(((interference)))
Veteran
The problem with that, is if the controller is not part of the standard setup supported by the platform holder it will not be supported by developers. (If they limit the input to the standard controller it´s no problem though)
Just look at EyeToy which sold several millions units but never gained support outside Sony.
With regard to Natal2, not really surprising in my opinion, research takes time. I bet Sony has a better camera in the works as well. I remember at the time of the realease of the Playstation Eye it was mentioned that there had been internal discussions at Sony of whether the camera should suppport HD or not, but it was decided based upon price. Not really surprising after the backlash of the $600 PS3. I remember Dr Marks said the PlaystationEye didn´t cost more than the EyeToy which I thought was a bit surprising considering it contains considerable more functionality: higher resolution, higher frame rate, mic array, two state lense etc.
True, but I suppose we could see developers including 'enhanced' control schemes where a sub controller can be used, much like how Sony mentioned some games will have enhanced functionality if you use two wands instead of just one (or just one and the sub controller).
Versatile? Maybe in the same way a hunk of wood is more versatile than finished furniture. But you're not going to turn videogame accessory potential into a videogame accessory product in your home yourself.
It's more versatile in that it can be used effectively with or without a handheld controller (perhaps we'll even see games come bundled with controllers).
Also Natal will enhance the general UI of the 360, even outside of games. i.e. profile login via facial recognition, voice and gesture controls etc.
The biggest issue with Natal is whether it actually works and whether the retail product will be significantly watered down from what was originally promised in order to make it work.
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