Old Discussion Thread for all 3 motion controllers

Status
Not open for further replies.
The puppetry demo already tells you what's possible in a star wars game. ^_^
I think many people are waiting for their Darth Maul double blade lightsaber moment.

EDIT: Actually... depending on how hard you press the control, you should be able to vary the strength of your attacks/defense too.
 
I'd be incredibly skeptical of how yoga would work in 2D. It would already be hard enough with a 3D camera, having some parts of your body occluding others.
 
I'd be incredibly skeptical of how yoga would work in 2D. It would already be hard enough with a 3D camera, having some parts of your body occluding others.

You know what position that person is going after though (may be even the sequence). It's not free form expression.

EDIT: btw, did they explain why they need a tilt motor in the camera unit ?
 
I'd be incredibly skeptical of how yoga would work in 2D. It would already be hard enough with a 3D camera, having some parts of your body occluding others.
A yoga position has a definite silhouette which you could map. If you don't sweat instruction, something workable could be achieved I think, although full 3D tracking would allow the software to point out what changes need to be made where. In most case the biggest problem with conventional camera solutions is probably lighting conditions.
 
I'm still not convinced that anything Kinect will end up doing requires depth information. Surely you can detect when a person hops or leans to the side with just a color image.

Well presumably the Boxing game will require depth perception if it is to gauge the power of a punch, reach, etc. Especially if you are punching into the screen.

The Joyride game uses depth perception for pulling back then pushing forward your hands to trigger nitro boost.

Sure some of that can be done with a 2D only camera, but at greatly reduced accuracy.

As noted in the Eurogamer hands-on, devs are still getting their minds around motionless controlls in 3 dimensions. It's to be expected that the first wave of games will tend to be in the traditional comfort zone. And more innovative titles will show up as devs come to grasp with this new control scheme.

Assuming, of course, that Natal is successful and continues to enjoy good support a year or two from now.

A yoga position has a definite silhouette which you could map. If you don't sweat instruction, something workable could be achieved I think, although full 3D tracking would allow the software to point out what changes need to be made where. In most case the biggest problem with conventional camera solutions is probably lighting conditions.

Sure but in an instructional game for Yoga good positioning in 3 dimensions is absolutely critical. I don't think you could do without depth positioning in anything but a purely fluff piece.

And as to excercise and physical games in general, I like that MS has already programmed into Natal the ability to calculate how many calories are burned (referencing the Eurogamer hands on). I can already see that being hugely popular with women and people that might want to try to get into shape.

Regards,
SB
 
Sure but in an instructional game for Yoga good positioning in 3 dimensions is absolutely critical. I don't think you could do without depth positioning in anything but a purely fluff piece.
I concur, but take that a step further such that I don't think home electronics can be for anything more than practicing skills learnt in real classes. Is Kinect good enough to teach yoga? I don't think so as that'd need an AI awareness of the student, but you never know!
 
Interestingly, in the EA conference they talked about Sports Active 2, but showed a bunch of new wireless peripherals (heart monitor, I suppose accelerometers) you strap to your body, even though the title was announced for all 3 consoles.
 
EDIT: btw, did they explain why they need a tilt motor in the camera unit ?

Its simple. It widens the room you can move into, making the experience better without worrying where you are and where you move in the room as much as if it didnt track you. You can go nearer to the camera and the camera will still continue to track you if you move sideways away from camera vision
 
Well presumably the Boxing game will require depth perception if it is to gauge the power of a punch, reach, etc. Especially if you are punching into the screen.

Depth or the distance your arm travelled may not be sufficient. Both velocity and distance are needed. Where exactly you hit matters too. How you hit (to maximize impact) counts as well. Plus, if they want to, how hard you clench your fist/controller. That's why there's a pressure sensitive button in the Move controller.

The gameplay experience will be tuned to the controller's strength. So there will be Move boxing, Kinect boxing and Wii boxing.

