008, according to a new study from market research and consulting company Parks Associates.
The study, Trends in Digital Gaming: Free-to-Play, Social, and Mobile Games, claims 135 million people play at least one hour per month compared to 56 million in 2008. Seventeen percent of all gamers have downloaded a title on their smartphones, up from 7 percent in 2008. About 80 percent play free-to-play (F2P) games on the PC or log into Facebook to spend time on the farm or frontier.
Study: U.S. gaming population has nearly tripled in three years
http://venturebeat.com/2012/02/08/study-u-s-gaming-population-has-nearly-tripled-in-three-years/
Well it seems Apple is getting quite serious about the gaming angle.
Seems there is more to this story than just Pachter dreaming of possibilities and more about a certain direction that Apple is taking.
According to TechNet, a bipartisan network of tech execs, the so-called "App Economy" has created an estimated 466,000 jobs since 2007, when the iPhone was first unveiled. The report specifies that this estimate includes all jobs at Facebook-focused companies like Zynga, as well as dev gigs at Amazon, AT&T and Electronic Arts, in addition to the obvious heavyweights, Apple and Google.
Yep, .NET is fully portable. However, Win8 supports native development too, just like Win7. I suspect devs will just build both ARM and x64 versions of their product and let Setup choose which one to install. No translation layers needed. That's what we do today with x86/x64, so it's not like it doesn't happen every day already.
The next OSX update adds Airplay Mirroring. Looks like those AppleTV sales will continue to climb. Looks like AppleTV really might be the solution Apple is looking at to capture the living room.
http://www.cultofmac.com/146771/apple-announces-mac-os-x-10-8-mountain-lion-breaking/
Also, Gamecenter is coming to OSX with cross-platform play to iOS, including friends lists, voice chat, leaderboards, invites etc.
http://www.appleinsider.com/article...r_cross_platform_play_between_mac_os_ios.html
Is it 'just like', or is it actually DLNA based?
It had everything that certainly Sony have fumbled about with tragically and uselessly. But the real problem for Apple IMO is that you have to buy Apple gear at Apple premiums and be locked into their services. If they expanded their iStuff to Android and GoogleTV and stuff, and you could buy a Sammy TV that runs Apple's services, they'd have nothing to stop them. Other than a proper games console - there'd still be need for someone else to procide that at the moment.They are also adding iMessage to OSX. So they have Gamecenter, iMessage, Facetime, iTunes, appstore, bookstore, airplay that function across their entire ecosystem. Pretty comprehensive package of services and content that rivals Live and PSN, if not bests it in many areas, and across hundreds of millions of devices.
For the full unified experience you ahve to have an Apple tablet, Apple phone, Apple TV box, and it used to be Apple computer.You can use iTunes on Windows, so it's not as if iOS users are in the dark without a Mac.
Yes, it's a good plan if you can become ubiquitous. With gaming, as people's gaming is localised to one box, it doesn't matter. The moment gaming extends to all your devices, being locked to a particular supplier is going to be limiting. eg. If Windows Live is going to require a Windows phone to play games you can also play on your Windows PC and XBox console, than MS force a choice about which hardware to buy on potential clients. If the software platform is hardware agnostic, and you're free to buy your devices of choice from Android phones, iPhone, Windows phones, etc., then the customers have less reason to avoid you.And having people locked into their ecosystem is pretty much exactly what Microsoft and Sony have done with their gaming strategies.
Yes, but that's going hardware independent. You don't have to buy Sony hardware to run the Sony Network content. If Sony's tablet is a bit poop and ASUS is better, you are free to get the ASUS and still take your SEN content with you. If the iPad is a bit expensive for your tastes but you already have iTunes content, you just have to suck it up and pay more or go without.Sony is branching into Android or something, right?