Pachter: Apple 2013 Console

You don't need to move iPad hardware because they are already selling well.

ipad and iphone are fine, but the prospects of introducing a console are different.

...core gamers on iOS also exist.

How so?

The platform is flexible enough to do OnLive style gaming too.

Indeed.

But again, I'm not seeing onlive light the world on fire ... And that platform is significantly more threatening to consoles than IOS. It actually has $60 class games and can render them with dx11 class hardware. It can also transfer this game experience across any device with a web browser, not just an i-product.


...but it may apply to all app categories rather than just games only.

That's probably true. There are only so many uses for an ipad/iphone device. Once the device has apps that fill the purpose needed, it's done.

It'd be great to have actual numbers, but this goes right in line with how I figured IOS devices were being used by most individuals.
 
I think for Microsoft to make the arm/x86 thing work, they will have to design the OS to present a layer between the hardware and software that makes the software agnostic to what hardware is underneath.

This will suck for games, but I'm pretty sure it will be necessary for all other apps to work regardless of which "version" of pc/tablet a user has.

The last thing MS wants is users complaining that the win8 software they bought/downloaded doesn't work due to the wrong guts in the box/tablet.

But along those lines and the lines brought up of a "good enough" experience which is portable and convenient ... why aren't we seeing onlive selling like gangbusters?

You can use it in any web browser, use it on your tablet, use it it home, save games in the cloud and continue anywhere and it has a ton more to offer games-wise than IOS ...

Hows that venture going?

They don't need to design anything. The .net framework already does all that...
 
I suppose I'm confused over what the true AAA experience is on IOS ... is it Angry Birds, Plants vs Zombies, or Infinity Blade? ;)
:rolleyes: Firstly the game types supported will be anything and everything consoles have supportd over the past 30 years.


That's my point, it never will.
Only in performance, but people don't buy an entertainment devices just on performance. If they did, Xbox would have cleaned up last gen.

Its like saying "when psp offers the same console experience" ... when did that exodus take place?
PSP was a static platform. It never provided the games people wanted that could be plugged into a TV and played while adding extra value to make the decrease in visual fidelity worth it. Change the comparison to "when home consoles offer the same experience as arcades, then we'll see exodus." Of course that'll never happen, so said some arcade believers...

Regardless of what software platform fixes Apple may make to IOS, a tablet will never match a fixed console.
A tablet is a console with a screen attached. That's the only difference in hardware. If MS released a Live! tablet this year that was an XB360 in tablet form with a Window frontend that could be plugged into your TV, it'd be a console and a tablet. If ASUS create a new tablet with Rogue that can produce similar results to PS360, that'll be as good as a console. As I said somewhere else on this board, a console is defined by the purpose, not the hardware. The only reason Joe Gamer wouldn't buy an XB360 tablet over an XB720 is because the XB720 offers better quality visuals, and maybe if we're lucky better quality games. That's important to lots of gamers, but not all of them. Plenty of gamers buy late in a generation, not fussed that the hardware is outdated. So an XB360 tablet next year, offering the same experience as iPad but also as a complete games console, is going to have a lot of appeal in a way neither iPad not XB720 will. Yes, it has inferior visuals, but graphics aren't the be all and end all for all gamers.
 

link said:
Burrowes isn’t the only top gaming executive that Apple has poached in the past year. The company also hired former Nintendo PR boss Robert Saunders to head up promotion on iOS apps. Additionally, Apple pulled in Nick Grange, who previously worked for Activision, EA, and Microsoft, to focus on promoting the company’s hardware business.

Clearly Apple realizes the value of stacking its executive team with people who have an intimate knowledge of the gaming industry.

Well it seems Apple is getting quite serious about the gaming angle.

Seems there is more to this story than just Pachter dreaming of possibilities and more about a certain direction that Apple is taking.
 
They don't need to design anything. The .net framework already does all that...

