Old Discussion Thread for all 3 motion controllers

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As a buyer, I wouldn't really compare Natal to my Wii or the PS3 Move. Even though they're all motion controls, I have different expectations from each one. There are definitely similarities, but I expect the style of games to be somewhat different in terms of content and competitiveness. For example, Move might be a compelling buy for me if I like the look of the new Socom and how they've integrated it. I have absolutely no interest in playing a shooter with Natal as the complete control mechanism. I'd be more interested in things like the Yoga/Tai Chi game, or a boxing game - games that are benefited by full body tracking, with little use for pointer mechanics).
 
I want to hear impressions of the boxing game and other sports/fitness games that would be fun to play without a controller. I'm sure the gf will want the dancing game, so that's going to be an automatic buy. Overall, I'm glad they are focusing on casual experiences.
 
Interesting. Was this because you compared to EyeToy or Wii? I never purchased EyeToy for my PS2 or PS3, but I have relatives with the Wii. They've purchased wii play for the "free" wiimote, then nunchucks and motion+ for 3 other people. Not to mention the steering wheels, guns, fishing poles and the balance board. Over time, they've spent a fortune. I know the new black wii comes with motion+ and a nunchuck. You sill have to pay 75 US dollars per extra player though for the same control as what's in the package. Ouch.

Unfortunately, I see the same thing happening with PS3 if I go with Move. So for me too, Kinect should command a higher price for my 360.

I already have each console and many of the accessories and I address this line of thinking in a previous post:

Psychological barrier pricing. $99.99 retail...$85.99 amazon. Especially since I "have" to purchase two. I'm certainly what one would consider an early adopter and $150 doesn't interest me in the least and I was definitely excited for Natal, so MSFT is going to need to depend on a different market than me. The bundles will be interesting though as my sons 360 is probably going to die on the exact day this damn thing hits.

Move interests me even less, so its price needs to be even lower for me to bite, if only because I have, two guitars, 4 Scene-it remotes, 4 360 controllers, 4 Wii controllers w/ nunchuk, 3 PS3 controllers, 3 microphones, Scene-it receiver, 360 Vision Cam, PS Eye; basically a LOT of plastic s**t and I'm not keen on accumulating more.

For our household many of the activities in EA Sports/More Sports: Active are fun and I have fond memories of using the Nintendo mat so the titles shown are actually interesting to me so the corresponding activities shown in the reel are of interest to me. Having said that, the most used console for us is the 360 and the number one use for my 360 is media, Zune Marketplace and Netflix, this is why the other consoles get less play because the play aspect is secondary to us, even my sons 360 is used primarily for Netflix, so the UI interaction piqued my interest the most.

As unpopular as it may be to say, our household would also welcome a Just Dance or clone that actually has DLC, Lips sans mic, Scene-it sans usb dongled receiver, 1 vs 100 sans controller (especially with the frequent, "oh I knew that, I MEANT to hit "X"....me: uh, huh..."no, really, I did").

The more I think about it seeing River Rush is what got me more interested in the gaming aspect.
 
What did I miss ?

I was outside the entire weekend, away from computers and pads most of the time. :cool:
Checked GAF briefly, but it's a little hard to find a good summary post.
 
But are you actually interested in a Yoga/Tai Chi game?

Yep. I used Wii Fit and EA Sports Active quite a bit. I do a little bit of yoga stuff on my own now. Kinect should be better for a yoga program than Wii was, because it can track your entire posture. Center of gravity is important, and I guess they wouldn't be able to track that like the balance board can. But posture should be tracked much better than Wii Fit, where you can have terrible form.

Oh, and I was joking with Robert about Rare making Killer Instincts for Kinect. Trying pulling off a 120 hit combo! ha ha
 
What did I miss ?

I was outside the entire weekend, away from computers and pads most of the time. :cool:
Checked GAF briefly, but it's a little hard to find a good summary post.

Are you going to look at the live feed for Microsoft conference starting soon? If you do you'll catch up fast and really well. See also my official thread or Microsoft's (I'm watching gametrailers now)
 
WRT Kinect are we finally seeing that this will not work with FPSs? I think finger tracking (to the point of using you thumb as a trigger) is pretty much confirmed as a no-go!
 
They decided users want a thing to hold and needed responsive buttongs, at least fotr the types of games they were targeting. Reportedly they had a look at 3D camera tech but decided it wasn't for them. Both approaches have pros and cons. At the moment it looks like Move is better suited to existing 'core' games and taking them forwards. Taking the de facto standard shooter, Move is better suited for doing FPS with realistic aiming and shooting. Kinect can't provide that experience as is (sans gun-type peripheral), but is able to offer dance and yoga and media interfacing in a hands-free way that Move can't.

