But you have glowsticks in both hands sometimes.Except you wouldn't necessarily grab a drink with the hand that still has a glowstick in it, lol.
But you have glowsticks in both hands sometimes.Except you wouldn't necessarily grab a drink with the hand that still has a glowstick in it, lol.
Uh....I strongly disagree that EyeToy games were popular.They popularized it for consoles.
After buying the consoles and the necessary parts, they would probably end up being about the same, really. That is, both will be equally prohibitive to the casual gamer who just wants a bit of mocon.
Are your eyeballs fixed directly forward? I'm talking about a slight tilt to either side.
??
Wii is $250
Ps3 = $400 + eyetoy + ps3mc
Uh....I strongly disagree that EyeToy games were popular.
Launching a product that does the same thing after the Wii already took those consumers is not a guaranteed recipe for success.
You don't get my point if you're to select units in say a RTS actually the Z value doesn't need to be accurate. The device could track your left hand (say with the forefinger sticking out for the example) movement in a 2D plane (X and Y) that would move a pointer/reticule on the screen / for selection you could either validate with a right hand gesture (say you draw a circle in a 2D space in there are 10 units) or for a single unit make a "click " movement with the right hand (not moving the finger but the whole arm say 10cm trust at least).
Well, i thought you said they would pick a 360 mocon solution over a PS3 because of price. Perhaps I misunderstood you. Sorry
Foot tracking was shown in the video I linked to. If people need accurate 3D leg tracking, then they will have to use the 3DV camera (or equivalent) but somehow I doubt it's important. Accurate hand tracking is much more important.
Exactly.
It either has to out do the Wii at it's own game, or add something the Wii can't do. (av etc)
But you have glowsticks in both hands sometimes.
Foot tracking is real important also. Think beyond fps games, etc, and instead picture stuff that the average casual person would like. For example, a product that teaches yoga or tai chi, and uses Natal to watch your limbs to critique/comment on your form. Or maybe a Karate School product that has a virtual teacher that comments on your moves, again based on limb tracking. Maybe a product that teaches juggling, and it watches how you do it and makes suggestions to improve it. Or maybe a personal trainer program that can watch how you use free weights or doing common exercises, and comments if your form is correct. Who knows what people will think of or what is possible.
Use your imagination a bit. I think it could easily be done.
Have a user stick out their arm and use that as a relative pointer, like how the Wii's pointer works today...done.
Exactly.
It either has to out do the Wii at it's own game, or add something the Wii can't do. (av etc)
This is what you said - "Consider other possible solutions, like head tracking (turn your head to turn the camera in a FPS)". Doesn't sound like just tilting slightly. The absurdity of turning your head in front of a fixed display (your TV) remains.
They were successful based on the premise of originality and motion control.
Making a me-too accessory that does largely the exact same thing will not make it a success. The limited motion-controlling market is already close to reaching saturation (look at the massive drop in Wii sales in recent months, vs other consoles). Launching a product that does the same thing after the Wii already took those consumers is not a guaranteed recipe for success.
I think Natal is not only about Zcam, to me a lot of it seem tied the underlying software and how the thing supposely accelerate shape recognition.Maybe i'm not understanding you correctly, but if the Z value does not need to be accurate, you are pretty much looking at a standalone PSEye (zero Z value accuracy LOL). Why do u need Natal for that?
Perhaps "tilt" would be more accurate, but I thought it'd infer tilting to the side.
Slight turning of the head to indicate which direction to turn in the game is not absurd. It's practical, it frees up a thumb and is intuitive.
Perhaps "tilt" would be more accurate, but I thought it'd infer tilting to the side.
Slight turning of the head to indicate which direction to turn in the game is not absurd. It's practical, it frees up a thumb and is intuitive.