Gizmodo is, and always will be a joke.
Also, it's a bit over the top to say "actual devs like joker", when the harsh reality is, he's the only "dev" here professing such an outrageous point of view, that Sony has "lost their way". They are no different now than they were a decade ago, prototyping multiple types of technology, experimenting, and releasing things to the public to 'see what catches'. I could list dozens of examples, but the short sweet answer is: People will always side with a company that presents them with a product they like. It's human nature. Taking those opinions to heart, or as evidence of fact, is silly. In this case, Gizmodo clearly isn't into the Sony product, and feels that other companies offer them similar experiences. To say the company was the biggest loser of E3, however, is nothing short of sensationalist journalism, a ploy to generate traffic among 'core gamers'. It's amateur writing, and laughable (as are most of the articles Gizmodo publishes).
Enough bashing to them though. Back on topic.
I find it interesting that so many people are missing a key factor with motion controls. Everyone is so busy talking about the accessibility and functionality of these devices, but no one is talking about the immersible nature of the software. I read a post on GAF that made me think about this. The immersion is probably the single biggest selling point for these devices, and I'm kind of ashamed to say I'd never thought about it yet.