I don't want to get too off topic on this but I was under the impression that the .net framework provided that ambiguity before compiling, but the code itself would still be compiled to a hardware architecture (x86, Power, ARM, etc) and from there the exe was tied to it. The code could then be recompiled by defining a new target platform, but this would be a separate executable.

Or is .net framework only half compiled like Java? :???:
 
:rolleyes: Firstly the game types supported will be anything and everything consoles have supportd over the past 30 years.

Why would you assume that?

It seems as others are pointing out, they are making a lot of money on Angry Birds and Plants with Zombies ... Why would they need to go around courting developers to invest a ton of money squeezing their $50m AAA console experiences into a portable box which hasn't shown the ability to support a $20 game, much less a $60 game.

It's not as simple as just clipping the textures down to a lower res and calling it a day. There would be significant work involved to get these AAA games to perform on gimped pad architecture.

Devs may see the investment isn't worth the potential payout and instead, stick to what works ... cheap/simple games which apparently rake in the cash and don't require much on the hardware ...

Unless of course you're buying into the console concept which could net significantly higher spec hardware that let the same games be ported from ps4/xb720 to the ibox ...

Only in performance, but people don't buy an entertainment devices just on performance. If they did, Xbox would have cleaned up last gen.

Correct, but they aren't blind to it either. Hence why MS was able to sell any xbox's AT ALL in the face of a DOMINANT Sony ps2.

PSP was a static platform. It never provided the games people wanted that could be plugged into a TV and played while adding extra value to make the decrease in visual fidelity worth it.

Seriously? PSP for it's time was pretty close to a portable ps2 which had most of the key franchises, a decent interface (1 analog stick is better than none), cheaper game prices, TV out, and media functions.

But I suppose by your thought process on what people want, we should see the Vita absolutely clean house as it is "pretty close" to the console experience visually, has the same franchises, and should have an android OS on there in no time for all teh appz!

Change the comparison to "when home consoles offer the same experience as arcades, then we'll see exodus." Of course that'll never happen, so said some arcade believers...

Arcades were a very different comparison:

Travel to a single destination vs at your home
Pay quarter (or many quarters by the mid 90's) per life(s) on software many times designed to be unfair vs paying a fixed cost to play the same (or in some ps1 cases better) experience at home.

The only "advantage" a tablet would have is the cheap software market which is easy to replicate.

... graphics aren't the be all and end all for all gamers.

Neither is "portability" which is a laughable concept with an ipad anyway but I digress.

I know you're not one for making predictions, but I'm not afraid to speak my mind on how things will shape up based on the information available.

Tablets will never replace a console.

The pros do not outweigh the cons, and they never will because the intended purpose of a console is to relax and enjoy deep/rich entertainment experiences on the big screen.

That doesn't require portability... but that portability WILL impact the entertainment experience by gimping it or by forcing a higher price for the same experience.

Your assumption is based on the as yet to be released high end ipad ownership being a given. I think that's a ridiculous notion. Most people don't have a need for an ipad, and the ones that do don't need an uber pad that can render xbox360/ps3 level graphics ... much less xb720/ps4. Their needs are more than filled with an ipad2.

So the audience for new improved ipads will quickly dwindle to those that need high powered hardware... gamers.

And then it's a matter of what they value.

Looking at sales of wii vs HD consoles these days ... I think they still value graphics, and rich/deep experiences.


I said some time ago that IOS/android will capture much of the casual gamer demographic if they haven't already, but as 3rd party sales showed on Wii, that's not exactly a treasured audience.

They are lukewarm on the experience so they don't spend a lot on it.



Now if Apple's console plans are more than a pad stripped of the screen, then we have a far more interesting proposition.
 
Why would you assume that?
Because it always happens, and it's inevitable. The first person to create a proper God game like Populous on iPad is going to sell a few million (as long as they have the marketing to get noticed). First person to create a proper XCOM game will probably do very well too. And that's before the pad has been expanded with proper controls, just using what games currently work.

