Old Discussion Thread for all 3 motion controllers

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Yes, I believe so. The article was talking about the maximum play area.

EyeToy/PSEye didn't have this restriction, so I don't believe Natal will have this weird limitation.
 
It needs 4 meters of open space so it doesn't get confused by furniture, etc. The player doesn't need to be 4 meters away.

Well, if true, it's probably not going to work for us here. Like liolio, I do have the TV on an extensible arm so I can stick it out and turn it to get 4 meters depth, but the space is really small halfway the living room enclosed by two bookshelves, so not practical. Will have to wait and see. If this is really true, a lot of Europeans (especially in my area, extremely densely populated) and Asians among others aren't going to be able to use it.
 
However, one of the details that emerged from the session is that controllers and accessories can be used in conjunction with moving around to add even more elements of control to games

This would pretty much nullify many of the advantages the Move would have over Natal.

Natal already seems to be the most versatile of the three.
 
Well, wasn't that a given? Natal can do everything the Eye can? Does MS intend on introducing controllers and accessories, though? Wasn't the whole point of that stupid gizmondo chart that the only price to entry would be Natal? Do you think Microsoft intends on springing a Natal Rod on us during E3?
 
If they do, they're gonna look pretty stupid for spending the last year looking down their nose at PS Move. They'll also be ceding their price advantage. I also wonder what patent issues they might run in to for a wand. How much room is left between Sony and Nintendo's portfolios?
 
Hmm... at the negativity. The system should be usable within reasonable bounds. I can't see why 2 meter would be a problem. Did they explain in more details ?

All these devices will require distance from the TV

Can you imagine being within arms reach of the tv and reacting and smashing your wii mote or ps move device right into the tv !!!!

I dunno i will wait for e3 before we jump to conclusions.
 
So do you think natal 2 will have better cameras and more on board processing ?

Or do you think natal 2 will simply be dedicated computing power in the xbox next that doesn't interfer with the main cpu and gpu ? With natal from xbox 360 being the actual camera device ?
 
Well, wasn't that a given? Natal can do everything the Eye can? Does MS intend on introducing controllers and accessories, though? Wasn't the whole point of that stupid gizmondo chart that the only price to entry would be Natal? Do you think Microsoft intends on springing a Natal Rod on us during E3?

Nope, I suggested it but some here thought MS would not allow accessories as it would dilute their 'no controller' stance.

I welcome the versatility adding optional accessories will give the system, rather than just limiting it to gesture based input.
 
Nope, I suggested it but some here thought MS would not allow accessories as it would dilute their 'no controller' stance.

I welcome the versatility adding optional accessories will give the system, rather than just limiting it to gesture based input.

The problem with that, is if the controller is not part of the standard setup supported by the platform holder it will not be supported by developers. (If they limit the input to the standard controller it´s no problem though)

Just look at EyeToy which sold several millions units but never gained support outside Sony.

With regard to Natal2, not really surprising in my opinion, research takes time. I bet Sony has a better camera in the works as well. I remember at the time of the realease of the Playstation Eye it was mentioned that there had been internal discussions at Sony of whether the camera should suppport HD or not, but it was decided based upon price. Not really surprising after the backlash of the $600 PS3. I remember Dr Marks said the PlaystationEye didn´t cost more than the EyeToy which I thought was a bit surprising considering it contains considerable more functionality: higher resolution, higher frame rate, mic array, two state lense etc.
 
All these devices will require distance from the TV

Can you imagine being within arms reach of the tv and reacting and smashing your wii mote or ps move device right into the tv !!!!

I dunno i will wait for e3 before we jump to conclusions.

Phhffft, that's common sense. I mentioned 2 meters, which should be fine.
 
That's how far I stand when playing Creature Feature though. I don't usually care if my whole body is reflected in the TV (depends on the app, I guess). I find that my initial focus/position is more decided by how fast and how far I can reach the game objects. So the TV size (and how spread out the game objects are in the TV) determine my position. The second limitation is the coffee table behind me. ^_^

When I played with kids, they would always try to cut in front of me. Intuitively, if they couldn't reach the game objects, they would try to step closer to the TV (instead of further away). Those in front can also override people behind them. This is why when I showed PS Eye to a bunch of kids, they would _all_ swarm to the front.
 
Another "Minority Report" UI using Wiimote camera and gloves:

Should be possible with Natal and PS Eye too.

I think Dr. Marks and Anton did a good job showcasing PS Move:
http://kotaku.com/5500300/playstation-moves-minority-report-controls-in-action?skyline=true&s=i
...but tech demoes like these are aplenty. It's difficult to stand out with piece-meal tech demoes alone.

I'd love to see a PS3 UI based on the new Playstation Home world map UI. It allows me to navigate seamlessly between 2D and 3D. In 2D, PS Move should allow me to flip, peel, stack/layer, scroll, pick, drop, throw, and attract items. The XMB-like world map is quick and easy to manipulate. Since no 3D world is loaded yet, the startup time can be short. I think Sony should also enable hand gestures in the 2D world map. Even though gesturing may only work under good lighting conditions, or with large enough hands, it gives the user freedom to choose where it's most convenient for them. The PS Move controller is always a good fallback (but need to hunt for controller sometimes).

In 3D, PS Move would do away with the awkward object selection mechanism in Home. It adds pop-up window and contextual menu to the interaction. The in-game Home avatar can also be animated according to the puppetry demo we saw last week.

While online (e.g., LBP editor, video conferencing, chatting), the PS Move can show my online partners' hands in 3D -- especially on 3DTV.

Similarly, the Photo app, Life with Playstation, and PS Store should be enhanced with PS Move control schemes. The light ball would be useful as an alarm, ringer, reminder, trigger (e.g., incoming email), or music visualizer.
 
Good find.

I wonder if gesture based interfaces will replace the touch interface that we currently see used in the News and Sports programs on CNN, Fox, ESPN, etc.

It would help to un-tether them from the monitors and screens. The vid even mentioned that it was using MS Surface, but now with a motion sensing interface. I can see this really helping in making presentations and briefs more dynamic.
 
Ever since Natal was announce, it has been said in many interviews that it can be used in conjunction with a controller. I don't know how you guys are suddenly getting the idea that it it must be a motion controller, the article mentions nothing of such. It can be used with a controller as a complimentary device.
Let me give an example for clarity sake. The next forza might use Natal for headtracking and the traditional controller for normal input. Actually Turn10 is hiring right now for a Natal position.
 
This would pretty much nullify many of the advantages the Move would have over Natal.

Natal already seems to be the most versatile of the three.
Versatile? Maybe in the same way a hunk of wood is more versatile than finished furniture. But you're not going to turn videogame accessory potential into a videogame accessory product in your home yourself.
 
When they first announced it they were suggesting using your own golf clubs for example. Although if you've got clubs you can probably go golfing for real, and even using a fake one would require clearing much more space around you. For small items with some weight there's the risk of breaking your TV. Most real world items don't have tethers that Nintendo had to add to the Wii remote. I suppose they can sell people fake things with tethers, but as stated above it makes it less of a bargin.
 
Yes, I believe so. The article was talking about the maximum play area.

EyeToy/PSEye didn't have this restriction, so I don't believe Natal will have this weird limitation.

The IR camera only works over a certain distance. we've seen this in Marks' messing around with a 3DV camera video. He'd move back then the IR cam wouldn't show him any more. Minimum distance is down to the angle of the lens. You need to be far enough away so it can see enough of you.
 
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