Old Discussion Thread for all 3 motion controllers

Discussion in 'Console Industry' started by betan, Jun 2, 2009.

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  1. Asher

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    You're completely missing the point if you keep thinking that the motion controls are meant to be used for games like "serious sims".

    I don't see why head tracking would never work or be allowed in the game. It worked decently enough on low-res cameras on low-end PCs back when Matrox was pimping it for the PC years ago. It could be used to cool effect if calibrated correctly and not requiring large tilts.
     
  2. Asher

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    Yes...we've already established this.
     
  3. Asher

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    Not turn -- look. There's a huge difference. This wouldn't affect aim necessarily, but a subtle field of vision change as I see it. Aim would still be controlled with a thumbstick.
     
  4. ShadowRunner

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    True but the consumers they are going after dont have be the same ones. There could be a huge market out there for a console that controls like the wii but offers great graphics, more hardcore content, as well as a ton of other great non-motion control games.

    I like the wii but i do crave the better graphics and games that appeal to me.

    Im excited. I dont care about casual gamers buying the system or sonys bank balance i just want great games.
     
  5. onanie

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    I would point out that the standalone PSEye is only $40, and I imagine PSMC to be no where near the cost of a Natal for the technology it uses. To say that it is "significantly cheaper and more likely successful to capture the casual gamer" for Microsoft, is jumping the gun. But it is certainly true for the Wii.
     
  6. betan

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    You are still not clear, but I'll bite. How can MS split current controller without a new controller?
    Obviously they can release another controller and do almost whatever PS3 tech can do.
    If you meant to say PS3 eye cannot move a character while Natal can, not only I disagree, I think Sony is in a better position to address this issue.

    As for my answer to your original question, I haven't seen dpad but the sonic patent shows analog stick. Joker should know, as apparently he knows people working on this tech for some time.

    For me personally, as a gamer, Sony either needs include analog stick or a comfortable adapter for single hand Sixaxis usage if they want me to care about that beyond intellectual curiosity.

    Well, at least I now understand why you changed pointing to selection. RTS is a bad example though, but I agree they can do 3d mouse. At least they should be able to, one would think.
    The question is then, why wasn't there a tech demo of 3d mouse with Natal which I was fully expecting after the rumors as it's the obvious application? The painting demo was terrible, and could use such a thing.
     
  7. onanie

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    You keep changing your words. You said "Slight turning of the head to indicate which direction to turn in the game is not absurd".

    Well, if it is *just* a *subtle* field of vision change, why bother. It would only be nauseating if the field of vision responds to every subtle head movement, be it intended or not.
     
  8. liolio

    liolio Aquoiboniste
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    My point is that if needed a new controler or other accessories would be trivial to implement.
    You still doesn't understand what I mean a mouse doesn't need to be in 3D plane to work.
    I don't imply a "3D mouse" as there is no need for it.
     
  9. Naboomagnoli

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    No, I think I've got the point spot on. If it isn't a serious game, then why keep the controller which is supposed to be repelling the casual market?

    You described it as turning the camera. You said nothing about imitating head movements of the in-game character (in which case, lateral movements would be far more impactful, much in the way that the Wiimote head-tracker was so impressive).

    My original point, regardless, stands. The Natal's strengths do not appear to lie in pointing or precision of movement. Yes, you will be able to point using Natal, but not for Wiimote Plus (or, I'd wager, Wiimote) accuracy; not for FPS purposes, or for a particularly accurate drag box-style selection. As I also said in that post, it has several strengths of its own, and it simply must be used to harness those strengths rather than try and bullsh** its way through competing with the other systems at their advantages for the sake of going for an easy option.
    It will be the games that try to hammer a square peg into a round hole that will do all three respective motion controllers a disservice.
     
  10. betan

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    Agreed, but they won't do that in order not to further split the userbase, especially when controllerless control is your marketing tag line.
    I understood perfectly and It doesn't really matter as I wasn't talking about projection of your hand being in 3d space but your hand being in 3d space.

    Whether there is a mapping to 2d is irrelevant (there should be obviously), the point is such a mouse should be obvious tech demo.

    BTW, the camera measurement will not be only in 2d, it would be stupid not to use the depth data at least for background foreground separation, and hopefully for clicking motions.
     
  11. liolio

    liolio Aquoiboniste
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    Betan I think you got me completely lost :lol: I'll reread posts tomorow it's three am here I'm not sure I keet track of the discussion properly. A 3D mouse looks possible with Natal, precision could be a concern but I can't see this implement in "real/standard games" as they are other mean to select thing using hand more precisely (as described and you got it) and conviniently but in a wiiplay/sport setting it is likely be enough.

    For the new controler, it's just a possibility like nintendo did with wii-fit. I'm not sure sure standard game (especcialy action/fps games) will try to take advantage of the tech this way either (or in anyway to be honest).
     
  12. Tap In

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    where are you guys getting this "Oh noes, terrible lag" stuff?

    The demo yesterday was showing video lag to the big screens. the screen that the gamer was using was in front of her was real time and perfectly accurate.

    here is a hands on
    http://www.time.com/time/arts/article/0,8599,1902208,00.html
     
    #112 Tap In, Jun 3, 2009
    Last edited by a moderator: Jun 3, 2009
  13. Tap In

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    exactly, full body, leg and foot tracking will show itself in this technology beyond what any hand held wand solution will ever be able to do
     
  14. betan

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    Man, there is nothing to be lost in, I simply shortened your 2d selection technique as "3d mouse", because of your hand being in 3d, independent of selection being only in 2d plane.
    Sweet dreams.
     
  15. V3

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    Foot tracking, I remember this image from the patent.

    [​IMG]

    I hope they aren't serious with that :)
     
  16. bkilian

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    Here's a blog post by one of the guys working on this tech:

    http://procrastineering.blogspot.com/2009/06/project-natal.html

    Betan: While a "3d mouse" demo might have been a good tech demo, I think they were out to show casual games, and chose the two demos they used in the time they had allotted for that purpose. For instance, they could have showed Burnout, since it's apparently working. Just because it wasn't shown in the very limited demo during the keynote does not imply that doing it is impossible.

    I got the feeling that the two very nervous engineers (I get that same voice quaver when facing huge crowds of people :)) demoing Sony's motion controller were on the plane to LA last night with their tech demos, having gotten a phone call that morning. Their demos were excellent for showing the capabilities of the system, but were obviously not polished, like they would have been normally (Sony is generally pretty slick on stage). I suspect Sony wasn't originally planning on showing the device now.
     
  17. 22psi

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    new interview (not sure if it's been linked yet)

    Pretty damn cool application of the tech. Just think about the possibilities of this... this is form of AI can maybe be part of each 360/720/etc console. Each console having it's own AI, sorta like Cortana...

    AI: "Hi 22psi, what game would you like to play today?"
    me: "I feel like some Halo 5"
    AI: "Sure let me load it up for you. Also you have some messages waiting. Would you like to view them now or later?"

    http://www.eurogamer.net/articles/e3-project-natals-molyneux-and-milo-interview
     
    #117 22psi, Jun 3, 2009
    Last edited by a moderator: Jun 3, 2009
  18. onanie

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    LOL.

    Yes, that is what buttons are for.
     
  19. Scott_Arm

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    You're just lazy. I do flip kicks in my living room every day, just in case something like this came along ;)
     
  20. Brad Grenz

    Brad Grenz Philosopher & Poet
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    Gooooooooooooooooooooooaaaaaaaaaaaaaaaaaaaaaaaaaaaal
     
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