It seems as others are pointing out, they are making a lot of money on Angry Birds and Plants with Zombies ... Why would they need to go around courting developers...
Apple doesn't need to court anyone. Developers chase the ooportunities. Why create a fancy looking FPS on PS360 or XB3+PS4 when everyone else is doing the same and providing stiff competition when the iOS audience is untapped? That's always what happens. Someone takes a chance. A couple of pioneers fail, but then someone finds a runaway success which proves the potential. Then more jump on the bandwagon and evolve the system. Always. It's what happened with IBM PCs, home computing, smart phones, etc.

Seriously? PSP for it's time was pretty close to a portable ps2 which had most of the key franchises, a decent interface (1 analog stick is better than none), cheaper game prices, TV out, and media functions.
PSP didn't launch with TV out, and its games output is 480x272. At a time when people were upgrading to large LCD panels, 480x272 looks crap. So no, PSP wasn't anything like comparable to a 720p/1080p output from a tablet. It also lacked a second stick which is essential for many core games. It also can't be played connected to the TV while you sit back in your sofa.

But I suppose by your thought process on what people want, we should see the Vita absolutely clean house as it is "pretty close" to the console experience visually, has the same franchises, and should have an android OS on there in no time for all teh appz!
It has no TV out. It doesn't function as a tarblet/smartphone. It still doesn't support remote controller play. So no, it doesn't satisfy any of the criteria I've mentioned are what'll make tablet a suitable substitute for consoles in future. I doubt the core gamer market will have much interest in it at all, and will await more powerful smartphone with gaming additions.

Arcades were a very different comparison:
There are no exact comparisons. The point is in every comparison where the status quo has been supported by people who believe it'll never really change or be contested, it always has been. your looking at the iPad now and drawing conclusions without considering how it'll evolve is that same shortsightedness.

The only "advantage" a tablet would have is the cheap software market which is easy to replicate.
Huh? You can carry a tablet around with you, surf the web, watch movies in bed, read books on, etc. It has loads of added value, hence the reason they're the among the best selling electronic devices of all time, selling way better than games consoles. Unless you believe the core gamer market is unique in not wanting a tablet, then you have to accept that they'll consider buying both. And when you consider they have finite incomes, you'll have to agree that some would be quite happy to own a gaming tablet instead of having to shell out on both.

Tablets will never replace a console.
And my prediction - in 20 years consoles won't exist and tablets will be ubiquitous.

Your assumption is based on the as yet to be released high end ipad ownership being a given. I think that's a ridiculous notion. Most people don't have a need for an ipad, and the ones that do don't need an uber pad that can render xbox360/ps3 level graphics ... much less xb720/ps4. Their needs are more than filled with an ipad2.
Some years ago people predicted that PC performance would stop because people didn't need more power. But the power improved anyway and with it a change in what people could do. Truth is the i7 is ludicrous performance based on predicted needs 10 years ago, and yet here I am seeing my Core2Duo struggle with 1080p video editing that I never thought I'd be doing and wanting an upgrade. Simple HTML browsing has become processor intensive HTML5 and similar interactive experiences. When people are recording 3D 1080p or HDR photos or whatever the future will be, and wanting to edit that on their tablet, they'll be looking for more power. So you're right, people don't need more power than iPad 2, and yet they'll get it, and it'll then be used for new purposes, particularly with the most demanding pasttime, games.
 
Because it always happens, and it's inevitable. The first person to create a proper God game like Populous on iPad is going to sell a few million (as long as they have the marketing to get noticed). First person to create a proper XCOM game will probably do very well too. And that's before the pad has been expanded with proper controls, just using what games currently work.

It's inevitable that some will TRY to produce what most consider AAA games on tablets, but it's not inevitable that it will be successful.

Just as it's inevitable that TV makers will try to stuff more in the box to lure in sales, but that doesn't mean the investments will pay off.

Cost/benefit is a tricky thing. Rarely does it produce a miracle that shifts the way an entire population does things.

