Develop article on PS Move:
http://www.develop-online.net/features/882/The-Motion-Picture
(Finally moved beyond "precision" talk)
EyePet still doesn't seem to have the make-your-own-tank battle game.
Showering pet and remote control (obscene) user-created vehicle aimlessly is not fun enough.
http://www.develop-online.net/features/882/The-Motion-Picture
(Finally moved beyond "precision" talk)
From a game design perspective, what opportunities has working Move provided to open up the game or genre you’re working with?
Torrens: Really the Move controller lets us interact in loads of different new ways.
[blah... read for yourself ^_^]
EyePet still doesn't seem to have the make-your-own-tank battle game.
Wong: With a game like EyePet, Move helped us, in that we wanted to use live video feed in the game to make it feel like EyePet is actually in your living room. The controller in the player’s hands becomes things in the game like a shower, shampoo [bottle] or toy, so that the player can really feel like they really do interact with the pet. Move lets the player feel like everything is actually in their hands. It makes things more realistic and believable.
Showering pet and remote control (obscene) user-created vehicle aimlessly is not fun enough.