(((interference)))
Veteran
They're total lag, not controller lag, as others have said, including the screen lag. We're probably looking at about 100ms extra on average to what we're used to.
I don't think so, grandmaster says numerous times that he's excluding lag from the display
Based on this video, we see that the lag in the fully patched Killzone 2 is 12 frames. Factor out the three frames of lag in the display itself and we're left with a 150ms "ping" between gamer and on-screen action.
The average videogame runs at 30FPS, and appears to have an average lag in the region of 133ms. On top of that is additional delay from the display itself, bringing the overall latency to around 166ms
http://www.eurogamer.net/articles/digitalfoundry-lag-factor-article
Where frame-rate is steady, and factoring out the display lag, a nine-frame gap between button press and on-screen action is confirmed, regardless of the weapon used. So yes, Killzone 2 latency is confirmed at 150ms, a full 50 per cent higher than many 30FPS first-person shooters.
http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article?page=2
Sony said the Sixaxis/DS3 had 16ms of lag and Move had 22ms.
Ah, so then for the best performing (input lag wise) 30 fps titles we're looking at something like 106 ms of lag vs 100 ms with the regular controller. So 27 ms better than Kinect.