Apple doesn't need to court anyone. Developers chase the ooportunities. Why create a fancy looking FPS on PS360 or XB3+PS4 when everyone else is doing the same and providing stiff competition when the iOS audience is untapped? That's always what happens. Someone takes a chance. A couple of pioneers fail, but then someone finds a runaway success which proves the potential. Then more jump on the bandwagon and evolve the system. Always. It's what happened with IBM PCs, home computing, smart phones, etc.

Sure, but as I said, there will always be advantages in a STB.

The things that make a tablet portable are the things which keep it at a disadvantage.

That will never change.

PSP didn't launch with TV out, and its games output is 480x272. At a time when people were upgrading to large LCD panels, 480x272 looks crap. So no, PSP wasn't anything like comparable to a 720p/1080p output from a tablet. It also lacked a second stick which is essential for many core games. It also can't be played connected to the TV while you sit back in your sofa.
...
It has no TV out. It doesn't function as a tarblet/smartphone. It still doesn't support remote controller play. So no, it doesn't satisfy any of the criteria I've mentioned are what'll make tablet a suitable substitute for consoles in future. I doubt the core gamer market will have much interest in it at all, and will await more powerful smartphone with gaming additions.

Right.

So, OnLive on ipad should be killing it.

It has access to major franchises and a gamepad and wireless TV-Out capabilities.

At least in major cities with broadband.

There are no exact comparisons. The point is in every comparison where the status quo has been supported by people who believe it'll never really change or be contested, it always has been. your looking at the iPad now and drawing conclusions without considering how it'll evolve is that same shortsightedness.

I realize things change. They always do.

However, some things do not.

Huh? You can carry a tablet around with you, surf the web, watch movies in bed, read books on, etc. It has loads of added value, hence the reason they're the among the best selling electronic devices of all time, selling way better than games consoles. Unless you believe the core gamer market is unique in not wanting a tablet, then you have to accept that they'll consider buying both. And when you consider they have finite incomes, you'll have to agree that some would be quite happy to own a gaming tablet instead of having to shell out on both.

You know what else I can do all of that on? My laptop.

You know what else I can do on my laptop that I can't on a tablet? Type faster, edit videos, autocad, illustrator, photoshop, coding (php, java, javascript, etc) 3D studio, ESRI gis apps, etc.

Oh, and BTW, I can game on it too. And not just Zombies with Plants, but real games.

Finite resources? Sure that's true of everyone. For many people, a $300 netbook does everything an ipad does, and more. That leaves $200 for a ps3 or an xbox360 ;)

Or people that are afraid of keyboards can get a kindle fire for $100 which does all of the above, but without top range hardware.

Tablets are by design consumption based devices. For that function, they don't need uber hardware and the costs associated with it (see: Kindle Fire).

Anything above that is getting into hardware which has a purpose above and beyond the list you provided ... (gaming).

And there are a lot of options there, most of them outclass the offerings available in any tablet format.

And my prediction - in 20 years consoles won't exist and tablets will be ubiquitous.

I agree, that is a possibility.

However that doesn't mean the tablet killed the console.

Streaming gaming services (onlive) somewhere in that timeframe (20 years) will be what kill consoles, not tablets. ;)

Some years ago people predicted that PC performance would stop because people didn't need more power. But the power improved anyway and with it a change in what people could do. Truth is the i7 is ludicrous performance based on predicted needs 10 years ago, and yet here I am seeing my Core2Duo struggle with 1080p video editing that I never thought I'd be doing and wanting an upgrade. Simple HTML browsing has become processor intensive HTML5 and similar interactive experiences. When people are recording 3D 1080p or HDR photos or whatever the future will be, and wanting to edit that on their tablet, they'll be looking for more power. So you're right, people don't need more power than iPad 2, and yet they'll get it, and it'll then be used for new purposes, particularly with the most demanding pasttime, games.

Yes compute power has been beyond what most people need. That's why you see tablets/smartphones in the first place. They can pack the power of an old pc from 10 years back into a portable device.

That's technology.

For most uses, a tablet/netbook is enough.

However we aren't talking most uses, we're talking gaming. Gaming will always need more power. And tablets by their very nature will always limit what power is available.