Sadly for consumers, no solution offers the best of both worlds yet, although there's nothing technically stopping MS adding controllers to Kinect, whereas the ability for Move to track skeletons is limited to optical methods, plagued with lighting issues.
 
Dr. Marks mentioned in one interview that between a more consistent EyeToy experience vs a Wii-like accurate motion tracking experience, they think the latter offers more depth -- especially when combined with existing PS Eye capability. The basic argument is if the controller can track the human's movement precisely, it will connect with the user better (See iPad vs Sony Dash). They also realized that for many gaming activities, buttons are still important.
 
Dr. Marks mentioned in one interview that between a more consistent EyeToy experience vs a Wii-like accurate motion tracking experience, they think the latter offers more depth -- especially when combined with existing PS Eye capability. The basic argument is if the controller can track the human's movement precisely, it will connect with the user better (See iPad vs Sony Dash). They also realized that for many gaming activities, buttons are still important.
It comes down to a business question, not a technical one. I'm still not convinced I ever want to play a "core" game (Red Dead Redemption, GTA, Forza/GT, Splinter Cell, etc) with any kind of motion control. The only time I ever want a motion control game is for silly party casual games.

I think that's basically what it came down to for both companies, which users do you want to target? MS pretty much already has most of the 'core' market, they're looking to expand into the casual space to have "control over the living room" (sorry for the cliche). As we're seeing with stuff like the ESPN integration, MS is looking at a bigger picture with Kinect than Sony is with Move.

For Sony, Move is a core gaming peripheral. For MS, Kinect is an attempt to put the Xbox 360 to the centre of all digital living room activity (facebook, twitter, ESPN, netflix, SkyTV and other cable-co/satellite companies, etc). Having solid voice control (a la MS Sync) and gesture control helps them tremendously here, while having a motion controller like the Wiimote or PS Wand does nothing.
 
I'm still not convinced that anything Kinect will end up doing requires depth information. Surely you can detect when a person hops or leans to the side with just a color image.
 
I'm still not convinced that anything Kinect will end up doing requires depth information. Surely you can detect when a person hops or leans to the side with just a color image.

Yoga. No way you can do that with only 2D information. Just an example.
 
Dr. Marks mentioned in one interview that between a more consistent EyeToy experience vs a Wii-like accurate motion tracking experience, they think the latter offers more depth -- especially when combined with existing PS Eye capability. The basic argument is if the controller can track the human's movement precisely, it will connect with the user better (See iPad vs Sony Dash). They also realized that for many gaming activities, buttons are still important.

I think a star wars game will be very cool on playstation move!!!
 
It comes down to a business question, not a technical one. I'm still not convinced I ever want to play a "core" game (Red Dead Redemption, GTA, Forza/GT, Splinter Cell, etc) with any kind of motion control. The only time I ever want a motion control game is for silly party casual games.

If we apply a technology wrongly, we will have the above problem. Using Move in LittleBigPlanet 2 would simplify level creation, using Move in MLB 2010 can spice up the game (It'd still be hard to hit since it's like a baseball simulator), using Move in MAG to help strategize is also a big plus. The Move controller is supposed to be very precise, it should be more applicable in situations where coarse grain tracking fails.

Second problem is PS Move is not just motion gaming. ^_^

I think that's basically what it came down to for both companies, which users do you want to target? MS pretty much already has most of the 'core' market, they're looking to expand into the casual space to have "control over the living room" (sorry for the cliche). As we're seeing with stuff like the ESPN integration, MS is looking at a bigger picture with Kinect than Sony is with Move.

For Sony, Move is a core gaming peripheral. For MS, Kinect is an attempt to put the Xbox 360 to the centre of all digital living room activity (facebook, twitter, ESPN, netflix, SkyTV and other cable-co/satellite companies, etc). Having solid voice control (a la MS Sync) and gesture control helps them tremendously here, while having a motion controller like the Wiimote or PS Wand does nothing.

Marketing and software are key here. Marketing for the initial draw and hype. Software for the sustained momentum. If the system doesn't work as well in real use, the momentum will suffer.


EDIT:
Yoga. No way you can do that with only 2D information. Just an example.

You can have an approximate one if someone really wants to replicate the experience. ^_^

I think I posted a 2D human skeleton tracking video on this forum before.
 
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