The Joyride game uses depth perception for pulling back then pushing forward your hands to trigger nitro boost.

If it's translated to a Move game, you probably use other hand action; or a button on the controller to trigger it.

As noted in the Eurogamer hands-on, devs are still getting their minds around motionless controlls in 3 dimensions. It's to be expected that the first wave of games will tend to be in the traditional comfort zone. And more innovative titles will show up as devs come to grasp with this new control scheme.

Yap and it applies to all 3 controllers.

Sure but in an instructional game for Yoga good positioning in 3 dimensions is absolutely critical. I don't think you could do without depth positioning in anything but a purely fluff piece.

It depends on the position. I agree Kinect will be unsurpassed in tracking Yoga in an authentic fashion. But a 2D Yoga game can choose a different set of moves so that the gamer can be tracked easier (while still challenging enough).

And as to excercise and physical games in general, I like that MS has already programmed into Natal the ability to calculate how many calories are burned (referencing the Eurogamer hands on). I can already see that being hugely popular with women and people that might want to try to get into shape.

Yap, I think things like this are more important to sustain people's interests.

EDIT:
EA active 2.0 uses Kinect. Not sure if it uses move or even the wiimote

Yeah... I remember reading somewhere that it will work with all 3 controllers. Why leave out the largest user base when Just Dance works ?
 
One question. I have been hearing here and there that many observed that the Kinetic gameplay demonstrations was very staged in many occasions during the conference as in, the player did not exactly do what the same movement the in game characte was doing. Has anyone noticed this and would like to clarify?

I am bored to check the conference video for it again. Its too long
 
One question. I have been hearing here and there that many observed that the Kinetic gameplay demonstrations was very staged in many occasions during the conference as in, the player did not exactly do what the same movement the in game characte was doing. Has anyone noticed this and would like to clarify?

I am bored to check the conference video for it again. Its too long

I thought it kind of looked that way, but it was hard to tell on some of them. The Star Wars thing was very staged, for sure. Hopefully there will be impressions from the show floor. Is it on the show floor?
 
From the video it doesn't; but they were also heavily touting the use of biometric devices attached to you, and not a single mention of console-specific controls.

Yes they did, Kinect gets proper 1-1 body tracking in the game, there rest seems to use the default EA strap-ons. The Kinect player also only had the one heart-rate strap-on, where the other players had three of them attached. So definitely advantage Microsoft here, imho.
 
Yes they did, Kinect gets proper 1-1 body tracking in the game, there rest seems to use the default EA strap-ons. The Kinect player also only had the one heart-rate strap-on, where the other players had three of them attached. So definitely advantage Microsoft here, imho.

My mistake, then, I must have zoned out when the guys were running in place.
 
Yes they did, Kinect gets proper 1-1 body tracking in the game

True 1-1 mapping for full body tracking ?

EDIT:
http://www.ea.com/news/ea-sports-active-2-in-development-for-kinect

Kinect for Xbox 360 tracks full body movement with true 1:1 motion that will register exercises never before possible and create seamless workout experiences, without ever having to use a controller. Users will have complete freedom of motion for a deeper, more effective workout, similar to the experience of the EA SPORTS Active 2 Total Body Tracking system on the PlayStation 3 and Wii that uses wireless motion sensors in leg and arm straps.

Cool, will see how true 1:1 tracking works here.
 
I thought it kind of looked that way, but it was hard to tell on some of them. The Star Wars thing was very staged, for sure. Hopefully there will be impressions from the show floor. Is it on the show floor?

It looked very possible to me like it was light gun game like but with a sword (insert light sword joke here.) Which gets around a lot of the problems with moving through space with natal. Swings and strikes looked slow enough on the offence that they seemed possible for none martial artists.

The exercise game seemed to display direct z data of the player rather than mapping it to a skeleton. So that's easy enough with the tech available and had a nice menu interface,
 
Status
Not open for further replies.
Back
Top