Getting back on topic to the here and now of an Apple Console...

I think going back to my initial thoughts on the subject, consoles are a means to an end to play specific games. In that frame of thought, first priority for Sony/MS at this point has got to be in arranging longterm exclusive content/partnerships.

Content will be key.

Another factor will be in what hardware model do they place their bets to combat this new threat? Rapid replacement, or traditional 6 year cycle? Big implications on hardware either way but to think Apple will not bring bog hardware to compete on spec for a console is foolish. Apple competes on spec in every market they're in. At the time ipad2 came out, no tablet was even close. Same was true for iphone4. Mac was also touted for the hardware in the box. I don't expect that Apple will roll over and put a wii on the shelf so it will be important for Sony/MS to bring their A-game.

Another aspect I'd look at is interface.

Kinect style interface is perfect for the livingroom (it just needs higher res and lower lag). If I were in MS' shoes, I'd work to secure whatever patents were necessary to protect it, and look to license it to Sony (the fee sum isn't important).

Odd as it sounds, having both MS and Sony supporting the interface would have a larger sum of games and developers supporting it, and more gamers expecting it. This would put Apple in an odd position of not having it and though most gamers these days dismiss the interface as a casual-only inaccurate lag-fest, improving the lag and accuracy will open up many more experiences and nuances to existing experiences.

That would be my gameplan to combat this Apple console.
 
I agree, that is a possibility.

However that doesn't mean the tablet killed the console.
I never said tablets will be the death of consoles. I said they are a threat and they will take away some of the console market.

However we aren't talking most uses, we're talking gaming. Gaming will always need more power.
No it doesn't. Not quite in the way you feel anyhow. Gaming is entertainment, and all that's needed is enough to be entertaining. We need a suitable aesthetic and will pick higher quality aesthetics when we can, but good enough is good enough. Hence why people go and buy less powerful consoles when they can get more power in a PC. They are good enough and the rest of the package offers a value the PC can't. People who game are engaging in a pasttime, and they want a device that caters to their desires as part of a whole package. An XBox 360 in a tablet would offer a better experience than a Wii-style PS4 even if a 2x PS3 is more powerful. A PS1 in a tablet wouldn't offer a better epxerience because it's not good enough. How much is enough varies. The hardcore gamers who buy the consoles in the first year or two want the better visuals and won't accept anything less. Those who join in later clearly aren't as fussed - they're just looking for something fun to play to pass the time and the consoles offer one approach to that, but there are more offers coming.

The fundamental difference is you believe nigh 100% of people buying consoles now are core gamers who want the best experience. I believe all of 30-40% are that concerned about their AAA games, and the rest aren't so much 'gamers' as 'people who play video games' who'll be quite happy to play less power-hungry games as long as the general experience is a good one. The majority of console owners don't play COD or FIFA or Gears or Uncharted. They play a bit of this and a bit of that. It's not all about AAA, magazine-heading big-budget titles, and a tablet that offers dual-stick controls plugged into the TV with decent HD visuals and the range of games wanted will get sales and use as a gaming device, to a potentially larger market IMO than a box that plays AAA blockbuster titles better but doesn't have the added value of a tablet.
 
...and all that's needed is enough to be entertaining...

Perhaps you can explain then why anyone bought a ps3 or an xbox360. Wasn't ps2 "good enough"?

It certainly isn't because nobody could find a ps2...

For years, ps2 was available right next to ps3 and xb360 ... yet, they chose xb360 or ps3 ... Why?

Why are we seeing Wii sales slow to a crawl now? Isn't that "good enough"?

I don't know what "good enough" is, but we're certainly not there yet, and won't be for quite some time.

However, if we were to assume that HD consoles on the market right now ARE "good enough" and a new generation isn't needed, then what makes you think gamers would want to switch to an ipad7 which matches the performance of a ps3/xb360 when they can pick up either console for <$100 with a back catalog of real games for <$20 (by this point in time, pretty much every title currently on the market would fall under the "platinum games" label).

