Sure you think it's the least intimidating. And anyone who is a current console gamer will think it's the least intimidating, but you still aren't getting the point. You and they aren't the primary target demographic for this.
Doesn't matter if you believe it or not but studies have shown that people who are NOT gamers find the controller intimidating. Especially as the number of buttons and sticks and pads and triggers and bumpers grow.
I have a feeling you will never understand, and that's fine, since you aren't in the demographic they are trying to go after.
Now you can argue that people that find the controller intimidating may not be interested in a console no matter what, but then again those same studies show that people are interested in gaming even if they are intimidated by the controlles with 2 analog sticks, a dpad, 6+ face buttons, multiple bumpers, triggers, etc...
Whether MS can tap into that in any meaningful way we'll find out in November.
Regards,
SB
No, it's the software. A controller can have 500 buttons, but if you only use a small handful, it doesn't matter.
The Wii Remote has 6 buttons, a D Pad, a nun chuck with 2 buttons and an analog stick. At first glance, that's a decent number. Fortunately for Nintendo, most of their games use one button, maybe two, and maybe an analog stick. Its the software. Kinect has zero buttons, but if the software required complex gestures and voice commands to play games, then it would fail. It's the software. The controller is NOT the issue. My mother types 100 words per minute on a computer, she owns a Palm Pre smart phone, she does wood work, she's smart enough to learn to use a controller. She isn't interested in the software. The software.
People still associate these games for kids. It's the software. I don't know how many times I can repeat it. If damn NSMB Wii were on the 360, it would do gangbusters, even with all those crazy new-fangled buttons! Because it only uses a very select portion of them.