corduroygt
Banned
I'd like a move star wars game in 3D where the beam looks like it's emanating from the move controller, I wonder if that's possible.I think a star wars game will be very cool on playstation move!!!
I'd like a move star wars game in 3D where the beam looks like it's emanating from the move controller, I wonder if that's possible.I think a star wars game will be very cool on playstation move!!!
I'd be incredibly skeptical of how yoga would work in 2D. It would already be hard enough with a 3D camera, having some parts of your body occluding others.
A yoga position has a definite silhouette which you could map. If you don't sweat instruction, something workable could be achieved I think, although full 3D tracking would allow the software to point out what changes need to be made where. In most case the biggest problem with conventional camera solutions is probably lighting conditions.I'd be incredibly skeptical of how yoga would work in 2D. It would already be hard enough with a 3D camera, having some parts of your body occluding others.
I'm still not convinced that anything Kinect will end up doing requires depth information. Surely you can detect when a person hops or leans to the side with just a color image.
A yoga position has a definite silhouette which you could map. If you don't sweat instruction, something workable could be achieved I think, although full 3D tracking would allow the software to point out what changes need to be made where. In most case the biggest problem with conventional camera solutions is probably lighting conditions.
I concur, but take that a step further such that I don't think home electronics can be for anything more than practicing skills learnt in real classes. Is Kinect good enough to teach yoga? I don't think so as that'd need an AI awareness of the student, but you never know!Sure but in an instructional game for Yoga good positioning in 3 dimensions is absolutely critical. I don't think you could do without depth positioning in anything but a purely fluff piece.
EDIT: btw, did they explain why they need a tilt motor in the camera unit ?
Well presumably the Boxing game will require depth perception if it is to gauge the power of a punch, reach, etc. Especially if you are punching into the screen.
The Joyride game uses depth perception for pulling back then pushing forward your hands to trigger nitro boost.
As noted in the Eurogamer hands-on, devs are still getting their minds around motionless controlls in 3 dimensions. It's to be expected that the first wave of games will tend to be in the traditional comfort zone. And more innovative titles will show up as devs come to grasp with this new control scheme.
Sure but in an instructional game for Yoga good positioning in 3 dimensions is absolutely critical. I don't think you could do without depth positioning in anything but a purely fluff piece.
And as to excercise and physical games in general, I like that MS has already programmed into Natal the ability to calculate how many calories are burned (referencing the Eurogamer hands on). I can already see that being hugely popular with women and people that might want to try to get into shape.
EA active 2.0 uses Kinect. Not sure if it uses move or even the wiimote
One question. I have been hearing here and there that many observed that the Kinetic gameplay demonstrations was very staged in many occasions during the conference as in, the player did not exactly do what the same movement the in game characte was doing. Has anyone noticed this and would like to clarify?
I am bored to check the conference video for it again. Its too long
EA active 2.0 uses Kinect. Not sure if it uses move or even the wiimote
From the video it doesn't; but they were also heavily touting the use of biometric devices attached to you, and not a single mention of console-specific controls.
Sony said the Sixaxis/DS3 had 16ms of lag and Move had 22ms.Theoretical maybe, but practically:
http://www.eurogamer.net/articles/digitalfoundry-vs-console-lag-round-two-article?page=3
It's just that the extra lag at 33ms is added to whatever the processing lag is. I was wondering how the hell Sony were quoting a lag of 22 ms if most of their titles were 30 fps - so something like 122 ms would be more accurate.
From the video it doesn't; but they were also heavily touting the use of biometric devices attached to you, and not a single mention of console-specific controls.
Yes they did, Kinect gets proper 1-1 body tracking in the game, there rest seems to use the default EA strap-ons. The Kinect player also only had the one heart-rate strap-on, where the other players had three of them attached. So definitely advantage Microsoft here, imho.
Yes they did, Kinect gets proper 1-1 body tracking in the game
Kinect for Xbox 360 tracks full body movement with true 1:1 motion that will register exercises never before possible and create seamless workout experiences, without ever having to use a controller. Users will have complete freedom of motion for a deeper, more effective workout, similar to the experience of the EA SPORTS Active 2 Total Body Tracking system on the PlayStation 3 and Wii that uses wireless motion sensors in leg and arm straps.
I thought it kind of looked that way, but it was hard to tell on some of them. The Star Wars thing was very staged, for sure. Hopefully there will be impressions from the show floor. Is it on the show floor?