This is assuming that by the time ipad7 comes out, everyone doesn't already have an xb360/ps3.

Or maybe I'm mistaken and people would enjoy the pleasure of buying the same library again just so they could tote it around town ...
 
Perhaps you can explain then why anyone bought a ps3 or an xbox360. Wasn't ps2 "good enough"?
Because tech moved on. On XB360 and PS3's launch, for many people PS2 was good enough. And it was good enough until they bought a PS3 or XB360 years after launch. How else do you explain it taking 7 years to have as many PS360 owners as there were PS2 owners? PS2's been good enough for donkey's years (and still trumps this gen for games in the Baldur's Gate Dark Alliance mould), but then when money allows and people feel like upgrading, they will. The fact they upgrade now to PS360 to play MW and FIFA (and EyePet and LBP and all these other games you ignore as you only look at the top three selling franchises on any platform) shows they don't care too much about graphics because PC offers a way better experience. That'd be similar to buying a tablet console in 2014 to play MW instead of a new console even though the console offers the better visuals. That performance difference from PC isn't stopping people from buying consoles now and won't be enough to make everyone see gaming on tablets as weak and undesirable next to the experience they could have on consoles even though some millions of gamers will turn their noses up at inferior graphics. As long as the tablet experience is the same as the consle regards controls and online and stuff, obviously.

I don't know what "good enough" is...
No, you clearly don't. It's a moving target. It varies with individuals and their circumstances. Good enough for some gamers is the best damned possible, while for others (most) it's a good experience for their money. A £300 TV that was good enough back when it could be afforded starts to look a bit dated 5+ years on and isn't quite as good, but doesn't need a top-of-the-line £1000 TV to replace it when another better, yet still only 'good enough', TV is available for £300 again. "Good enough" isn't a line in time beyond which all progress is uwanted. Hell, most of the games I play don't have top-of-the-range visuals squeezing every ounce out of the hardware. They're just 'good enough', the pragmatic developers stopping at making the game 'good enough' rather than 'best that can possibly be done'. And you've even referenced this idea with your BC XBox3 concept, saying that a console built on current-gen designs upscaled may not be as capable as clean-sheet designed hardware but it will be good enough for many (to which I agree).
 
That'd be similar to buying a tablet console in 2014 to play MW instead of a new console even though the console offers the better visuals.

By then, it wouldn't even be a comparison.

But assuming it's "close enough", why didn't people buy up MW on Wii? Certainly no shortage of Wii consoles out there just as your proposed future projection of "tablets everywhere" ...

Yet, people chose xb360 and ps3 ...

And you've even referenced this idea with your BC XBox3 concept, saying that a console built on current-gen designs upscaled may not be as capable as clean-sheet designed hardware but it will be good enough for many (to which I agree).

Well about time you've come around to the concept! ;)

The thing is, my concept of BC (CPU architecture compatibility) wouldn't limit the visuals. Shoving a ~300mm2 120W GPU into a tablet will.
 
But assuming it's "close enough", why didn't people buy up MW on Wii? Certainly no shortage of Wii consoles out there just as your proposed future projection of "tablets everywhere" ...

Yet, people chose xb360 and ps3 ...
Because the experience on Wii wasn't 'good enough' for a host of reasons. If you're looking for a single event that mirrors exactly the transition of tablet to gaming platform, you won't find it. I've presented a number of cases showing how things have adapted and markets shifted, but you look for specific comparison instead of learning the general trends of change.

Well about time you've come around to the concept! ;)
I was never against it. I was only against you presenting it as the only logical choice next gen and being unable to see the arguments against it.

The thing is, my concept of BC (CPU architecture compatibility) wouldn't limit the visuals. Shoving a ~300mm2 120W GPU into a tablet will.
And as long as you can't see that visual quality isn't the be-all-and-end-all, ignoring my examples above like people choosing to buy a console over a PC to play MW, then you'll never understand the appeal of a device that isn't the world's best graphics that can still be a damned good console experience along with being a damned good, versatile device.
 
for years, ps2 was available right next to ps3 and xb360 ... yet, they chose xb360 or ps3 ... Why?
ummm but thats not how it happened, In fact the ps2 was outselling the xbox360 month after month (in NPD even more so worldwide), even a year later after the launch of the xbox360 the ps2 was still outselling it (*). So ppl were choosing the ps2 above the xbox360&ps3.
Why was this? a few things I think,
More software
Cheaper price
More ppl had one thus your friends more likely to have one

(*)from a cursory look, the first month I see the xbox360 outselling the ps2 was aug 2007, i.e. 21 months after its launch!
 
Because the experience on Wii wasn't 'good enough' for a host of reasons. If you're looking for a single event that mirrors exactly the transition of tablet to gaming platform, you won't find it. I've presented a number of cases showing how things have adapted and markets shifted, but you look for specific comparison instead of learning the general trends of change.

For a host of reasons, starting with the fact that the hardware in the box was a generation behind other options on the shelf.

Just like there are a host of reasons why Tablets are (and will be) inferior.... starting with the fact that the hardware will always be MULTIPLE generations behind.

I was never against it. I was only against you presenting it as the only logical choice next gen and being unable to see the arguments against it.

As I said then (not to get too off topic and be banned again for however long), yes, there are other options, but none of them offer a clear enough performance advantage to warrant dropping BC and alienating customers from purchasing digital "items" and potentially breaking the online community that both Sony and MS have worked so hard to build over the years.

There is no magic sauce architecture which provides a quantum leap in performance per mm over PowerPC.

That's why it is the logical choice.

Only reason to drop it would be to bring the entire gaming platform down to a level which could support the same software on every device (ARM)... but then this is playing directly into their competitors hands (IOS/android) and wiping away the main advantage they possess... processing power.

And as long as you can't see that visual quality isn't the be-all-and-end-all, ignoring my examples above like people choosing to buy a console over a PC to play MW, then you'll never understand the appeal of a device that isn't the world's best graphics that can still be a damned good console experience along with being a damned good, versatile device.

PC is a PITA with the compatibility issues
Arcade was a PITA with the location and pay per play model
Console gaming could be considered a PITA if it were locked into the old business frameset ... but they have evolved:

Consumers no longer NEED to go to the store for games. They can download them ... including AAA games, not just Angry Plants with Zombies.

Console game prices no longer need to be $60 ... there are a multitude of "arcade" games at the $10 range and hundreds more indi games (appstore equivalent) which are free to try and $1-4 to purchase.

But if a user doesn't have a net connection, or if the connection is slow, or if the connection has data caps, then a user can go to the local B&M and BUY the retail game.

They hook up to the tv and come with controllers.

In fact, they can also be used without controllers at all and literally have people mimic the real action, instead of wiping a finger on a screen.

No need to buy a wireless TV-out adapter ... Consoles hook up directly and stays there.

It also doesn't drain your tablet's/phone's battery while gaming.


Game cost
Game selection
Game graphics/experience
Game network/ecosystem (live/psn)
Game delivery
Game interface
Game portability
Initial cost

The only advantage in the list above for IOS, is portability. This factor will vary person to person on importance, but this is assuming that cross platform compatibility won't find its way into future consoles.

More to it than graphics?
Absolutely.
And in those, the console again is a superior user experience.
 
ummm but thats not how it happened, In fact the ps2 was outselling the xbox360 month after month (in NPD even more so worldwide), even a year later after the launch of the xbox360 the ps2 was still outselling it (*). So ppl were choosing the ps2 above the xbox360&ps3.
Why was this? a few things I think,
More software
Cheaper price
More ppl had one thus your friends more likely to have one

(*)from a cursory look, the first month I see the xbox360 outselling the ps2 was aug 2007, i.e. 21 months after its launch!

Indeed price and available library played a big role ...

I wonder which is cheaper ... an xb360/ps3 or an ipad?
I wonder which has a bigger library of games people care to play .... an xb360/ps3 or an ipad?
 
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